Semantics: 'invocations' defaults to 1, not 0.
'invocations' was using 0 as the "shader never set" flag and as the default. Formalize this and explicit set to 1 and link time.
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@@ -12,7 +12,7 @@ Linked geometry stage:
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 18 70 10 29 33
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ExecutionMode 4 InputTrianglesAdjacency
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ExecutionMode 4 Invocations 0
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 30
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Source GLSL 150
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