Infrastructure: Rationalize command-line options.
Makes alphabetical order, fit in 80 columns, abstract in-option string argument.
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2d46e73b35
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@ -310,6 +310,14 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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ExecutableName = argv[0];
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workItems.reserve(argc);
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const auto getStringOperand = [&](const char* desc) {
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if (argv[0][2] == 0) {
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printf("%s must immediately follow option (no spaces)\n", desc);
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exit(EFailUsage);
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}
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return argv[0] + 2;
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};
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argc--;
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argv++;
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for (; argc >= 1; argc--, argv++) {
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@ -321,18 +329,49 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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std::transform(lowerword.begin(), lowerword.end(), lowerword.begin(), ::tolower);
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// handle --word style options
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if (lowerword == "shift-sampler-bindings" || // synonyms
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lowerword == "shift-sampler-binding" ||
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lowerword == "ssb") {
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ProcessBindingBase(argc, argv, baseSamplerBinding);
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} else if (lowerword == "shift-texture-bindings" || // synonyms
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lowerword == "shift-texture-binding" ||
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lowerword == "stb") {
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ProcessBindingBase(argc, argv, baseTextureBinding);
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if (lowerword == "auto-map-bindings" || // synonyms
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lowerword == "auto-map-binding" ||
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lowerword == "amb") {
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Options |= EOptionAutoMapBindings;
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} else if (lowerword == "auto-map-locations" || // synonyms
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lowerword == "aml") {
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Options |= EOptionAutoMapLocations;
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} else if (lowerword == "flatten-uniform-arrays" || // synonyms
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lowerword == "flatten-uniform-array" ||
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lowerword == "fua") {
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Options |= EOptionFlattenUniformArrays;
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} else if (lowerword == "hlsl-offsets") {
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Options |= EOptionHlslOffsets;
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} else if (lowerword == "hlsl-iomap" ||
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lowerword == "hlsl-iomapper" ||
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lowerword == "hlsl-iomapping") {
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Options |= EOptionHlslIoMapping;
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} else if (lowerword == "keep-uncalled" || // synonyms
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lowerword == "ku") {
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Options |= EOptionKeepUncalled;
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} else if (lowerword == "no-storage-format" || // synonyms
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lowerword == "nsf") {
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Options |= EOptionNoStorageFormat;
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} else if (lowerword == "resource-set-bindings" || // synonyms
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lowerword == "resource-set-binding" ||
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lowerword == "rsb") {
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ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
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} else if (lowerword == "shift-image-bindings" || // synonyms
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lowerword == "shift-image-binding" ||
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lowerword == "sib") {
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ProcessBindingBase(argc, argv, baseImageBinding);
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} else if (lowerword == "shift-sampler-bindings" || // synonyms
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lowerword == "shift-sampler-binding" ||
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lowerword == "ssb") {
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ProcessBindingBase(argc, argv, baseSamplerBinding);
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} else if (lowerword == "shift-uav-bindings" || // synonyms
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lowerword == "shift-uav-binding" ||
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lowerword == "suavb") {
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ProcessBindingBase(argc, argv, baseUavBinding);
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} else if (lowerword == "shift-texture-bindings" || // synonyms
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lowerword == "shift-texture-binding" ||
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lowerword == "stb") {
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ProcessBindingBase(argc, argv, baseTextureBinding);
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} else if (lowerword == "shift-ubo-bindings" || // synonyms
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lowerword == "shift-ubo-binding" ||
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lowerword == "shift-cbuffer-bindings" ||
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@ -344,25 +383,15 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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lowerword == "shift-ssbo-binding" ||
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lowerword == "sbb") {
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ProcessBindingBase(argc, argv, baseSsboBinding);
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} else if (lowerword == "resource-set-bindings" || // synonyms
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lowerword == "resource-set-binding" ||
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lowerword == "rsb") {
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ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
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} else if (lowerword == "shift-uav-bindings" || // synonyms
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lowerword == "shift-uav-binding" ||
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lowerword == "suavb") {
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ProcessBindingBase(argc, argv, baseUavBinding);
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} else if (lowerword == "auto-map-bindings" || // synonyms
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lowerword == "auto-map-binding" ||
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lowerword == "amb") {
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Options |= EOptionAutoMapBindings;
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} else if (lowerword == "flatten-uniform-arrays" || // synonyms
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lowerword == "flatten-uniform-array" ||
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lowerword == "fua") {
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Options |= EOptionFlattenUniformArrays;
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} else if (lowerword == "no-storage-format" || // synonyms
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lowerword == "nsf") {
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Options |= EOptionNoStorageFormat;
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} else if (lowerword == "source-entrypoint" || // synonyms
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lowerword == "sep") {
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sourceEntryPointName = argv[1];
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if (argc > 0) {
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argc--;
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argv++;
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} else
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Error("no <entry-point> provided for --source-entrypoint");
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break;
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} else if (lowerword == "variable-name" || // synonyms
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lowerword == "vn") {
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Options |= EOptionOutputHexadecimal;
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@ -373,32 +402,26 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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} else
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Error("no <C-variable-name> provided for --variable-name");
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break;
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} else if (lowerword == "source-entrypoint" || // synonyms
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lowerword == "sep") {
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sourceEntryPointName = argv[1];
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if (argc > 0) {
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argc--;
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argv++;
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} else
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Error("no <entry-point> provided for --source-entrypoint");
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break;
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} else if (lowerword == "keep-uncalled" || // synonyms
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lowerword == "ku") {
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Options |= EOptionKeepUncalled;
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} else if (lowerword == "hlsl-offsets") {
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Options |= EOptionHlslOffsets;
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} else if (lowerword == "hlsl-iomap" ||
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lowerword == "hlsl-iomapper" ||
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lowerword == "hlsl-iomapping") {
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Options |= EOptionHlslIoMapping;
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} else if (lowerword == "auto-map-locations" || // synonyms
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lowerword == "aml") {
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Options |= EOptionAutoMapLocations;
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} else {
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usage();
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}
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}
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break;
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case 'C':
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Options |= EOptionCascadingErrors;
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break;
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case 'D':
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Options |= EOptionReadHlsl;
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break;
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case 'E':
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Options |= EOptionOutputPreprocessed;
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break;
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case 'G':
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Options |= EOptionSpv;
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Options |= EOptionLinkProgram;
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// undo a -H default to Vulkan
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Options &= ~EOptionVulkanRules;
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break;
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case 'H':
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Options |= EOptionHumanReadableSpv;
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if ((Options & EOptionSpv) == 0) {
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@ -409,16 +432,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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}
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break;
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case 'I':
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if (argv[0][2] == 0) {
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printf("include path must immediately follow (no spaces) -I\n");
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exit(EFailUsage);
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}
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IncludeDirectoryList.push_back(argv[0]+2);
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break;
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case 'V':
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Options |= EOptionSpv;
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Options |= EOptionVulkanRules;
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Options |= EOptionLinkProgram;
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IncludeDirectoryList.push_back(getStringOperand("-I include path"));
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break;
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case 'S':
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shaderStageName = argv[1];
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@ -428,27 +442,17 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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} else
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Error("no <stage> specified for -S");
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break;
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case 'G':
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case 'V':
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Options |= EOptionSpv;
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Options |= EOptionVulkanRules;
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Options |= EOptionLinkProgram;
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// undo a -H default to Vulkan
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Options &= ~EOptionVulkanRules;
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break;
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case 'E':
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Options |= EOptionOutputPreprocessed;
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break;
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case 'c':
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Options |= EOptionDumpConfig;
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break;
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case 'C':
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Options |= EOptionCascadingErrors;
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break;
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case 'd':
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Options |= EOptionDefaultDesktop;
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break;
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case 'D':
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Options |= EOptionReadHlsl;
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break;
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case 'e':
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// HLSL todo: entry point handle needs much more sophistication.
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// This is okay for one compilation unit with one entry point.
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@ -1022,8 +1026,8 @@ void usage()
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{
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printf("Usage: glslangValidator [option]... [file]...\n"
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"\n"
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"Where: each 'file' ends in .<stage>, where <stage> is one of\n"
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" .conf to provide an optional config file that replaces the default configuration\n"
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"'file' can end in .<stage> for auto-stage classification, where <stage> is:\n"
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" .conf to provide a config file that replaces the default configuration\n"
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" (see -c option below for generating a template)\n"
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" .vert for a vertex shader\n"
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" .tesc for a tessellation control shader\n"
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@ -1032,27 +1036,24 @@ void usage()
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" .frag for a fragment shader\n"
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" .comp for a compute shader\n"
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"\n"
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"Compilation warnings and errors will be printed to stdout.\n"
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"\n"
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"To get other information, use one of the following options:\n"
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"Each option must be specified separately.\n"
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" -V create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
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" default file name is <stage>.spv (-o overrides this)\n"
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"Options:\n"
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" -C cascading errors; risk crash from accumulation of error recoveries\n"
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" -D input is HLSL\n"
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" -E print pre-processed GLSL; cannot be used with -l;\n"
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" errors will appear on stderr.\n"
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" -G create SPIR-V binary, under OpenGL semantics; turns on -l;\n"
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" default file name is <stage>.spv (-o overrides this)\n"
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" -H print human readable form of SPIR-V; turns on -V\n"
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" -I<dir> add dir to the include search path; includer's directory\n"
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" is searched first, followed by left-to-right order of -I\n"
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" -E print pre-processed GLSL; cannot be used with -l;\n"
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" errors will appear on stderr.\n"
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" -S <stage> uses specified stage rather than parsing the file extension\n"
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" valid choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
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" choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
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" -V create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
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" default file name is <stage>.spv (-o overrides this)\n"
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" -c configuration dump;\n"
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" creates the default configuration file (redirect to a .conf file)\n"
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" -C cascading errors; risks crashes from accumulation of error recoveries\n"
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" -d default to desktop (#version 110) when there is no shader #version\n"
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" (default is ES version 100)\n"
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" -D input is HLSL\n"
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" -e specify entry-point name\n"
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" -g generate debug information\n"
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" -h print this usage message\n"
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@ -1066,59 +1067,46 @@ void usage()
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" -t multi-threaded mode\n"
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" -v print version strings\n"
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" -w suppress warnings (except as required by #extension : warn)\n"
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" -x save 32-bit hexadecimal numbers as text, requires a binary option (e.g., -V)\n"
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" -x save binary output as text-based 32-bit hexadecimal numbers\n"
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" --auto-map-bindings automatically bind uniform variables\n"
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" without explicit bindings.\n"
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" --amb synonym for --auto-map-bindings\n"
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" --auto-map-locations automatically locate input/output lacking\n"
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" 'location'\n (fragile, not cross stage)\n"
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" --aml synonym for --auto-map-locations\n"
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" --flatten-uniform-arrays flatten uniform texture/sampler arrays to\n"
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" scalars\n"
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" --fua synonym for --flatten-uniform-arrays\n"
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"\n"
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" --shift-sampler-binding [stage] num set base binding number for samplers\n"
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" --ssb [stage] num synonym for --shift-sampler-binding\n"
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"\n"
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" --shift-texture-binding [stage] num set base binding number for textures\n"
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" --stb [stage] num synonym for --shift-texture-binding\n"
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"\n"
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" --shift-image-binding [stage] num set base binding number for images (uav)\n"
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" --sib [stage] num synonym for --shift-image-binding\n"
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"\n"
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" --shift-UBO-binding [stage] num set base binding number for UBOs\n"
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" --shift-cbuffer-binding [stage] num synonym for --shift-UBO-binding\n"
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" --sub [stage] num synonym for --shift-UBO-binding\n"
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"\n"
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" --shift-ssbo-binding [stage] num set base binding number for SSBOs\n"
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" --sbb [stage] num synonym for --shift-ssbo-binding\n"
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"\n"
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" --resource-set-binding [stage] num set descriptor set and binding number for resources\n"
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" --rsb [stage] type set binding synonym for --resource-set-binding\n"
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"\n"
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" --shift-uav-binding [stage] num set base binding number for UAVs\n"
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" --suavb [stage] num synonym for --shift-uav-binding\n"
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"\n"
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" --auto-map-bindings automatically bind uniform variables without\n"
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" explicit bindings.\n"
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" --amb synonym for --auto-map-bindings\n"
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"\n"
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" --auto-map-locations automatically locate input/output lacking 'location'\n"
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" (fragile, not cross stage: recommend explicit\n"
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" 'location' use in shader)\n"
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" --aml synonym for --auto-map-locations\n"
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"\n"
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" --flatten-uniform-arrays flatten uniform texture & sampler arrays to scalars\n"
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" --fua synonym for --flatten-uniform-arrays\n"
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"\n"
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" --no-storage-format use Unknown image format\n"
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" --nsf synonym for --no-storage-format\n"
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"\n"
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" --source-entrypoint name the given shader source function is renamed to be the entry point given in -e\n"
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" --sep synonym for --source-entrypoint\n"
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"\n"
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" --keep-uncalled don't eliminate uncalled functions when linking\n"
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" --ku synonym for --keep-uncalled\n"
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"\n"
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" --variable-name <name> Creates a C header file that contains a uint32_t array named <name>\n"
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" initialized with the shader binary code.\n"
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" --vn <name> synonym for --variable-name <name>\n"
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"\n"
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" --hlsl-offsets Allow block offsets to follow HLSL rules instead of GLSL rules.\n"
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" Works independently of source language.\n"
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"\n"
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" --hlsl-iomap Perform IO mapping in HLSL register space.\n"
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" --hlsl-offsets Allow block offsets to follow HLSL rules\n"
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" Works independently of source language\n"
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" --hlsl-iomap Perform IO mapping in HLSL register space\n"
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" --keep-uncalled don't eliminate uncalled functions\n"
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" --ku synonym for --keep-uncalled\n"
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" --no-storage-format use Unknown image format\n"
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" --nsf synonym for --no-storage-format\n"
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" --resource-set-binding [stage] num descriptor set and binding for resources\n"
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" --rsb [stage] type set binding synonym for --resource-set-binding\n"
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" --shift-image-binding [stage] num base binding number for images (uav)\n"
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" --sib [stage] num synonym for --shift-image-binding\n"
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" --shift-sampler-binding [stage] num base binding number for samplers\n"
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" --ssb [stage] num synonym for --shift-sampler-binding\n"
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" --shift-ssbo-binding [stage] num base binding number for SSBOs\n"
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" --sbb [stage] num synonym for --shift-ssbo-binding\n"
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" --shift-texture-binding [stage] num base binding number for textures\n"
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" --stb [stage] num synonym for --shift-texture-binding\n"
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" --shift-uav-binding [stage] num base binding number for UAVs\n"
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" --suavb [stage] num synonym for --shift-uav-binding\n"
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" --shift-UBO-binding [stage] num base binding number for UBOs\n"
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" --shift-cbuffer-binding [stage] num synonym for --shift-UBO-binding\n"
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" --sub [stage] num synonym for --shift-UBO-binding\n"
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" --source-entrypoint name the given shader source function is\n"
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" renamed to be the entry point given in -e\n"
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" --sep synonym for --source-entrypoint\n"
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" --variable-name <name> Creates a C header file that contains a\n"
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" uint32_t array named <name>\n"
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" initialized with the shader binary code.\n"
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" --vn <name> synonym for --variable-name <name>\n"
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);
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exit(EFailUsage);
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