Command-line: Add support for setting language's environment.

This commit is contained in:
John Kessenich
2017-06-23 11:11:09 -06:00
parent c178f0a4d9
commit 6353d55e94
4 changed files with 116 additions and 25 deletions

View File

@@ -127,6 +127,16 @@ diff -b $BASEDIR/glsl.-D-U.frag.out $TARGETDIR/glsl.-D-U.frag.out || HASERROR=1
$EXE -D -e main -V -i -DUNDEFED -UIN_SHADER -DFOO=200 -UUNDEFED hlsl.-D-U.frag > $TARGETDIR/hlsl.-D-U.frag.out
diff -b $BASEDIR/hlsl.-D-U.frag.out $TARGETDIR/hlsl.-D-U.frag.out || HASERROR=1
#
# Test --client and --target-env
#
$EXE --client vulkan100 spv.targetVulkan.vert || HASERROR=1
$EXE --client opengl100 spv.targetOpenGL.vert || HASERROR=1
$EXE --target-env vulkan1.0 spv.targetVulkan.vert || HASERROR=1
$EXE --target-env opengl spv.targetOpenGL.vert || HASERROR=1
$EXE -V100 spv.targetVulkan.vert || HASERROR=1
$EXE -G100 spv.targetOpenGL.vert || HASERROR=1
#
# Final checking
#

9
Test/spv.targetOpenGL.vert Executable file
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@@ -0,0 +1,9 @@
#version 450
layout(constant_id = 3) const int a = 2;
uniform float f;
void main()
{
}

9
Test/spv.targetVulkan.vert Executable file
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@@ -0,0 +1,9 @@
#version 450
layout(constant_id = 3) const int a = 2;
layout(push_constant) uniform pc { float f; };
void main()
{
}