GLSL: Fix integer overflow warnings in Constant.cpp
New versions of Clang warn:
```
glslang/MachineIndependent/Constant.cpp(216,114):
error: overflow in expression; result is -9223372036854775808 with type 'long long' [-Werror,-Winteger-overflow]
else if (rightUnionArray[i].getI64Const() == -1 && leftUnionArray[i].getI64Const() == (long long)-0x8000000000000000ll)
^
glslang/MachineIndependent/Constant.cpp(217,61):
error: overflow in expression; result is -9223372036854775808 with type 'long long' [-Werror,-Winteger-overflow]
newConstArray[i].setI64Const((long long)-0x8000000000000000ll);
^
2 errors generated.
```
Using LLONG_MIN instead avoids the problem. I think it's also more
clear, and the code for EOpMod further down already does this.
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@ -212,9 +212,9 @@ TIntermTyped* TIntermConstantUnion::fold(TOperator op, const TIntermTyped* right
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case EbtInt64:
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if (rightUnionArray[i] == 0ll)
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newConstArray[i].setI64Const(0x7FFFFFFFFFFFFFFFll);
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else if (rightUnionArray[i].getI64Const() == -1 && leftUnionArray[i].getI64Const() == (long long)-0x8000000000000000ll)
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newConstArray[i].setI64Const((long long)-0x8000000000000000ll);
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newConstArray[i].setI64Const(LLONG_MAX);
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else if (rightUnionArray[i].getI64Const() == -1 && leftUnionArray[i].getI64Const() == LLONG_MIN)
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newConstArray[i].setI64Const(LLONG_MIN);
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else
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newConstArray[i].setI64Const(leftUnionArray[i].getI64Const() / rightUnionArray[i].getI64Const());
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break;
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