Merge pull request #1010 from LoopDawg/mat-rowcol-fix-1

HLSL: fix qualifier propagation from user struct types to block defin…
This commit is contained in:
John Kessenich 2017-08-06 03:03:05 +09:00 committed by GitHub
commit 7497e7c9f3
5 changed files with 230 additions and 25 deletions

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@ -0,0 +1,187 @@
hlsl.matpack-1.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: @main( ( temp 4-component vector of float)
0:23 Function Parameters:
0:? Sequence
0:25 Branch: Return with expression
0:24 add ( temp 4-component vector of float)
0:24 vector-times-matrix ( temp 4-component vector of float)
0:24 vec1: direct index for structure ( temp 4-component vector of float)
0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:24 Constant:
0:24 0 (const uint)
0:24 Constant:
0:24 2 (const int)
0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:24 Constant:
0:24 0 (const uint)
0:24 Constant:
0:24 0 (const int)
0:25 vector-times-matrix ( temp 4-component vector of float)
0:25 vec1: direct index for structure ( temp 4-component vector of float)
0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:25 Constant:
0:25 1 (const uint)
0:25 Constant:
0:25 1 (const int)
0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:25 Constant:
0:25 1 (const uint)
0:25 Constant:
0:25 0 (const int)
0:23 Function Definition: main( ( temp void)
0:23 Function Parameters:
0:? Sequence
0:23 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:23 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: @main( ( temp 4-component vector of float)
0:23 Function Parameters:
0:? Sequence
0:25 Branch: Return with expression
0:24 add ( temp 4-component vector of float)
0:24 vector-times-matrix ( temp 4-component vector of float)
0:24 vec1: direct index for structure ( temp 4-component vector of float)
0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:24 Constant:
0:24 0 (const uint)
0:24 Constant:
0:24 2 (const int)
0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:24 Constant:
0:24 0 (const uint)
0:24 Constant:
0:24 0 (const int)
0:25 vector-times-matrix ( temp 4-component vector of float)
0:25 vec1: direct index for structure ( temp 4-component vector of float)
0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:25 Constant:
0:25 1 (const uint)
0:25 Constant:
0:25 1 (const int)
0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:25 Constant:
0:25 1 (const uint)
0:25 Constant:
0:25 0 (const int)
0:23 Function Definition: main( ( temp void)
0:23 Function Parameters:
0:? Sequence
0:23 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:23 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 37
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "MyBuffer1"
MemberName 12(MyBuffer1) 0 "mat1"
MemberName 12(MyBuffer1) 1 "mat2"
MemberName 12(MyBuffer1) 2 "vec1"
MemberName 12(MyBuffer1) 3 "foo"
Name 13 "MyBuffer2"
MemberName 13(MyBuffer2) 0 "mat1"
MemberName 13(MyBuffer2) 1 "vec1"
Name 14 "Example"
MemberName 14(Example) 0 "g_MyBuffer1"
MemberName 14(Example) 1 "g_MyBuffer2"
MemberName 14(Example) 2 "mat1a"
Name 16 ""
Name 37 "@entryPointOutput"
MemberDecorate 12(MyBuffer1) 0 RowMajor
MemberDecorate 12(MyBuffer1) 0 Offset 0
MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
MemberDecorate 12(MyBuffer1) 1 ColMajor
MemberDecorate 12(MyBuffer1) 1 Offset 64
MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
MemberDecorate 12(MyBuffer1) 2 Offset 128
MemberDecorate 12(MyBuffer1) 3 Offset 144
MemberDecorate 13(MyBuffer2) 0 ColMajor
MemberDecorate 13(MyBuffer2) 0 Offset 0
MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
MemberDecorate 13(MyBuffer2) 1 Offset 64
MemberDecorate 14(Example) 0 Offset 0
MemberDecorate 14(Example) 1 Offset 160
MemberDecorate 14(Example) 2 RowMajor
MemberDecorate 14(Example) 2 Offset 240
MemberDecorate 14(Example) 2 MatrixStride 16
Decorate 14(Example) Block
Decorate 16 DescriptorSet 0
Decorate 37(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeMatrix 7(fvec4) 4
12(MyBuffer1): TypeStruct 11 11 7(fvec4) 6(float)
13(MyBuffer2): TypeStruct 11 7(fvec4)
14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
15: TypePointer Uniform 14(Example)
16: 15(ptr) Variable Uniform
17: TypeInt 32 1
18: 17(int) Constant 0
19: 17(int) Constant 2
20: TypePointer Uniform 7(fvec4)
23: TypePointer Uniform 11
27: 17(int) Constant 1
36: TypePointer Output 7(fvec4)
37(@entryPointOutput): 36(ptr) Variable Output
4(main): 2 Function None 3
5: Label
38: 7(fvec4) FunctionCall 9(@main()
Store 37(@entryPointOutput) 38
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
21: 20(ptr) AccessChain 16 18 19
22: 7(fvec4) Load 21
24: 23(ptr) AccessChain 16 18 18
25: 11 Load 24
26: 7(fvec4) VectorTimesMatrix 22 25
28: 20(ptr) AccessChain 16 27 27
29: 7(fvec4) Load 28
30: 23(ptr) AccessChain 16 27 18
31: 11 Load 30
32: 7(fvec4) VectorTimesMatrix 29 31
33: 7(fvec4) FAdd 26 32
ReturnValue 33
FunctionEnd

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@ -68,7 +68,7 @@ using depth_greater
0:15 3 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
0:? 'f' (layout( location=0) out float)
0:? 'g' (layout( location=1) out float)
0:? 'd' ( out float FragDepth)
@ -151,7 +151,7 @@ using depth_greater
0:15 3 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
0:? 'f' (layout( location=0) out float)
0:? 'g' (layout( location=1) out float)
0:? 'd' ( out float FragDepth)
@ -163,7 +163,7 @@ using depth_greater
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 66
// Id's are bound by 65
Capability Shader
1: ExtInstImport "GLSL.std.450"
@ -200,14 +200,9 @@ using depth_greater
Name 59 "$Global"
MemberName 59($Global) 0 "s"
Name 61 ""
Name 62 "T"
MemberName 62(T) 0 "f"
MemberName 62(T) 1 "g"
MemberName 62(T) 2 "d"
MemberName 62(T) 3 "normal"
Name 63 "buff"
MemberName 63(buff) 0 "t"
Name 65 ""
Name 62 "buff"
MemberName 62(buff) 0 "t"
Name 64 ""
Decorate 22(f) Location 0
Decorate 27(g) Centroid
Decorate 27(g) Location 1
@ -224,13 +219,9 @@ using depth_greater
MemberDecorate 59($Global) 0 Offset 0
Decorate 59($Global) Block
Decorate 61 DescriptorSet 0
MemberDecorate 62(T) 0 Offset 0
MemberDecorate 62(T) 1 Offset 4
MemberDecorate 62(T) 2 Offset 8
MemberDecorate 62(T) 3 Offset 16
MemberDecorate 63(buff) 0 Offset 96
Decorate 63(buff) Block
Decorate 65 DescriptorSet 0
MemberDecorate 62(buff) 0 Offset 96
Decorate 62(buff) Block
Decorate 64 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -261,10 +252,9 @@ using depth_greater
59($Global): TypeStruct 58(T)
60: TypePointer Uniform 59($Global)
61: 60(ptr) Variable Uniform
62(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
63(buff): TypeStruct 62(T)
64: TypePointer Uniform 63(buff)
65: 64(ptr) Variable Uniform
62(buff): TypeStruct 58(T)
63: TypePointer Uniform 62(buff)
64: 63(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
18(t): 9(ptr) Variable Function

27
Test/hlsl.matpack-1.frag Normal file
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@ -0,0 +1,27 @@
struct MyBuffer1
{
column_major float4x4 mat1;
row_major float4x4 mat2;
float4 vec1;
float foo;
};
struct MyBuffer2
{
row_major float4x4 mat1;
float4 vec1;
};
cbuffer Example
{
MyBuffer1 g_MyBuffer1;
MyBuffer2 g_MyBuffer2;
column_major float4x4 mat1a;
};
float4 main() : SV_Target0
{
return mul(g_MyBuffer1.mat1, g_MyBuffer1.vec1) +
mul(g_MyBuffer2.mat1, g_MyBuffer2.vec1);
}

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@ -201,6 +201,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.namespace.frag", "main"},
{"hlsl.nonint-index.frag", "main"},
{"hlsl.matNx1.frag", "main"},
{"hlsl.matpack-1.frag", "main"},
{"hlsl.matrixSwizzle.vert", "ShaderFunction"},
{"hlsl.memberFunCall.frag", "main"},
{"hlsl.mintypes.frag", "main"},

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@ -8010,17 +8010,17 @@ void HlslParseContext::declareBlock(const TSourceLoc& loc, TType& type, const TS
case EvqBuffer:
correctUniform(type.getQualifier());
if (it != ioTypeMap.end() && it->second.uniform)
type.setStruct(it->second.uniform);
memberType.setStruct(it->second.uniform);
break;
case EvqVaryingIn:
correctInput(type.getQualifier());
if (it != ioTypeMap.end() && it->second.input)
type.setStruct(it->second.input);
memberType.setStruct(it->second.input);
break;
case EvqVaryingOut:
correctOutput(type.getQualifier());
if (it != ioTypeMap.end() && it->second.output)
type.setStruct(it->second.output);
memberType.setStruct(it->second.output);
break;
default:
break;