Merge pull request #1010 from LoopDawg/mat-rowcol-fix-1
HLSL: fix qualifier propagation from user struct types to block defin…
This commit is contained in:
commit
7497e7c9f3
187
Test/baseResults/hlsl.matpack-1.frag.out
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187
Test/baseResults/hlsl.matpack-1.frag.out
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hlsl.matpack-1.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: @main( ( temp 4-component vector of float)
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0:23 Function Parameters:
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0:? Sequence
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0:25 Branch: Return with expression
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0:24 add ( temp 4-component vector of float)
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0:24 vector-times-matrix ( temp 4-component vector of float)
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0:24 vec1: direct index for structure ( temp 4-component vector of float)
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0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:24 Constant:
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||||||
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0:24 0 (const uint)
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0:24 Constant:
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0:24 2 (const int)
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0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:24 Constant:
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||||||
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0:24 0 (const uint)
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0:24 Constant:
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0:24 0 (const int)
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||||||
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0:25 vector-times-matrix ( temp 4-component vector of float)
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0:25 vec1: direct index for structure ( temp 4-component vector of float)
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0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
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0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:25 Constant:
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0:25 1 (const uint)
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0:25 Constant:
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0:25 1 (const int)
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0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
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0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:25 Constant:
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||||||
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0:25 1 (const uint)
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0:25 Constant:
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0:25 0 (const int)
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||||||
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0:23 Function Definition: main( ( temp void)
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0:23 Function Parameters:
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0:? Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:23 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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||||||
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0:23 Function Definition: @main( ( temp 4-component vector of float)
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0:23 Function Parameters:
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||||||
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0:? Sequence
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0:25 Branch: Return with expression
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0:24 add ( temp 4-component vector of float)
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0:24 vector-times-matrix ( temp 4-component vector of float)
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0:24 vec1: direct index for structure ( temp 4-component vector of float)
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0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:24 Constant:
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0:24 0 (const uint)
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0:24 Constant:
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0:24 2 (const int)
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0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:24 Constant:
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0:24 0 (const uint)
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0:24 Constant:
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0:24 0 (const int)
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||||||
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0:25 vector-times-matrix ( temp 4-component vector of float)
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0:25 vec1: direct index for structure ( temp 4-component vector of float)
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0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
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0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:25 Constant:
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0:25 1 (const uint)
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0:25 Constant:
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0:25 1 (const int)
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0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
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0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:25 Constant:
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0:25 1 (const uint)
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0:25 Constant:
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0:25 0 (const int)
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0:23 Function Definition: main( ( temp void)
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0:23 Function Parameters:
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0:? Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:23 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 37
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 12 "MyBuffer1"
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MemberName 12(MyBuffer1) 0 "mat1"
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MemberName 12(MyBuffer1) 1 "mat2"
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MemberName 12(MyBuffer1) 2 "vec1"
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MemberName 12(MyBuffer1) 3 "foo"
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Name 13 "MyBuffer2"
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MemberName 13(MyBuffer2) 0 "mat1"
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MemberName 13(MyBuffer2) 1 "vec1"
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Name 14 "Example"
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MemberName 14(Example) 0 "g_MyBuffer1"
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MemberName 14(Example) 1 "g_MyBuffer2"
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MemberName 14(Example) 2 "mat1a"
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Name 16 ""
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Name 37 "@entryPointOutput"
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MemberDecorate 12(MyBuffer1) 0 RowMajor
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MemberDecorate 12(MyBuffer1) 0 Offset 0
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MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
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MemberDecorate 12(MyBuffer1) 1 ColMajor
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MemberDecorate 12(MyBuffer1) 1 Offset 64
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MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
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MemberDecorate 12(MyBuffer1) 2 Offset 128
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MemberDecorate 12(MyBuffer1) 3 Offset 144
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MemberDecorate 13(MyBuffer2) 0 ColMajor
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MemberDecorate 13(MyBuffer2) 0 Offset 0
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MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
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MemberDecorate 13(MyBuffer2) 1 Offset 64
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MemberDecorate 14(Example) 0 Offset 0
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MemberDecorate 14(Example) 1 Offset 160
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MemberDecorate 14(Example) 2 RowMajor
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MemberDecorate 14(Example) 2 Offset 240
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MemberDecorate 14(Example) 2 MatrixStride 16
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Decorate 14(Example) Block
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Decorate 16 DescriptorSet 0
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Decorate 37(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeMatrix 7(fvec4) 4
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12(MyBuffer1): TypeStruct 11 11 7(fvec4) 6(float)
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13(MyBuffer2): TypeStruct 11 7(fvec4)
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14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
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15: TypePointer Uniform 14(Example)
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16: 15(ptr) Variable Uniform
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17: TypeInt 32 1
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18: 17(int) Constant 0
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19: 17(int) Constant 2
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20: TypePointer Uniform 7(fvec4)
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23: TypePointer Uniform 11
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27: 17(int) Constant 1
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36: TypePointer Output 7(fvec4)
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37(@entryPointOutput): 36(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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38: 7(fvec4) FunctionCall 9(@main()
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Store 37(@entryPointOutput) 38
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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21: 20(ptr) AccessChain 16 18 19
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22: 7(fvec4) Load 21
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24: 23(ptr) AccessChain 16 18 18
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25: 11 Load 24
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26: 7(fvec4) VectorTimesMatrix 22 25
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28: 20(ptr) AccessChain 16 27 27
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29: 7(fvec4) Load 28
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30: 23(ptr) AccessChain 16 27 18
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31: 11 Load 30
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32: 7(fvec4) VectorTimesMatrix 29 31
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33: 7(fvec4) FAdd 26 32
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ReturnValue 33
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FunctionEnd
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@ -68,7 +68,7 @@ using depth_greater
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0:15 3 (const int)
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0:15 3 (const int)
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0:? Linker Objects
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? 'f' (layout( location=0) out float)
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0:? 'f' (layout( location=0) out float)
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0:? 'g' (layout( location=1) out float)
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0:? 'g' (layout( location=1) out float)
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0:? 'd' ( out float FragDepth)
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0:? 'd' ( out float FragDepth)
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@ -151,7 +151,7 @@ using depth_greater
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0:15 3 (const int)
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0:15 3 (const int)
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0:? Linker Objects
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0:? Linker Objects
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||||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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||||||
0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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||||||
0:? 'f' (layout( location=0) out float)
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0:? 'f' (layout( location=0) out float)
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||||||
0:? 'g' (layout( location=1) out float)
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0:? 'g' (layout( location=1) out float)
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||||||
0:? 'd' ( out float FragDepth)
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0:? 'd' ( out float FragDepth)
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@ -163,7 +163,7 @@ using depth_greater
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80001
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// Generated by (magic number): 80001
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// Id's are bound by 66
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// Id's are bound by 65
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||||||
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|
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Capability Shader
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Capability Shader
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||||||
1: ExtInstImport "GLSL.std.450"
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1: ExtInstImport "GLSL.std.450"
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@ -200,14 +200,9 @@ using depth_greater
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Name 59 "$Global"
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Name 59 "$Global"
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MemberName 59($Global) 0 "s"
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MemberName 59($Global) 0 "s"
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||||||
Name 61 ""
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Name 61 ""
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||||||
Name 62 "T"
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Name 62 "buff"
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||||||
MemberName 62(T) 0 "f"
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MemberName 62(buff) 0 "t"
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||||||
MemberName 62(T) 1 "g"
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Name 64 ""
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MemberName 62(T) 2 "d"
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MemberName 62(T) 3 "normal"
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Name 63 "buff"
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MemberName 63(buff) 0 "t"
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Name 65 ""
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Decorate 22(f) Location 0
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Decorate 22(f) Location 0
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||||||
Decorate 27(g) Centroid
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Decorate 27(g) Centroid
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Decorate 27(g) Location 1
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Decorate 27(g) Location 1
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@ -224,13 +219,9 @@ using depth_greater
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MemberDecorate 59($Global) 0 Offset 0
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MemberDecorate 59($Global) 0 Offset 0
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||||||
Decorate 59($Global) Block
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Decorate 59($Global) Block
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||||||
Decorate 61 DescriptorSet 0
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Decorate 61 DescriptorSet 0
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||||||
MemberDecorate 62(T) 0 Offset 0
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MemberDecorate 62(buff) 0 Offset 96
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||||||
MemberDecorate 62(T) 1 Offset 4
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Decorate 62(buff) Block
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||||||
MemberDecorate 62(T) 2 Offset 8
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Decorate 64 DescriptorSet 0
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||||||
MemberDecorate 62(T) 3 Offset 16
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||||||
MemberDecorate 63(buff) 0 Offset 96
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||||||
Decorate 63(buff) Block
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||||||
Decorate 65 DescriptorSet 0
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||||||
2: TypeVoid
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2: TypeVoid
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||||||
3: TypeFunction 2
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3: TypeFunction 2
|
||||||
6: TypeFloat 32
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6: TypeFloat 32
|
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@ -261,10 +252,9 @@ using depth_greater
|
|||||||
59($Global): TypeStruct 58(T)
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59($Global): TypeStruct 58(T)
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||||||
60: TypePointer Uniform 59($Global)
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60: TypePointer Uniform 59($Global)
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||||||
61: 60(ptr) Variable Uniform
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61: 60(ptr) Variable Uniform
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||||||
62(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
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62(buff): TypeStruct 58(T)
|
||||||
63(buff): TypeStruct 62(T)
|
63: TypePointer Uniform 62(buff)
|
||||||
64: TypePointer Uniform 63(buff)
|
64: 63(ptr) Variable Uniform
|
||||||
65: 64(ptr) Variable Uniform
|
|
||||||
4(main): 2 Function None 3
|
4(main): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
18(t): 9(ptr) Variable Function
|
18(t): 9(ptr) Variable Function
|
||||||
|
27
Test/hlsl.matpack-1.frag
Normal file
27
Test/hlsl.matpack-1.frag
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
struct MyBuffer1
|
||||||
|
{
|
||||||
|
column_major float4x4 mat1;
|
||||||
|
row_major float4x4 mat2;
|
||||||
|
float4 vec1;
|
||||||
|
float foo;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MyBuffer2
|
||||||
|
{
|
||||||
|
row_major float4x4 mat1;
|
||||||
|
float4 vec1;
|
||||||
|
};
|
||||||
|
|
||||||
|
cbuffer Example
|
||||||
|
{
|
||||||
|
MyBuffer1 g_MyBuffer1;
|
||||||
|
MyBuffer2 g_MyBuffer2;
|
||||||
|
column_major float4x4 mat1a;
|
||||||
|
};
|
||||||
|
|
||||||
|
float4 main() : SV_Target0
|
||||||
|
{
|
||||||
|
return mul(g_MyBuffer1.mat1, g_MyBuffer1.vec1) +
|
||||||
|
mul(g_MyBuffer2.mat1, g_MyBuffer2.vec1);
|
||||||
|
}
|
||||||
|
|
@ -201,6 +201,7 @@ INSTANTIATE_TEST_CASE_P(
|
|||||||
{"hlsl.namespace.frag", "main"},
|
{"hlsl.namespace.frag", "main"},
|
||||||
{"hlsl.nonint-index.frag", "main"},
|
{"hlsl.nonint-index.frag", "main"},
|
||||||
{"hlsl.matNx1.frag", "main"},
|
{"hlsl.matNx1.frag", "main"},
|
||||||
|
{"hlsl.matpack-1.frag", "main"},
|
||||||
{"hlsl.matrixSwizzle.vert", "ShaderFunction"},
|
{"hlsl.matrixSwizzle.vert", "ShaderFunction"},
|
||||||
{"hlsl.memberFunCall.frag", "main"},
|
{"hlsl.memberFunCall.frag", "main"},
|
||||||
{"hlsl.mintypes.frag", "main"},
|
{"hlsl.mintypes.frag", "main"},
|
||||||
|
@ -8010,17 +8010,17 @@ void HlslParseContext::declareBlock(const TSourceLoc& loc, TType& type, const TS
|
|||||||
case EvqBuffer:
|
case EvqBuffer:
|
||||||
correctUniform(type.getQualifier());
|
correctUniform(type.getQualifier());
|
||||||
if (it != ioTypeMap.end() && it->second.uniform)
|
if (it != ioTypeMap.end() && it->second.uniform)
|
||||||
type.setStruct(it->second.uniform);
|
memberType.setStruct(it->second.uniform);
|
||||||
break;
|
break;
|
||||||
case EvqVaryingIn:
|
case EvqVaryingIn:
|
||||||
correctInput(type.getQualifier());
|
correctInput(type.getQualifier());
|
||||||
if (it != ioTypeMap.end() && it->second.input)
|
if (it != ioTypeMap.end() && it->second.input)
|
||||||
type.setStruct(it->second.input);
|
memberType.setStruct(it->second.input);
|
||||||
break;
|
break;
|
||||||
case EvqVaryingOut:
|
case EvqVaryingOut:
|
||||||
correctOutput(type.getQualifier());
|
correctOutput(type.getQualifier());
|
||||||
if (it != ioTypeMap.end() && it->second.output)
|
if (it != ioTypeMap.end() && it->second.output)
|
||||||
type.setStruct(it->second.output);
|
memberType.setStruct(it->second.output);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user