Implement GL_EXT_terminate_invocation (#2454)
* Implement GL_EXT_terminate_invocation. * terminateInvocation: declare the SPV extension * Update test results for spirv-tools and bison version bumps Co-authored-by: John Kessenich <cepheus@frii.com>
This commit is contained in:
24
Test/baseResults/terminate.frag.out
Executable file
24
Test/baseResults/terminate.frag.out
Executable file
@@ -0,0 +1,24 @@
|
||||
terminate.frag
|
||||
ERROR: 0:3: 'terminateInvocation' : undeclared identifier
|
||||
ERROR: 0:9: '' : syntax error, unexpected TERMINATE_INVOCATION, expecting COMMA or SEMICOLON
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 400
|
||||
Requested GL_EXT_terminate_invocation
|
||||
ERROR: node is still EOpNull!
|
||||
0:3 Function Definition: foo( ( global void)
|
||||
0:3 Function Parameters:
|
||||
0:3 Sequence
|
||||
0:3 'terminateInvocation' ( temp float)
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 400
|
||||
Requested GL_EXT_terminate_invocation
|
||||
ERROR: node is still EOpNull!
|
||||
0:? Linker Objects
|
||||
|
||||
Reference in New Issue
Block a user