HLSL: ignore geometry attributes on non-GS stages.

If a shader includes a mixture of several stages, such as HS and GS,
the non-stage output geometry should be ignored, lest it conflict
with the stage output.
This commit is contained in:
LoopDawg
2017-11-15 11:33:25 -07:00
parent 4036ef154f
commit 7573a2ab7f
4 changed files with 1283 additions and 0 deletions

File diff suppressed because it is too large Load Diff