HLSL: ignore geometry attributes on non-GS stages.
If a shader includes a mixture of several stages, such as HS and GS, the non-stage output geometry should be ignored, lest it conflict with the stage output.
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Test/baseResults/hlsl.gs-hs-mix.tesc.out
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1158
Test/baseResults/hlsl.gs-hs-mix.tesc.out
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