HLSL: ignore geometry attributes on non-GS stages.
If a shader includes a mixture of several stages, such as HS and GS, the non-stage output geometry should be ignored, lest it conflict with the stage output.
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@@ -172,6 +172,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.getdimensions.dx10.vert", "main"},
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{"hlsl.getsampleposition.dx10.frag", "main"},
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{"hlsl.global-const-init.frag", "main"},
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{"hlsl.gs-hs-mix.tesc", "HSMain"},
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{"hlsl.domain.1.tese", "main"},
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{"hlsl.domain.2.tese", "main"},
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{"hlsl.domain.3.tese", "main"},
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