Correct which versions can support the extensions GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack. They'd only gone back to 150, rather than 130/140.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@25314 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -116,3 +116,18 @@ void bar235()
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float f = texture(Scas, i, b.y);
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c = textureGrad(Isca, i, vec3(0.1), vec3(0.2));
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}
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#extension GL_ARB_shading_language_420pack : enable
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const int ai[3] = { 10, 23, 32 };
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layout(binding=0) uniform blockname { int a; } instanceName; // ERROR
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uniform layout(binding=0) sampler2D bounds;
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void bar23444()
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{
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mat4x3 m43;
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float a1 = m43[3].y;
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int a2 = m43.length(); // ERROR until shading_language_420pack is fully implemented
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const float b = 2 * a1;
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a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset; // ERROR until shading_language_420pack is fully implemented
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}
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