GLSL: Construct shadow texture from non-shadow sampler.
Tracks https://github.com/KhronosGroup/GLSL/pull/22.
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@ -16,7 +16,6 @@ ERROR: 0:21: 'sampler3D' : sampler-constructor cannot make an array of samplers
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ERROR: 0:22: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type
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ERROR: 0:23: 'sampler2D' : sampler-constructor first argument must match type and dimensionality of constructor type
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ERROR: 0:24: 'sampler2D' : sampler-constructor second argument presence of shadow must match constructor presence of shadow
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ERROR: 0:25: 'sampler2DShadow' : sampler-constructor second argument presence of shadow must match constructor presence of shadow
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ERROR: 0:28: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: s2D
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ERROR: 0:29: 'sampler3D' : sampler-constructor cannot make an array of samplers
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ERROR: 0:29: 'sampler3D' : sampler/image types can only be used in uniform variables or function parameters: s3d
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@ -56,7 +55,7 @@ ERROR: 0:101: 'noise1' : no matching overloaded function found
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ERROR: 0:102: 'noise2' : no matching overloaded function found
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ERROR: 0:103: 'noise3' : no matching overloaded function found
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ERROR: 0:104: 'noise4' : no matching overloaded function found
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ERROR: 55 compilation errors. No code generated.
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ERROR: 54 compilation errors. No code generated.
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ERROR: Linking fragment stage: Only one push_constant block is allowed per stage
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2
Test/vulkan.frag
Normal file → Executable file
2
Test/vulkan.frag
Normal file → Executable file
@ -22,7 +22,7 @@ void badConst()
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sampler2D(i2d, s); // ERROR, image instead of texture
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sampler2D(t3d[1], s); // ERROR, 3D not 2D
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sampler2D(t2d, sShadow); // ERROR, shadow mismatch
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sampler2DShadow(t2d, s); // ERROR, shadow mismatch
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sampler2DShadow(t2d, s);
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}
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sampler2D s2D = sampler2D(t2d, s); // ERROR, no sampler constructor
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@ -2655,15 +2655,16 @@ bool TParseContext::constructorTextureSamplerError(const TSourceLoc& loc, const
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// second argument
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// * the constructor's second argument must be a scalar of type
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// *sampler* or *samplerShadow*
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// * the presence or absence of depth comparison (Shadow) must match
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// between the constructed sampler type and the type of the second argument
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// * if the second argument is *samplerShadow* the constructor must be a
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// shadow constructor (however, shadow constructors are allowed to have
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// a second argument of *sampler*)
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if ( function[1].type->getBasicType() != EbtSampler ||
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! function[1].type->getSampler().isPureSampler() ||
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function[1].type->isArray()) {
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error(loc, "sampler-constructor second argument must be a scalar type 'sampler'", token, "");
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return true;
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}
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if (function.getType().getSampler().shadow != function[1].type->getSampler().shadow) {
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if (!function.getType().getSampler().shadow && function[1].type->getSampler().shadow) {
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error(loc, "sampler-constructor second argument presence of shadow must match constructor presence of shadow", token, "");
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return true;
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}
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@ -6246,7 +6246,8 @@ bool HlslParseContext::constructorError(const TSourceLoc& loc, TIntermNode* node
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bool constructingMatrix = false;
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switch (op) {
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case EOpConstructTextureSampler:
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return constructorTextureSamplerError(loc, function);
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error(loc, "unhandled texture constructor", "constructor", "");
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return true;
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case EOpConstructMat2x2:
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case EOpConstructMat2x3:
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case EOpConstructMat2x4:
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@ -6438,67 +6439,6 @@ bool HlslParseContext::isScalarConstructor(const TIntermNode* node)
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(node->getAsAggregate() == nullptr || node->getAsAggregate()->getOp() != EOpNull);
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}
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// Verify all the correct semantics for constructing a combined texture/sampler.
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// Return true if the semantics are incorrect.
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bool HlslParseContext::constructorTextureSamplerError(const TSourceLoc& loc, const TFunction& function)
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{
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TString constructorName = function.getType().getBasicTypeString(); // TODO: performance: should not be making copy; interface needs to change
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const char* token = constructorName.c_str();
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// exactly two arguments needed
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if (function.getParamCount() != 2) {
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error(loc, "sampler-constructor requires two arguments", token, "");
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return true;
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}
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// For now, not allowing arrayed constructors, the rest of this function
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// is set up to allow them, if this test is removed:
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if (function.getType().isArray()) {
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error(loc, "sampler-constructor cannot make an array of samplers", token, "");
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return true;
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}
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// first argument
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// * the constructor's first argument must be a texture type
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// * the dimensionality (1D, 2D, 3D, Cube, Rect, Buffer, MS, and Array)
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// of the texture type must match that of the constructed sampler type
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// (that is, the suffixes of the type of the first argument and the
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// type of the constructor will be spelled the same way)
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if (function[0].type->getBasicType() != EbtSampler ||
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! function[0].type->getSampler().isTexture() ||
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function[0].type->isArray()) {
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error(loc, "sampler-constructor first argument must be a scalar textureXXX type", token, "");
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return true;
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}
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// simulate the first argument's impact on the result type, so it can be compared with the encapsulated operator!=()
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TSampler texture = function.getType().getSampler();
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texture.combined = false;
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texture.shadow = false;
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if (texture != function[0].type->getSampler()) {
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error(loc, "sampler-constructor first argument must match type and dimensionality of constructor type", token, "");
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return true;
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}
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// second argument
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// * the constructor's second argument must be a scalar of type
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// *sampler* or *samplerShadow*
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// * the presence or absence of depth comparison (Shadow) must match
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// between the constructed sampler type and the type of the second argument
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if (function[1].type->getBasicType() != EbtSampler ||
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! function[1].type->getSampler().isPureSampler() ||
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function[1].type->isArray()) {
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error(loc, "sampler-constructor second argument must be a scalar type 'sampler'", token, "");
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return true;
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}
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if (function.getType().getSampler().shadow != function[1].type->getSampler().shadow) {
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error(loc, "sampler-constructor second argument presence of shadow must match constructor presence of shadow",
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token, "");
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return true;
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}
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return false;
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}
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// Checks to see if a void variable has been declared and raise an error message for such a case
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//
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// returns true in case of an error
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@ -8175,8 +8115,6 @@ TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyp
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TIntermAggregate* aggrNode = node->getAsAggregate();
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TOperator op = intermediate.mapTypeToConstructorOp(type);
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// Combined texture-sampler constructors are completely semantic checked
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// in constructorTextureSamplerError()
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if (op == EOpConstructTextureSampler)
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return intermediate.setAggregateOperator(aggrNode, op, type, loc);
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@ -122,7 +122,6 @@ public:
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void integerCheck(const TIntermTyped* node, const char* token);
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void globalCheck(const TSourceLoc&, const char* token);
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bool constructorError(const TSourceLoc&, TIntermNode*, TFunction&, TOperator, TType&);
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bool constructorTextureSamplerError(const TSourceLoc&, const TFunction&);
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void arraySizeCheck(const TSourceLoc&, TIntermTyped* expr, TArraySize&);
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void arraySizeRequiredCheck(const TSourceLoc&, const TArraySizes&);
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void structArrayCheck(const TSourceLoc&, const TType& structure);
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