HLSL: Start location numbering with the entry-point return value.

Also, increment location numbers by the size of the objects.
This commit is contained in:
John Kessenich
2016-08-29 18:10:47 -06:00
parent a05d8b5604
commit 830b0cc98b
89 changed files with 2517 additions and 2157 deletions

View File

@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:15 add (temp 4-component vector of float)
0:15 vector-scale (temp 4-component vector of float)
0:15 Convert int to float (temp float)
@@ -215,7 +215,7 @@ gl_FragCoord origin is upper left
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:15 add (temp 4-component vector of float)
0:15 vector-scale (temp 4-component vector of float)
0:15 Convert int to float (temp float)
@@ -245,6 +245,7 @@ gl_FragCoord origin is upper left
Name 57 "f"
Name 83 "@entryPointOutput"
Decorate 22(input) Location 0
Decorate 83(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1