HLSL: Start location numbering with the entry-point return value.

Also, increment location numbers by the size of the objects.
This commit is contained in:
John Kessenich
2016-08-29 18:10:47 -06:00
parent a05d8b5604
commit 830b0cc98b
89 changed files with 2517 additions and 2157 deletions

View File

@@ -14,7 +14,7 @@ gl_FragCoord origin is upper left
0:3 true case
0:4 Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:4 'input' (layout(location=0 ) in 4-component vector of float)
0:4 Branch: Return
0:6 Test condition and select (temp void)
@@ -25,13 +25,13 @@ gl_FragCoord origin is upper left
0:6 true case
0:7 Sequence
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Branch: Return
0:6 false case
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:9 Negate value (temp 4-component vector of float)
0:9 'input' (layout(location=0 ) in 4-component vector of float)
0:9 Branch: Return
@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:20 'input' (layout(location=0 ) in 4-component vector of float)
0:20 Branch: Return
0:23 Test condition and select (temp void)
@@ -68,14 +68,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:24 'input' (layout(location=0 ) in 4-component vector of float)
0:24 Branch: Return
0:23 false case
0:? Sequence
0:26 Sequence
0:26 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:26 Negate value (temp 4-component vector of float)
0:26 'input' (layout(location=0 ) in 4-component vector of float)
0:26 Branch: Return
@@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
0:3 true case
0:4 Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:4 'input' (layout(location=0 ) in 4-component vector of float)
0:4 Branch: Return
0:6 Test condition and select (temp void)
@@ -124,13 +124,13 @@ gl_FragCoord origin is upper left
0:6 true case
0:7 Sequence
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Branch: Return
0:6 false case
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:9 Negate value (temp 4-component vector of float)
0:9 'input' (layout(location=0 ) in 4-component vector of float)
0:9 Branch: Return
@@ -155,7 +155,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:20 'input' (layout(location=0 ) in 4-component vector of float)
0:20 Branch: Return
0:23 Test condition and select (temp void)
@@ -167,14 +167,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:24 'input' (layout(location=0 ) in 4-component vector of float)
0:24 Branch: Return
0:23 false case
0:? Sequence
0:26 Sequence
0:26 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:26 Negate value (temp 4-component vector of float)
0:26 'input' (layout(location=0 ) in 4-component vector of float)
0:26 Branch: Return
@@ -208,6 +208,7 @@ gl_FragCoord origin is upper left
Name 67 "ii"
Name 80 "ii"
Decorate 9(input) Location 0
Decorate 19(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32