HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
This commit is contained in:
@@ -14,7 +14,7 @@ gl_FragCoord origin is upper left
|
||||
0:3 true case
|
||||
0:4 Sequence
|
||||
0:4 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:4 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:4 Branch: Return
|
||||
0:6 Test condition and select (temp void)
|
||||
@@ -25,13 +25,13 @@ gl_FragCoord origin is upper left
|
||||
0:6 true case
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 Branch: Return
|
||||
0:6 false case
|
||||
0:9 Sequence
|
||||
0:9 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:9 Negate value (temp 4-component vector of float)
|
||||
0:9 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:9 Branch: Return
|
||||
@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:20 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:20 Branch: Return
|
||||
0:23 Test condition and select (temp void)
|
||||
@@ -68,14 +68,14 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:24 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:24 Branch: Return
|
||||
0:23 false case
|
||||
0:? Sequence
|
||||
0:26 Sequence
|
||||
0:26 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:26 Negate value (temp 4-component vector of float)
|
||||
0:26 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:26 Branch: Return
|
||||
@@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
|
||||
0:3 true case
|
||||
0:4 Sequence
|
||||
0:4 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:4 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:4 Branch: Return
|
||||
0:6 Test condition and select (temp void)
|
||||
@@ -124,13 +124,13 @@ gl_FragCoord origin is upper left
|
||||
0:6 true case
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 Branch: Return
|
||||
0:6 false case
|
||||
0:9 Sequence
|
||||
0:9 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:9 Negate value (temp 4-component vector of float)
|
||||
0:9 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:9 Branch: Return
|
||||
@@ -155,7 +155,7 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:20 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:20 Branch: Return
|
||||
0:23 Test condition and select (temp void)
|
||||
@@ -167,14 +167,14 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:24 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:24 Branch: Return
|
||||
0:23 false case
|
||||
0:? Sequence
|
||||
0:26 Sequence
|
||||
0:26 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:26 Negate value (temp 4-component vector of float)
|
||||
0:26 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:26 Branch: Return
|
||||
@@ -208,6 +208,7 @@ gl_FragCoord origin is upper left
|
||||
Name 67 "ii"
|
||||
Name 80 "ii"
|
||||
Decorate 9(input) Location 0
|
||||
Decorate 19(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
||||
Reference in New Issue
Block a user