HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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@@ -57,7 +57,7 @@ gl_FragCoord origin is upper left
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0:22 3 (const int)
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0:24 Sequence
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0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Branch: Return
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0:? Linker Objects
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@@ -124,19 +124,19 @@ gl_FragCoord origin is upper left
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0:22 3 (const int)
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0:24 Sequence
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0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 56
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// Id's are bound by 57
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 45 53
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EntryPoint Fragment 4 "main" 45 54
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 12 "MyFunc(f1;f1;f1;"
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@@ -154,10 +154,15 @@ gl_FragCoord origin is upper left
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MemberName 31(PS_OUTPUT) 1 "Depth"
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Name 33 "psout"
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Name 45 "inpos"
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Name 53 "@entryPointOutput"
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Name 52 "PS_OUTPUT"
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MemberName 52(PS_OUTPUT) 0 "Color"
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MemberName 52(PS_OUTPUT) 1 "Depth"
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Name 54 "@entryPointOutput"
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MemberDecorate 31(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 45(inpos) NoPerspective
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Decorate 45(inpos) BuiltIn FragCoord
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MemberDecorate 52(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 54(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -179,8 +184,9 @@ gl_FragCoord origin is upper left
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46: TypeInt 32 0
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47: 46(int) Constant 3
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48: TypePointer Input 6(float)
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52: TypePointer Output 31(PS_OUTPUT)
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53(@entryPointOutput): 52(ptr) Variable Output
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52(PS_OUTPUT): TypeStruct 30(fvec4) 6(float)
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53: TypePointer Output 52(PS_OUTPUT)
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54(@entryPointOutput): 53(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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17(x): 7(ptr) Variable Function
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@@ -211,8 +217,8 @@ gl_FragCoord origin is upper left
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50: 6(float) Load 49
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51: 7(ptr) AccessChain 33(psout) 43
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Store 51 50
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54:31(PS_OUTPUT) Load 33(psout)
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Store 53(@entryPointOutput) 54
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55:31(PS_OUTPUT) Load 33(psout)
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Store 54(@entryPointOutput) 55
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Return
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FunctionEnd
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12(MyFunc(f1;f1;f1;): 2 Function None 8
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