HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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@@ -13,7 +13,7 @@ local_size = (1, 1, 1)
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0:9 WorkgroupMemoryBarrierWithGroupSync (global void)
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0:11 Sequence
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0:11 move second child to first child (temp float)
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0:? '@entryPointOutput' (out float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:11 Constant:
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0:11 0.000000
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0:11 Branch: Return
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@@ -37,7 +37,7 @@ local_size = (1, 1, 1)
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0:9 WorkgroupMemoryBarrierWithGroupSync (global void)
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0:11 Sequence
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0:11 move second child to first child (temp float)
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0:? '@entryPointOutput' (out float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:11 Constant:
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0:11 0.000000
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0:11 Branch: Return
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@@ -54,6 +54,7 @@ local_size = (1, 1, 1)
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ExecutionMode 4 LocalSize 1 1 1
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Name 4 "ComputeShaderFunction"
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Name 14 "@entryPointOutput"
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Decorate 14(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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