HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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@@ -301,7 +301,7 @@ local_size = (1, 1, 1)
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0:125 'gs_ub4' (global 4-component vector of uint)
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0:128 Sequence
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0:128 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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@@ -628,7 +628,7 @@ local_size = (1, 1, 1)
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0:125 'gs_ub4' (global 4-component vector of uint)
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0:128 Sequence
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0:128 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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@@ -700,6 +700,7 @@ local_size = (1, 1, 1)
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Name 193 "gs_uc4"
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Name 215 "@entryPointOutput"
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Decorate 175(inF0) Location 0
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Decorate 215(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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