HLSL: Start location numbering with the entry-point return value.

Also, increment location numbers by the size of the objects.
This commit is contained in:
John Kessenich
2016-08-29 18:10:47 -06:00
parent a05d8b5604
commit 830b0cc98b
89 changed files with 2517 additions and 2157 deletions

View File

@@ -9,9 +9,9 @@ gl_FragCoord origin is upper left
0:5 'inDV1c' (layout(location=2 ) in double)
0:5 'inDV2' (layout(location=3 ) in 2-component vector of double)
0:5 'inDV3' (layout(location=4 ) in 3-component vector of double)
0:5 'inDV4' (layout(location=5 ) in 4-component vector of double)
0:5 'inU1a' (layout(location=6 ) in uint)
0:5 'inU1b' (layout(location=7 ) in uint)
0:5 'inDV4' (layout(location=6 ) in 4-component vector of double)
0:5 'inU1a' (layout(location=8 ) in uint)
0:5 'inU1b' (layout(location=9 ) in uint)
0:? Sequence
0:6 Sequence
0:6 move second child to first child (temp double)
@@ -25,11 +25,11 @@ gl_FragCoord origin is upper left
0:7 'r01' (temp double)
0:7 uint64BitsToDouble (temp double)
0:7 Construct uvec2 (temp 2-component vector of uint)
0:7 'inU1a' (layout(location=6 ) in uint)
0:7 'inU1b' (layout(location=7 ) in uint)
0:7 'inU1a' (layout(location=8 ) in uint)
0:7 'inU1b' (layout(location=9 ) in uint)
0:9 Sequence
0:9 move second child to first child (temp float)
0:? '@entryPointOutput' (out float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:9 Constant:
0:9 0.000000
0:9 Branch: Return
@@ -49,9 +49,9 @@ gl_FragCoord origin is upper left
0:5 'inDV1c' (layout(location=2 ) in double)
0:5 'inDV2' (layout(location=3 ) in 2-component vector of double)
0:5 'inDV3' (layout(location=4 ) in 3-component vector of double)
0:5 'inDV4' (layout(location=5 ) in 4-component vector of double)
0:5 'inU1a' (layout(location=6 ) in uint)
0:5 'inU1b' (layout(location=7 ) in uint)
0:5 'inDV4' (layout(location=6 ) in 4-component vector of double)
0:5 'inU1a' (layout(location=8 ) in uint)
0:5 'inU1b' (layout(location=9 ) in uint)
0:? Sequence
0:6 Sequence
0:6 move second child to first child (temp double)
@@ -65,11 +65,11 @@ gl_FragCoord origin is upper left
0:7 'r01' (temp double)
0:7 uint64BitsToDouble (temp double)
0:7 Construct uvec2 (temp 2-component vector of uint)
0:7 'inU1a' (layout(location=6 ) in uint)
0:7 'inU1b' (layout(location=7 ) in uint)
0:7 'inU1a' (layout(location=8 ) in uint)
0:7 'inU1b' (layout(location=9 ) in uint)
0:9 Sequence
0:9 move second child to first child (temp float)
0:? '@entryPointOutput' (out float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:9 Constant:
0:9 0.000000
0:9 Branch: Return
@@ -97,8 +97,9 @@ gl_FragCoord origin is upper left
Decorate 10(inDV1a) Location 0
Decorate 12(inDV1b) Location 1
Decorate 14(inDV1c) Location 2
Decorate 20(inU1a) Location 6
Decorate 22(inU1b) Location 7
Decorate 20(inU1a) Location 8
Decorate 22(inU1b) Location 9
Decorate 29(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 64