HLSL: Start location numbering with the entry-point return value.

Also, increment location numbers by the size of the objects.
This commit is contained in:
John Kessenich
2016-08-29 18:10:47 -06:00
parent a05d8b5604
commit 830b0cc98b
89 changed files with 2517 additions and 2157 deletions

View File

@@ -1554,7 +1554,7 @@ gl_FragCoord origin is upper left
0:334 'inF0' (layout(location=0 ) in 4-component vector of float)
0:337 Sequence
0:337 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -4335,7 +4335,7 @@ gl_FragCoord origin is upper left
0:334 'inF0' (layout(location=0 ) in 4-component vector of float)
0:337 Sequence
0:337 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -6091,6 +6091,7 @@ gl_FragCoord origin is upper left
Decorate 837(inU0) Location 3
Decorate 845(inF1) Location 1
Decorate 854(inF2) Location 2
Decorate 1060(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32