HLSL: Start location numbering with the entry-point return value.

Also, increment location numbers by the size of the objects.
This commit is contained in:
John Kessenich
2016-08-29 18:10:47 -06:00
parent a05d8b5604
commit 830b0cc98b
89 changed files with 2517 additions and 2157 deletions

View File

@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:18 'r07' (temp int)
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Branch: Return
0:? Linker Objects
@@ -130,19 +130,19 @@ gl_FragCoord origin is upper left
0:18 'r07' (temp int)
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Branch: Return
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 43
// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 40
EntryPoint Fragment 4 "main" 41
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
@@ -157,7 +157,10 @@ gl_FragCoord origin is upper left
Name 30 "PS_OUTPUT"
MemberName 30(PS_OUTPUT) 0 "color"
Name 32 "ps_output"
Name 40 "@entryPointOutput"
Name 39 "PS_OUTPUT"
MemberName 39(PS_OUTPUT) 0 "color"
Name 41 "@entryPointOutput"
Decorate 41(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -179,8 +182,9 @@ gl_FragCoord origin is upper left
31: TypePointer Function 30(PS_OUTPUT)
33: 19(int) Constant 0
37: TypePointer Function 29(fvec4)
39: TypePointer Output 30(PS_OUTPUT)
40(@entryPointOutput): 39(ptr) Variable Output
39(PS_OUTPUT): TypeStruct 29(fvec4)
40: TypePointer Output 39(PS_OUTPUT)
41(@entryPointOutput): 40(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
@@ -207,7 +211,7 @@ gl_FragCoord origin is upper left
36: 29(fvec4) CompositeConstruct 35 35 35 35
38: 37(ptr) AccessChain 32(ps_output) 33
Store 38 36
41:30(PS_OUTPUT) Load 32(ps_output)
Store 40(@entryPointOutput) 41
42:30(PS_OUTPUT) Load 32(ps_output)
Store 41(@entryPointOutput) 42
Return
FunctionEnd