HLSL: Start location numbering with the entry-point return value.

Also, increment location numbers by the size of the objects.
This commit is contained in:
John Kessenich
2016-08-29 18:10:47 -06:00
parent a05d8b5604
commit 830b0cc98b
89 changed files with 2517 additions and 2157 deletions

View File

@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp int)
0:? '@entryPointOutput' (out int)
0:? '@entryPointOutput' (layout(location=0 ) out int)
0:8 add (temp int)
0:8 left-shift (temp int)
0:8 add (temp int)
@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp int)
0:? '@entryPointOutput' (out int)
0:? '@entryPointOutput' (layout(location=0 ) out int)
0:8 add (temp int)
0:8 left-shift (temp int)
0:8 add (temp int)
@@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
Name 12 "a2"
Name 15 "a3"
Name 18 "a4"
Decorate 8(@entryPointOutput) Location 0
Decorate 10(a1) Location 0
Decorate 12(a2) Location 1
Decorate 15(a3) Location 2