HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp int)
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0:? '@entryPointOutput' (out int)
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0:? '@entryPointOutput' (layout(location=0 ) out int)
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0:8 add (temp int)
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0:8 left-shift (temp int)
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0:8 add (temp int)
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@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp int)
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0:? '@entryPointOutput' (out int)
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0:? '@entryPointOutput' (layout(location=0 ) out int)
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0:8 add (temp int)
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0:8 left-shift (temp int)
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0:8 add (temp int)
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@@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
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Name 12 "a2"
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Name 15 "a3"
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Name 18 "a4"
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Decorate 8(@entryPointOutput) Location 0
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Decorate 10(a1) Location 0
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Decorate 12(a2) Location 1
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Decorate 15(a3) Location 2
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