HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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@@ -233,7 +233,7 @@ gl_FragCoord origin is upper left
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0:87 1.000000
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0:89 Sequence
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0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:89 Branch: Return
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0:? Linker Objects
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@@ -490,7 +490,7 @@ gl_FragCoord origin is upper left
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0:87 1.000000
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0:89 Sequence
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0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:89 Branch: Return
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0:? Linker Objects
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@@ -513,13 +513,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 186
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// Id's are bound by 187
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 180
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EntryPoint Fragment 4 "main" 181
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 7 "MemberTest"
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@@ -565,10 +565,13 @@ gl_FragCoord origin is upper left
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MemberName 171(PS_OUTPUT) 0 "Color"
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MemberName 171(PS_OUTPUT) 1 "Depth"
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Name 173 "psout"
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Name 180 "@entryPointOutput"
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Name 183 "g_sSamp2d"
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Name 184 "g_sSamp2D_b"
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Name 185 "g_tTex1df4a"
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Name 179 "PS_OUTPUT"
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MemberName 179(PS_OUTPUT) 0 "Color"
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MemberName 179(PS_OUTPUT) 1 "Depth"
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Name 181 "@entryPointOutput"
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Name 184 "g_sSamp2d"
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Name 185 "g_sSamp2D_b"
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Name 186 "g_tTex1df4a"
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Decorate 41(g_tTex1df4) DescriptorSet 0
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Decorate 41(g_tTex1df4) Binding 0
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Decorate 45(g_sSamp) DescriptorSet 0
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@@ -585,10 +588,12 @@ gl_FragCoord origin is upper left
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Decorate 156(g_tTexcdi4) DescriptorSet 0
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Decorate 165(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 183(g_sSamp2d) DescriptorSet 0
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Decorate 184(g_sSamp2D_b) DescriptorSet 0
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Decorate 185(g_tTex1df4a) DescriptorSet 0
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Decorate 185(g_tTex1df4a) Binding 1
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MemberDecorate 179(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 181(@entryPointOutput) Location 0
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Decorate 184(g_sSamp2d) DescriptorSet 0
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Decorate 185(g_sSamp2D_b) DescriptorSet 0
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Decorate 186(g_tTex1df4a) DescriptorSet 0
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Decorate 186(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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@@ -688,11 +693,12 @@ gl_FragCoord origin is upper left
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174: 35(float) Constant 1065353216
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175: 36(fvec4) ConstantComposite 174 174 174 174
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177: TypePointer Function 35(float)
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179: TypePointer Output 171(PS_OUTPUT)
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180(@entryPointOutput): 179(ptr) Variable Output
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183(g_sSamp2d): 44(ptr) Variable UniformConstant
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184(g_sSamp2D_b): 44(ptr) Variable UniformConstant
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185(g_tTex1df4a): 40(ptr) Variable UniformConstant
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179(PS_OUTPUT): TypeStruct 36(fvec4) 35(float)
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180: TypePointer Output 179(PS_OUTPUT)
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181(@entryPointOutput): 180(ptr) Variable Output
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184(g_sSamp2d): 44(ptr) Variable UniformConstant
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185(g_sSamp2D_b): 44(ptr) Variable UniformConstant
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186(g_tTex1df4a): 40(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(mtest): 8(ptr) Variable Function
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@@ -797,7 +803,7 @@ gl_FragCoord origin is upper left
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Store 176 175
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178: 177(ptr) AccessChain 173(psout) 10
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Store 178 174
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181:171(PS_OUTPUT) Load 173(psout)
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Store 180(@entryPointOutput) 181
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182:171(PS_OUTPUT) Load 173(psout)
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Store 181(@entryPointOutput) 182
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Return
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FunctionEnd
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