HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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@@ -163,7 +163,7 @@ Shader version: 450
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0:? 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Branch: Return
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0:? Linker Objects
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@@ -350,7 +350,7 @@ Shader version: 450
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0:? 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Branch: Return
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0:? Linker Objects
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@@ -371,13 +371,13 @@ Shader version: 450
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 156
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// Id's are bound by 157
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 152
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EntryPoint Vertex 4 "main" 153
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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@@ -407,8 +407,10 @@ Shader version: 450
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Name 144 "VS_OUTPUT"
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MemberName 144(VS_OUTPUT) 0 "Pos"
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Name 146 "vsout"
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Name 152 "@entryPointOutput"
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Name 155 "g_tTex1df4a"
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Name 151 "VS_OUTPUT"
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MemberName 151(VS_OUTPUT) 0 "Pos"
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Name 153 "@entryPointOutput"
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Name 156 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@@ -425,8 +427,10 @@ Shader version: 450
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Decorate 129(g_tTexcdi4) DescriptorSet 0
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Decorate 138(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 144(VS_OUTPUT) 0 BuiltIn Position
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Decorate 155(g_tTex1df4a) DescriptorSet 0
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Decorate 155(g_tTex1df4a) Binding 1
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MemberDecorate 151(VS_OUTPUT) 0 BuiltIn Position
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Decorate 153(@entryPointOutput) Location 0
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Decorate 156(g_tTex1df4a) DescriptorSet 0
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Decorate 156(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -512,9 +516,10 @@ Shader version: 450
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147: 23(int) Constant 0
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148: 6(float) Constant 0
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149: 7(fvec4) ConstantComposite 148 148 148 148
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151: TypePointer Output 144(VS_OUTPUT)
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152(@entryPointOutput): 151(ptr) Variable Output
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155(g_tTex1df4a): 11(ptr) Variable UniformConstant
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151(VS_OUTPUT): TypeStruct 7(fvec4)
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152: TypePointer Output 151(VS_OUTPUT)
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153(@entryPointOutput): 152(ptr) Variable Output
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156(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -592,7 +597,7 @@ Shader version: 450
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Store 135(txval42) 143
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150: 8(ptr) AccessChain 146(vsout) 147
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Store 150 149
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153:144(VS_OUTPUT) Load 146(vsout)
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Store 152(@entryPointOutput) 153
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154:144(VS_OUTPUT) Load 146(vsout)
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Store 153(@entryPointOutput) 154
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Return
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FunctionEnd
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