HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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@@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:19 Sequence
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0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:19 Branch: Return
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0:? Linker Objects
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@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:19 Sequence
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0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:19 Branch: Return
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0:? Linker Objects
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@@ -55,21 +55,24 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 27
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// Id's are bound by 28
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 19
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EntryPoint Fragment 4 "main" 20
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "psout"
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Name 19 "@entryPointOutput"
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Name 24 "TestTexture"
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Name 26 "TestUF"
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Decorate 24(TestTexture) DescriptorSet 0
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Name 18 "PS_OUTPUT"
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MemberName 18(PS_OUTPUT) 0 "Color"
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Name 20 "@entryPointOutput"
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Name 25 "TestTexture"
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Name 27 "TestUF"
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Decorate 20(@entryPointOutput) Location 0
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Decorate 25(TestTexture) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -82,19 +85,20 @@ gl_FragCoord origin is upper left
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14: 6(float) Constant 1065353216
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15: 7(fvec4) ConstantComposite 13 13 13 14
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16: TypePointer Function 7(fvec4)
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18: TypePointer Output 8(PS_OUTPUT)
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19(@entryPointOutput): 18(ptr) Variable Output
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22: TypeImage 6(float) 2D sampled format:Unknown
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23: TypePointer UniformConstant 22
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24(TestTexture): 23(ptr) Variable UniformConstant
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25: TypePointer UniformConstant 7(fvec4)
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26(TestUF): 25(ptr) Variable UniformConstant
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18(PS_OUTPUT): TypeStruct 7(fvec4)
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19: TypePointer Output 18(PS_OUTPUT)
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20(@entryPointOutput): 19(ptr) Variable Output
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23: TypeImage 6(float) 2D sampled format:Unknown
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24: TypePointer UniformConstant 23
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25(TestTexture): 24(ptr) Variable UniformConstant
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26: TypePointer UniformConstant 7(fvec4)
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27(TestUF): 26(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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10(psout): 9(ptr) Variable Function
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17: 16(ptr) AccessChain 10(psout) 12
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Store 17 15
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20:8(PS_OUTPUT) Load 10(psout)
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Store 19(@entryPointOutput) 20
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21:8(PS_OUTPUT) Load 10(psout)
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Store 20(@entryPointOutput) 21
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Return
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FunctionEnd
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