HLSL: Start location numbering with the entry-point return value.

Also, increment location numbers by the size of the objects.
This commit is contained in:
John Kessenich
2016-08-29 18:10:47 -06:00
parent a05d8b5604
commit 830b0cc98b
89 changed files with 2517 additions and 2157 deletions

View File

@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:40 7 (const int)
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:42 'input' (layout(location=0 ) in 4-component vector of float)
0:42 Branch: Return
0:? Linker Objects
@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:40 7 (const int)
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:42 'input' (layout(location=0 ) in 4-component vector of float)
0:42 Branch: Return
0:? Linker Objects
@@ -106,6 +106,7 @@ gl_FragCoord origin is upper left
Name 44 "ff5"
Name 45 "ff6"
MemberDecorate 25 4 BuiltIn FrontFacing
Decorate 34(@entryPointOutput) Location 0
Decorate 36(input) Location 0
Decorate 44(ff5) Offset 20
Decorate 44(ff5) Binding 5