HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
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0:40 7 (const int)
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:42 'input' (layout(location=0 ) in 4-component vector of float)
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0:42 Branch: Return
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0:? Linker Objects
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@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
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0:40 7 (const int)
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:42 'input' (layout(location=0 ) in 4-component vector of float)
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0:42 Branch: Return
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0:? Linker Objects
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@@ -106,6 +106,7 @@ gl_FragCoord origin is upper left
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Name 44 "ff5"
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Name 45 "ff6"
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MemberDecorate 25 4 BuiltIn FrontFacing
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Decorate 34(@entryPointOutput) Location 0
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Decorate 36(input) Location 0
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Decorate 44(ff5) Offset 20
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Decorate 44(ff5) Binding 5
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