Add Error check flag in io mapper

GLSL could detect contradictory uniform binding, but missing error reporting, even if we could now observe error inside infosink.

Add error check when first time validate uniform binding. When doing traversal, it should be zero error.

This error check flag will be used during linking time. To quickly report errors like contradictory uniform bindings.

Add error check flags for TDefaultGlslIoResolver when catching EPrefixInternalError
This commit is contained in:
Chow 2019-12-24 11:49:02 +08:00
parent bd97b6f9f2
commit 8a914f4293
2 changed files with 4 additions and 0 deletions

View File

@ -831,6 +831,7 @@ void TDefaultGlslIoResolver::reserverStorageSlot(TVarEntryInfo& ent, TInfoSink&
if (iter->second != location) {
TString errorMsg = "Invalid location: " + name;
infoSink.info.message(EPrefixInternalError, errorMsg.c_str());
hasError = true;
}
}
}
@ -856,6 +857,7 @@ void TDefaultGlslIoResolver::reserverStorageSlot(TVarEntryInfo& ent, TInfoSink&
if (iter->second != location) {
TString errorMsg = "Invalid location: " + name;
infoSink.info.message(EPrefixInternalError, errorMsg.c_str());
hasError = true;
}
}
}
@ -884,6 +886,7 @@ void TDefaultGlslIoResolver::reserverResourceSlot(TVarEntryInfo& ent, TInfoSink&
if (iter->second != binding) {
TString errorMsg = "Invalid binding: " + name;
infoSink.info.message(EPrefixInternalError, errorMsg.c_str());
hasError = true;
}
}
}

View File

@ -129,6 +129,7 @@ public:
uint32_t computeTypeLocationSize(const TType& type, EShLanguage stage);
TSlotSetMap slots;
bool hasError = false;
protected:
TDefaultIoResolverBase(TDefaultIoResolverBase&);