Fixes for compiling glslang on Android.
Primarily fix is due to Android not supporting std::to_string().
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@ -42,6 +42,7 @@
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#include <algorithm>
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#include <cassert>
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#include "../glslang/Include/Common.h"
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namespace spv {
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@ -24,7 +24,9 @@ set(LIBRARIES
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if(WIN32)
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set(LIBRARIES ${LIBRARIES} psapi)
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elseif(UNIX)
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set(LIBRARIES ${LIBRARIES} pthread)
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if(NOT ANDROID)
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set(LIBRARIES ${LIBRARIES} pthread)
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endif()
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endif(WIN32)
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target_link_libraries(glslangValidator ${LIBRARIES})
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@ -51,6 +51,17 @@
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#define UINT_PTR uintptr_t
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#endif
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#ifdef __ANDROID__
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#include <sstream>
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namespace std {
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template<typename T>
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std::string to_string(const T& val) {
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std::ostringstream os;
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os << val;
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return os.str();
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}
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}
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#endif
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/* windows only pragma */
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#ifdef _MSC_VER
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#pragma warning(disable : 4786) // Don't warn about too long identifiers
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@ -48,6 +48,8 @@ namespace {
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bool is_positive_infinity(double x) {
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#ifdef _MSC_VER
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return _fpclass(x) == _FPCLASS_PINF;
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#elif defined __ANDROID__
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return std::isinf(x) && (x >= 0);
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#else
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return isinf(x) && (x >= 0);
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#endif
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@ -62,6 +62,9 @@ void DetachThreadLinux(void *)
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//
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void OS_CleanupThreadData(void)
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{
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#ifdef __ANDROID__
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DetachThread();
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#else
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int old_cancel_state, old_cancel_type;
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void *cleanupArg = NULL;
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@ -85,6 +88,7 @@ void OS_CleanupThreadData(void)
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// Restore the thread's previous cancellation mode.
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//
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pthread_setcanceltype(old_cancel_state, NULL);
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#endif
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}
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