Merge branch 'master' into ARB_uniform_buffer_object

This commit is contained in:
John Kessenich 2019-12-29 21:32:41 -07:00 committed by GitHub
commit 930403e5b3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 451 additions and 394 deletions

View File

@ -7482,7 +7482,7 @@ spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::
id = builder.createCompositeExtract(mulOp, typeId, 0);
for (int i = 1; i < componentCount; ++i) {
builder.setPrecision(id, precision);
id = builder.createBinOp(spv::OpIAdd, typeId, id, builder.createCompositeExtract(operands[0], typeId, i));
id = builder.createBinOp(spv::OpIAdd, typeId, id, builder.createCompositeExtract(mulOp, typeId, i));
}
} else {
switch (consumedOperands) {

View File

@ -62,12 +62,14 @@ void bar2()
b3 < b3; // ERROR
uv3 > uv3; // ERROR
uvec2(2, 3) >= uvec2(3,3); // ERROR
int samples = gl_NumSamples; // ERROR
int(bl4) <= int(bl4); // true
int(bl4.x) > int(bl4.y); // false
}
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_sample_shading : enable
uniform sampler2D samp2D;
uniform sampler2DShadow samp2DS;
@ -83,6 +85,7 @@ void bar23()
s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); // ERROR
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); // ERROR
int samples = gl_NumSamples;
}
#extension GL_ARB_gpu_shader5 : enable

View File

@ -17,6 +17,7 @@ void main()
#error GL_ES is not set
#endif
in struct S { float f; } s; // ERROR
float patch = 3.1;
@ -51,3 +52,9 @@ float fooi()
{
return i1 + i2;
}
uniform sampler2DMS aaa1; // ERROR
#extension GL_ARB_texture_multisample : enable
uniform sampler2DMS aaa2;

View File

@ -1,6 +1,7 @@
#version 420 core
layout(binding = 0) uniform atomic_uint counter;
layout(binding = 0, offset = 9) uniform atomic_uint counter;
uint func(atomic_uint c)
{
@ -41,7 +42,7 @@ uniform atomic_uint aNoBind; // ERROR, no binding
layout(binding=0, offset=32) uniform atomic_uint aOffset;
layout(binding=0, offset=4) uniform atomic_uint;
layout(binding=0) uniform atomic_uint bar3; // offset is 4
layout(binding=0) uniform atomic_uint ac[3]; // offset = 8
layout(binding=0) uniform atomic_uint ac[2]; // offset = 8
layout(binding=0) uniform atomic_uint ad; // offset = 20
layout(offset=8) uniform atomic_uint bar4; // ERROR, no binding
layout(binding = 0, offset = 12) uniform atomic_uint overlap; // ERROR, overlapping offsets

View File

@ -7,36 +7,38 @@ WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(.
ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type ' temp 3-component vector of bool' and a right operand of type ' temp 3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type ' temp 3-component vector of uint' and a right operand of type ' temp 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type ' const 2-component vector of uint' and a right operand of type ' const 2-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found
ERROR: 0:80: 'assign' : cannot convert from ' const float' to ' temp 4-component vector of float'
ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
ERROR: 0:120: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:126: 'uniform block' : not supported for this version or the enabled extensions
ERROR: 0:140: 'length' : does not operate on this type: temp bool
ERROR: 0:140: 'boolb' : can't use function syntax on variable
ERROR: 0:141: 'length' : does not operate on this type: temp float
ERROR: 0:141: '' : function call, method, or subroutine call expected
ERROR: 0:141: '' : no matching overloaded function found
ERROR: 0:142: 'length' : incomplete method syntax
ERROR: 0:143: 'length' : method does not accept any arguments
ERROR: 0:146: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved
ERROR: 0:151: 'int' : must be qualified as flat in
ERROR: 0:151: 'redeclaration' : cannot change the type of gl_FogFragCoord
ERROR: 0:153: 'early_fragment_tests' : not supported for this version or the enabled extensions
ERROR: 0:154: 'image load store' : not supported for this version or the enabled extensions
ERROR: 0:154: 'iimage2D' : Reserved word.
ERROR: 0:169: 'early_fragment_tests' : can only apply to 'in'
ERROR: 0:173: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 29 compilation errors. No code generated.
ERROR: 0:65: 'gl_NumSamples' : required extension not requested: GL_ARB_sample_shading
ERROR: 0:82: 'textureGatherOffset' : no matching overloaded function found
ERROR: 0:82: 'assign' : cannot convert from ' const float' to ' temp 4-component vector of float'
ERROR: 0:83: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:86: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:87: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
WARNING: 0:91: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
ERROR: 0:123: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:129: 'uniform block' : not supported for this version or the enabled extensions
ERROR: 0:143: 'length' : does not operate on this type: temp bool
ERROR: 0:143: 'boolb' : can't use function syntax on variable
ERROR: 0:144: 'length' : does not operate on this type: temp float
ERROR: 0:144: '' : function call, method, or subroutine call expected
ERROR: 0:144: '' : no matching overloaded function found
ERROR: 0:145: 'length' : incomplete method syntax
ERROR: 0:146: 'length' : method does not accept any arguments
ERROR: 0:149: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved
ERROR: 0:154: 'int' : must be qualified as flat in
ERROR: 0:154: 'redeclaration' : cannot change the type of gl_FogFragCoord
ERROR: 0:156: 'early_fragment_tests' : not supported for this version or the enabled extensions
ERROR: 0:157: 'image load store' : not supported for this version or the enabled extensions
ERROR: 0:157: 'iimage2D' : Reserved word.
ERROR: 0:172: 'early_fragment_tests' : can only apply to 'in'
ERROR: 0:176: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 30 compilation errors. No code generated.
Shader version: 130
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_explicit_uniform_location
Requested GL_ARB_gpu_shader5
Requested GL_ARB_sample_shading
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_shader_image_load_store
Requested GL_ARB_shading_language_420pack
@ -122,259 +124,267 @@ ERROR: node is still EOpNull!
0:63 false (const bool)
0:64 Constant:
0:64 false (const bool)
0:65 Constant:
0:65 true (const bool)
0:65 Sequence
0:65 move second child to first child ( temp int)
0:65 'samples' ( temp int)
0:65 'gl_NumSamples' ( uniform int SampleMaskIn)
0:66 Constant:
0:66 false (const bool)
0:77 Function Definition: bar23( ( global void)
0:77 Function Parameters:
0:66 true (const bool)
0:67 Constant:
0:67 false (const bool)
0:79 Function Definition: bar23( ( global void)
0:79 Function Parameters:
0:? Sequence
0:80 's' ( temp 4-component vector of float)
0:81 move second child to first child ( temp 4-component vector of float)
0:81 's' ( temp 4-component vector of float)
0:81 textureGatherOffset ( global 4-component vector of float)
0:81 'samp2DR' ( uniform sampler2DRect)
0:81 Constant:
0:81 0.300000
0:81 0.300000
0:81 Constant:
0:81 1 (const int)
0:81 1 (const int)
0:82 move second child to first child ( temp 4-component vector of float)
0:82 's' ( temp 4-component vector of float)
0:82 textureGatherOffset ( global 4-component vector of float)
0:82 'samp2D' ( uniform sampler2D)
0:82 Constant:
0:82 0.300000
0:82 0.300000
0:82 Constant:
0:82 1 (const int)
0:82 1 (const int)
0:82 's' ( temp 4-component vector of float)
0:83 move second child to first child ( temp 4-component vector of float)
0:83 's' ( temp 4-component vector of float)
0:83 textureGatherOffset ( global 4-component vector of float)
0:83 'samp2DA' ( uniform sampler2DArray)
0:83 'samp2DR' ( uniform sampler2DRect)
0:83 Constant:
0:83 0.300000
0:83 0.300000
0:83 0.300000
0:83 Constant:
0:83 1 (const int)
0:83 1 (const int)
0:84 move second child to first child ( temp 4-component vector of float)
0:84 's' ( temp 4-component vector of float)
0:84 textureGatherOffset ( global 4-component vector of float)
0:84 'samp2DS' ( uniform sampler2DShadow)
0:84 'samp2D' ( uniform sampler2D)
0:84 Constant:
0:84 0.300000
0:84 0.300000
0:84 Constant:
0:84 1.300000
0:84 Constant:
0:84 1 (const int)
0:84 1 (const int)
0:85 move second child to first child ( temp 4-component vector of float)
0:85 's' ( temp 4-component vector of float)
0:85 textureGatherOffset ( global 4-component vector of float)
0:85 'samp2D' ( uniform sampler2D)
0:85 'samp2DA' ( uniform sampler2DArray)
0:85 Constant:
0:85 0.300000
0:85 0.300000
0:85 0.300000
0:85 Constant:
0:85 1 (const int)
0:85 1 (const int)
0:85 Constant:
0:85 2 (const int)
0:90 Function Definition: bar234( ( global void)
0:90 Function Parameters:
0:86 move second child to first child ( temp 4-component vector of float)
0:86 's' ( temp 4-component vector of float)
0:86 textureGatherOffset ( global 4-component vector of float)
0:86 'samp2DS' ( uniform sampler2DShadow)
0:86 Constant:
0:86 0.300000
0:86 0.300000
0:86 Constant:
0:86 1.300000
0:86 Constant:
0:86 1 (const int)
0:86 1 (const int)
0:87 move second child to first child ( temp 4-component vector of float)
0:87 's' ( temp 4-component vector of float)
0:87 textureGatherOffset ( global 4-component vector of float)
0:87 'samp2D' ( uniform sampler2D)
0:87 Constant:
0:87 0.300000
0:87 0.300000
0:87 Constant:
0:87 1 (const int)
0:87 1 (const int)
0:87 Constant:
0:87 2 (const int)
0:88 Sequence
0:88 move second child to first child ( temp int)
0:88 'samples' ( temp int)
0:88 'gl_NumSamples' ( uniform int SampleMaskIn)
0:93 Function Definition: bar234( ( global void)
0:93 Function Parameters:
0:? Sequence
0:93 move second child to first child ( temp 4-component vector of float)
0:93 's' ( temp 4-component vector of float)
0:93 textureGatherOffset ( global 4-component vector of float)
0:93 'samp2D' ( uniform sampler2D)
0:93 Constant:
0:93 0.300000
0:93 0.300000
0:93 Constant:
0:93 1 (const int)
0:93 1 (const int)
0:94 move second child to first child ( temp 4-component vector of float)
0:94 's' ( temp 4-component vector of float)
0:94 textureGatherOffset ( global 4-component vector of float)
0:94 'samp2DA' ( uniform sampler2DArray)
0:94 Constant:
0:94 0.300000
0:94 0.300000
0:94 0.300000
0:94 Constant:
0:94 1 (const int)
0:94 1 (const int)
0:95 move second child to first child ( temp 4-component vector of float)
0:95 's' ( temp 4-component vector of float)
0:95 textureGatherOffset ( global 4-component vector of float)
0:95 'samp2DR' ( uniform sampler2DRect)
0:95 Constant:
0:95 0.300000
0:95 0.300000
0:95 Constant:
0:95 1 (const int)
0:95 1 (const int)
0:96 move second child to first child ( temp 4-component vector of float)
0:96 's' ( temp 4-component vector of float)
0:96 textureGatherOffset ( global 4-component vector of float)
0:96 'samp2DS' ( uniform sampler2DShadow)
0:96 'samp2D' ( uniform sampler2D)
0:96 Constant:
0:96 0.300000
0:96 0.300000
0:96 Constant:
0:96 1.300000
0:96 Constant:
0:96 1 (const int)
0:96 1 (const int)
0:97 move second child to first child ( temp 4-component vector of float)
0:97 's' ( temp 4-component vector of float)
0:97 textureGatherOffset ( global 4-component vector of float)
0:97 'samp2D' ( uniform sampler2D)
0:97 'samp2DA' ( uniform sampler2DArray)
0:97 Constant:
0:97 0.300000
0:97 0.300000
0:97 0.300000
0:97 Constant:
0:97 1 (const int)
0:97 1 (const int)
0:97 Constant:
0:97 2 (const int)
0:107 Function Definition: bar235( ( global void)
0:107 Function Parameters:
0:109 Sequence
0:109 Sequence
0:109 move second child to first child ( temp 3-component vector of int)
0:109 'a' ( temp 3-component vector of int)
0:109 textureSize ( global 3-component vector of int)
0:109 'Sca' ( uniform samplerCubeArray)
0:109 Constant:
0:109 3 (const int)
0:110 Sequence
0:110 move second child to first child ( temp 4-component vector of float)
0:110 'b' ( temp 4-component vector of float)
0:110 texture ( global 4-component vector of float)
0:110 'Sca' ( uniform samplerCubeArray)
0:110 'i' ( smooth in 4-component vector of float)
0:111 Sequence
0:111 move second child to first child ( temp 4-component vector of int)
0:111 'c' ( temp 4-component vector of int)
0:111 texture ( global 4-component vector of int)
0:111 'Isca' ( uniform isamplerCubeArray)
0:111 'i' ( smooth in 4-component vector of float)
0:111 Constant:
0:111 0.700000
0:98 move second child to first child ( temp 4-component vector of float)
0:98 's' ( temp 4-component vector of float)
0:98 textureGatherOffset ( global 4-component vector of float)
0:98 'samp2DR' ( uniform sampler2DRect)
0:98 Constant:
0:98 0.300000
0:98 0.300000
0:98 Constant:
0:98 1 (const int)
0:98 1 (const int)
0:99 move second child to first child ( temp 4-component vector of float)
0:99 's' ( temp 4-component vector of float)
0:99 textureGatherOffset ( global 4-component vector of float)
0:99 'samp2DS' ( uniform sampler2DShadow)
0:99 Constant:
0:99 0.300000
0:99 0.300000
0:99 Constant:
0:99 1.300000
0:99 Constant:
0:99 1 (const int)
0:99 1 (const int)
0:100 move second child to first child ( temp 4-component vector of float)
0:100 's' ( temp 4-component vector of float)
0:100 textureGatherOffset ( global 4-component vector of float)
0:100 'samp2D' ( uniform sampler2D)
0:100 Constant:
0:100 0.300000
0:100 0.300000
0:100 Constant:
0:100 1 (const int)
0:100 1 (const int)
0:100 Constant:
0:100 2 (const int)
0:110 Function Definition: bar235( ( global void)
0:110 Function Parameters:
0:112 Sequence
0:112 Sequence
0:112 move second child to first child ( temp 4-component vector of uint)
0:112 'd' ( temp 4-component vector of uint)
0:112 texture ( global 4-component vector of uint)
0:112 'Usca' ( uniform usamplerCubeArray)
0:112 'i' ( smooth in 4-component vector of float)
0:114 move second child to first child ( temp 4-component vector of float)
0:114 'b' ( temp 4-component vector of float)
0:114 textureLod ( global 4-component vector of float)
0:114 'Sca' ( uniform samplerCubeArray)
0:114 'i' ( smooth in 4-component vector of float)
0:114 Constant:
0:114 1.700000
0:115 move second child to first child ( temp 3-component vector of int)
0:115 'a' ( temp 3-component vector of int)
0:115 textureSize ( global 3-component vector of int)
0:115 'Scas' ( uniform samplerCubeArrayShadow)
0:115 direct index ( temp int)
0:115 'a' ( temp 3-component vector of int)
0:115 Constant:
0:115 0 (const int)
0:116 Sequence
0:116 move second child to first child ( temp float)
0:116 'f' ( temp float)
0:116 texture ( global float)
0:116 'Scas' ( uniform samplerCubeArrayShadow)
0:116 'i' ( smooth in 4-component vector of float)
0:116 direct index ( temp float)
0:116 'b' ( temp 4-component vector of float)
0:116 Constant:
0:116 1 (const int)
0:117 move second child to first child ( temp 4-component vector of int)
0:117 'c' ( temp 4-component vector of int)
0:117 textureGrad ( global 4-component vector of int)
0:117 'Isca' ( uniform isamplerCubeArray)
0:112 move second child to first child ( temp 3-component vector of int)
0:112 'a' ( temp 3-component vector of int)
0:112 textureSize ( global 3-component vector of int)
0:112 'Sca' ( uniform samplerCubeArray)
0:112 Constant:
0:112 3 (const int)
0:113 Sequence
0:113 move second child to first child ( temp 4-component vector of float)
0:113 'b' ( temp 4-component vector of float)
0:113 texture ( global 4-component vector of float)
0:113 'Sca' ( uniform samplerCubeArray)
0:113 'i' ( smooth in 4-component vector of float)
0:114 Sequence
0:114 move second child to first child ( temp 4-component vector of int)
0:114 'c' ( temp 4-component vector of int)
0:114 texture ( global 4-component vector of int)
0:114 'Isca' ( uniform isamplerCubeArray)
0:114 'i' ( smooth in 4-component vector of float)
0:114 Constant:
0:114 0.700000
0:115 Sequence
0:115 move second child to first child ( temp 4-component vector of uint)
0:115 'd' ( temp 4-component vector of uint)
0:115 texture ( global 4-component vector of uint)
0:115 'Usca' ( uniform usamplerCubeArray)
0:115 'i' ( smooth in 4-component vector of float)
0:117 move second child to first child ( temp 4-component vector of float)
0:117 'b' ( temp 4-component vector of float)
0:117 textureLod ( global 4-component vector of float)
0:117 'Sca' ( uniform samplerCubeArray)
0:117 'i' ( smooth in 4-component vector of float)
0:117 Constant:
0:117 0.100000
0:117 0.100000
0:117 0.100000
0:117 Constant:
0:117 0.200000
0:117 0.200000
0:117 0.200000
0:129 Function Definition: bar23444( ( global void)
0:129 Function Parameters:
0:117 1.700000
0:118 move second child to first child ( temp 3-component vector of int)
0:118 'a' ( temp 3-component vector of int)
0:118 textureSize ( global 3-component vector of int)
0:118 'Scas' ( uniform samplerCubeArrayShadow)
0:118 direct index ( temp int)
0:118 'a' ( temp 3-component vector of int)
0:118 Constant:
0:118 0 (const int)
0:119 Sequence
0:119 move second child to first child ( temp float)
0:119 'f' ( temp float)
0:119 texture ( global float)
0:119 'Scas' ( uniform samplerCubeArrayShadow)
0:119 'i' ( smooth in 4-component vector of float)
0:119 direct index ( temp float)
0:119 'b' ( temp 4-component vector of float)
0:119 Constant:
0:119 1 (const int)
0:120 move second child to first child ( temp 4-component vector of int)
0:120 'c' ( temp 4-component vector of int)
0:120 textureGrad ( global 4-component vector of int)
0:120 'Isca' ( uniform isamplerCubeArray)
0:120 'i' ( smooth in 4-component vector of float)
0:120 Constant:
0:120 0.100000
0:120 0.100000
0:120 0.100000
0:120 Constant:
0:120 0.200000
0:120 0.200000
0:120 0.200000
0:132 Function Definition: bar23444( ( global void)
0:132 Function Parameters:
0:? Sequence
0:132 Sequence
0:132 move second child to first child ( temp float)
0:132 'a1' ( temp float)
0:132 direct index ( temp float)
0:132 direct index ( temp 3-component vector of float)
0:132 'm43' ( temp 4X3 matrix of float)
0:132 Constant:
0:132 3 (const int)
0:132 Constant:
0:132 1 (const int)
0:134 Sequence
0:134 move second child to first child ( temp int)
0:134 'a2' ( temp int)
0:134 Constant:
0:134 4 (const int)
0:135 add second child into first child ( temp int)
0:135 'a2' ( temp int)
0:135 Constant:
0:135 3 (const int)
0:136 add second child into first child ( temp int)
0:136 'a2' ( temp int)
0:136 Constant:
0:136 3 (const int)
0:135 Sequence
0:135 move second child to first child ( temp float)
0:135 'a1' ( temp float)
0:135 direct index ( temp float)
0:135 direct index ( temp 3-component vector of float)
0:135 'm43' ( temp 4X3 matrix of float)
0:135 Constant:
0:135 3 (const int)
0:135 Constant:
0:135 1 (const int)
0:137 Sequence
0:137 move second child to first child ( temp float)
0:137 'b' ( const (read only) float)
0:137 component-wise multiply ( temp float)
0:137 Constant:
0:137 2.000000
0:137 'a1' ( temp float)
0:138 move second child to first child ( temp float)
0:138 direct index ( temp float)
0:138 'a' ( global 3-component vector of float)
0:138 Constant:
0:138 0 (const int)
0:137 move second child to first child ( temp int)
0:137 'a2' ( temp int)
0:137 Constant:
0:137 4 (const int)
0:138 add second child into first child ( temp int)
0:138 'a2' ( temp int)
0:138 Constant:
0:138 -1.000000
0:140 Constant:
0:140 0.000000
0:141 Constant:
0:141 0.000000
0:138 3 (const int)
0:139 add second child into first child ( temp int)
0:139 'a2' ( temp int)
0:139 Constant:
0:139 3 (const int)
0:140 Sequence
0:140 move second child to first child ( temp float)
0:140 'b' ( const (read only) float)
0:140 component-wise multiply ( temp float)
0:140 Constant:
0:140 2.000000
0:140 'a1' ( temp float)
0:141 move second child to first child ( temp float)
0:141 direct index ( temp float)
0:141 'a' ( global 3-component vector of float)
0:141 Constant:
0:141 0 (const int)
0:141 Constant:
0:141 -1.000000
0:143 Constant:
0:143 1 (const int)
0:162 Function Definition: qux2( ( global void)
0:162 Function Parameters:
0:143 0.000000
0:144 Constant:
0:144 0.000000
0:146 Constant:
0:146 1 (const int)
0:165 Function Definition: qux2( ( global void)
0:165 Function Parameters:
0:? Sequence
0:165 imageAtomicCompSwap ( global int)
0:165 'iimg2D' (layout( r32i) uniform iimage2D)
0:165 Construct ivec2 ( temp 2-component vector of int)
0:165 'i' ( temp int)
0:165 'i' ( temp int)
0:165 'i' ( temp int)
0:165 'i' ( temp int)
0:166 Sequence
0:166 move second child to first child ( temp 4-component vector of int)
0:166 'pos' ( temp 4-component vector of int)
0:166 imageLoad ( global 4-component vector of int)
0:166 'iimg2D' (layout( r32i) uniform iimage2D)
0:166 Construct ivec2 ( temp 2-component vector of int)
0:166 'i' ( temp int)
0:166 'i' ( temp int)
0:168 imageAtomicCompSwap ( global int)
0:168 'iimg2D' (layout( r32i) uniform iimage2D)
0:168 Construct ivec2 ( temp 2-component vector of int)
0:168 'i' ( temp int)
0:168 'i' ( temp int)
0:168 'i' ( temp int)
0:168 'i' ( temp int)
0:169 Sequence
0:169 move second child to first child ( temp 4-component vector of int)
0:169 'pos' ( temp 4-component vector of int)
0:169 imageLoad ( global 4-component vector of int)
0:169 'iimg2D' (layout( r32i) uniform iimage2D)
0:169 Construct ivec2 ( temp 2-component vector of int)
0:169 'i' ( temp int)
0:169 'i' ( temp int)
0:? Linker Objects
0:? 'a' ( global 3-component vector of float)
0:? 'b' ( global float)
@ -416,6 +426,7 @@ Shader version: 130
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_explicit_uniform_location
Requested GL_ARB_gpu_shader5
Requested GL_ARB_sample_shading
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_shader_image_load_store
Requested GL_ARB_shading_language_420pack

View File

@ -1,14 +1,15 @@
140.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
ERROR: 0:17: '#error' : GL_ES is not set
ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions
ERROR: 0:24: 'location' : not supported for this version or the enabled extensions
ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:26: 'location' : not supported for this version or the enabled extensions
ERROR: 0:26: 'location qualifier on output' : not supported for this version or the enabled extensions
ERROR: 0:40: 'assign' : l-value required "v" (can't modify shader input)
ERROR: 0:40: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
ERROR: 8 compilation errors. No code generated.
ERROR: 0:21: 'fragment-shader struct input' : not supported for this version or the enabled extensions
ERROR: 0:25: 'location' : not supported for this version or the enabled extensions
ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:27: 'location' : not supported for this version or the enabled extensions
ERROR: 0:27: 'location qualifier on output' : not supported for this version or the enabled extensions
ERROR: 0:41: 'assign' : l-value required "v" (can't modify shader input)
ERROR: 0:41: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
ERROR: 0:56: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
ERROR: 9 compilation errors. No code generated.
Shader version: 140
@ -25,80 +26,80 @@ ERROR: node is still EOpNull!
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'patch' ( global float)
0:22 Constant:
0:22 3.100000
0:38 Function Definition: foo( ( global void)
0:38 Function Parameters:
0:40 Sequence
0:40 Sequence
0:40 move second child to first child ( temp 2-component vector of float)
0:40 'r1' ( temp 2-component vector of float)
0:40 modf ( global 2-component vector of float)
0:40 vector swizzle ( temp 2-component vector of float)
0:40 'v' ( smooth in 4-component vector of float)
0:40 Sequence
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1 (const int)
0:40 vector swizzle ( temp 2-component vector of float)
0:40 'v' ( smooth in 4-component vector of float)
0:40 Sequence
0:40 Constant:
0:40 2 (const int)
0:40 Constant:
0:40 3 (const int)
0:23 Sequence
0:23 move second child to first child ( temp float)
0:23 'patch' ( global float)
0:23 Constant:
0:23 3.100000
0:39 Function Definition: foo( ( global void)
0:39 Function Parameters:
0:41 Sequence
0:41 Sequence
0:41 move second child to first child ( temp 2-component vector of float)
0:41 'r2' ( temp 2-component vector of float)
0:41 'r1' ( temp 2-component vector of float)
0:41 modf ( global 2-component vector of float)
0:41 vector swizzle ( temp 2-component vector of float)
0:41 'o' ( out 4-component vector of float)
0:41 'v' ( smooth in 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 1 (const int)
0:41 vector swizzle ( temp 2-component vector of float)
0:41 'o' ( out 4-component vector of float)
0:41 'v' ( smooth in 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 2 (const int)
0:41 Constant:
0:41 3 (const int)
0:42 move second child to first child ( temp float)
0:42 direct index ( temp float)
0:42 'o' ( out 4-component vector of float)
0:42 Constant:
0:42 2 (const int)
0:42 Function Call: fooi( ( global float)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'i1' ( global float)
0:47 Test condition and select ( temp float)
0:47 Condition
0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
0:47 false case
0:47 Constant:
0:47 2.000000
0:42 Sequence
0:42 move second child to first child ( temp 2-component vector of float)
0:42 'r2' ( temp 2-component vector of float)
0:42 modf ( global 2-component vector of float)
0:42 vector swizzle ( temp 2-component vector of float)
0:42 'o' ( out 4-component vector of float)
0:42 Sequence
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 1 (const int)
0:42 vector swizzle ( temp 2-component vector of float)
0:42 'o' ( out 4-component vector of float)
0:42 Sequence
0:42 Constant:
0:42 2 (const int)
0:42 Constant:
0:42 3 (const int)
0:43 move second child to first child ( temp float)
0:43 direct index ( temp float)
0:43 'o' ( out 4-component vector of float)
0:43 Constant:
0:43 2 (const int)
0:43 Function Call: fooi( ( global float)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'i2' ( global float)
0:48 Constant:
0:48 102.000000
0:50 Function Definition: fooi( ( global float)
0:50 Function Parameters:
0:52 Sequence
0:52 Branch: Return with expression
0:52 add ( temp float)
0:52 'i1' ( global float)
0:52 'i2' ( global float)
0:48 'i1' ( global float)
0:48 Test condition and select ( temp float)
0:48 Condition
0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:48 true case
0:48 Constant:
0:48 -2.000000
0:48 false case
0:48 Constant:
0:48 2.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'i2' ( global float)
0:49 Constant:
0:49 102.000000
0:51 Function Definition: fooi( ( global float)
0:51 Function Parameters:
0:53 Sequence
0:53 Branch: Return with expression
0:53 add ( temp float)
0:53 'i1' ( global float)
0:53 'i2' ( global float)
0:? Linker Objects
0:? 'v' ( smooth in 4-component vector of float)
0:? 'i' ( smooth in 4-component vector of float)
@ -131,28 +132,28 @@ ERROR: node is still EOpNull!
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'patch' ( global float)
0:22 Constant:
0:22 3.100000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'i1' ( global float)
0:47 Test condition and select ( temp float)
0:47 Condition
0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
0:47 false case
0:47 Constant:
0:47 2.000000
0:23 Sequence
0:23 move second child to first child ( temp float)
0:23 'patch' ( global float)
0:23 Constant:
0:23 3.100000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'i2' ( global float)
0:48 Constant:
0:48 102.000000
0:48 'i1' ( global float)
0:48 Test condition and select ( temp float)
0:48 Condition
0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:48 true case
0:48 Constant:
0:48 -2.000000
0:48 false case
0:48 Constant:
0:48 2.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'i2' ( global float)
0:49 Constant:
0:49 102.000000
0:? Linker Objects
0:? 'v' ( smooth in 4-component vector of float)
0:? 'i' ( smooth in 4-component vector of float)

View File

@ -1,64 +1,65 @@
atomic_uint.frag
ERROR: 0:10: 'atomic_uint' : samplers and atomic_uints cannot be output parameters
ERROR: 0:12: 'return' : type does not match, or is not convertible to, the function's return type
ERROR: 0:18: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: non_uniform_counter
ERROR: 0:23: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
ERROR: 0:28: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( binding=0 offset=0) uniform atomic_uint' and a right operand of type 'layout( binding=0 offset=0) uniform atomic_uint' (or there is no acceptable conversion)
ERROR: 0:29: '-' : wrong operand type no operation '-' exists that takes an operand of type layout( binding=0 offset=0) uniform atomic_uint (or there is no acceptable conversion)
ERROR: 0:31: '[]' : scalar integer expression required
ERROR: 0:34: 'assign' : l-value required "counter" (can't modify a uniform)
ERROR: 0:34: 'assign' : cannot convert from ' const int' to 'layout( binding=0 offset=0) uniform atomic_uint'
ERROR: 0:37: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: acin
ERROR: 0:38: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: acg
ERROR: 0:47: 'offset' : atomic counters sharing the same offset: 12
ERROR: 0:48: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
ERROR: 13 compilation errors. No code generated.
ERROR: 0:4: 'counter' : redefinition
ERROR: 0:11: 'atomic_uint' : samplers and atomic_uints cannot be output parameters
ERROR: 0:13: 'return' : type does not match, or is not convertible to, the function's return type
ERROR: 0:19: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: non_uniform_counter
ERROR: 0:24: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
ERROR: 0:29: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( binding=0 offset=0) uniform atomic_uint' and a right operand of type 'layout( binding=0 offset=0) uniform atomic_uint' (or there is no acceptable conversion)
ERROR: 0:30: '-' : wrong operand type no operation '-' exists that takes an operand of type layout( binding=0 offset=0) uniform atomic_uint (or there is no acceptable conversion)
ERROR: 0:32: '[]' : scalar integer expression required
ERROR: 0:35: 'assign' : l-value required "counter" (can't modify a uniform)
ERROR: 0:35: 'assign' : cannot convert from ' const int' to 'layout( binding=0 offset=0) uniform atomic_uint'
ERROR: 0:38: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: acin
ERROR: 0:39: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: acg
ERROR: 0:48: 'offset' : atomic counters sharing the same offset: 12
ERROR: 0:49: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
ERROR: 14 compilation errors. No code generated.
Shader version: 420
ERROR: node is still EOpNull!
0:5 Function Definition: func(au1; ( global uint)
0:5 Function Parameters:
0:5 'c' ( in atomic_uint)
0:7 Sequence
0:7 Branch: Return with expression
0:7 AtomicCounterIncrement ( global uint)
0:7 'c' ( in atomic_uint)
0:10 Function Definition: func2(au1; ( global uint)
0:10 Function Parameters:
0:10 'c' ( out atomic_uint)
0:12 Sequence
0:12 Branch: Return with expression
0:12 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:6 Function Definition: func(au1; ( global uint)
0:6 Function Parameters:
0:6 'c' ( in atomic_uint)
0:8 Sequence
0:8 Branch: Return with expression
0:8 AtomicCounterIncrement ( global uint)
0:8 'c' ( in atomic_uint)
0:11 Function Definition: func2(au1; ( global uint)
0:11 Function Parameters:
0:11 'c' ( out atomic_uint)
0:13 Sequence
0:13 Branch: Return with expression
0:13 AtomicCounter ( global uint)
0:13 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:13 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:14 Branch: Return with expression
0:14 AtomicCounter ( global uint)
0:14 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:17 Function Definition: main( ( global void)
0:17 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 move second child to first child ( temp uint)
0:19 'val' ( temp uint)
0:19 AtomicCounter ( global uint)
0:19 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:20 AtomicCounterDecrement ( global uint)
0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:26 Function Definition: opac( ( global void)
0:26 Function Parameters:
0:28 Sequence
0:28 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:20 Sequence
0:20 move second child to first child ( temp uint)
0:20 'val' ( temp uint)
0:20 AtomicCounter ( global uint)
0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:21 AtomicCounterDecrement ( global uint)
0:21 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:27 Function Definition: opac( ( global void)
0:27 Function Parameters:
0:29 Sequence
0:29 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:31 indirect index ( temp int)
0:31 'a' ( temp 3-element array of int)
0:31 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:32 direct index (layout( binding=1 offset=3) temp atomic_uint)
0:32 'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
0:32 Constant:
0:32 2 (const int)
0:33 indirect index (layout( binding=1 offset=3) temp atomic_uint)
0:30 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:32 indirect index ( temp int)
0:32 'a' ( temp 3-element array of int)
0:32 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:33 direct index (layout( binding=1 offset=3) temp atomic_uint)
0:33 'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
0:33 'i' ( uniform int)
0:34 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:33 Constant:
0:33 2 (const int)
0:34 indirect index (layout( binding=1 offset=3) temp atomic_uint)
0:34 'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
0:34 'i' ( uniform int)
0:35 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:? Linker Objects
0:? 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:? 'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
@ -68,8 +69,8 @@ ERROR: node is still EOpNull!
0:? 'aNoBind' ( uniform atomic_uint)
0:? 'aOffset' (layout( binding=0 offset=32) uniform atomic_uint)
0:? 'bar3' (layout( binding=0 offset=4) uniform atomic_uint)
0:? 'ac' (layout( binding=0 offset=8) uniform 3-element array of atomic_uint)
0:? 'ad' (layout( binding=0 offset=20) uniform atomic_uint)
0:? 'ac' (layout( binding=0 offset=8) uniform 2-element array of atomic_uint)
0:? 'ad' (layout( binding=0 offset=16) uniform atomic_uint)
0:? 'bar4' (layout( offset=8) uniform atomic_uint)
0:? 'overlap' (layout( binding=0 offset=12) uniform atomic_uint)
0:? 'bigBind' (layout( binding=20) uniform atomic_uint)
@ -80,16 +81,16 @@ Linked fragment stage:
Shader version: 420
ERROR: node is still EOpNull!
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:17 Function Definition: main( ( global void)
0:17 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 move second child to first child ( temp uint)
0:19 'val' ( temp uint)
0:19 AtomicCounter ( global uint)
0:19 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:20 AtomicCounterDecrement ( global uint)
0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:20 Sequence
0:20 move second child to first child ( temp uint)
0:20 'val' ( temp uint)
0:20 AtomicCounter ( global uint)
0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:21 AtomicCounterDecrement ( global uint)
0:21 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:? Linker Objects
0:? 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:? 'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
@ -99,8 +100,8 @@ ERROR: node is still EOpNull!
0:? 'aNoBind' ( uniform atomic_uint)
0:? 'aOffset' (layout( binding=0 offset=32) uniform atomic_uint)
0:? 'bar3' (layout( binding=0 offset=4) uniform atomic_uint)
0:? 'ac' (layout( binding=0 offset=8) uniform 3-element array of atomic_uint)
0:? 'ad' (layout( binding=0 offset=20) uniform atomic_uint)
0:? 'ac' (layout( binding=0 offset=8) uniform 2-element array of atomic_uint)
0:? 'ad' (layout( binding=0 offset=16) uniform atomic_uint)
0:? 'bar4' (layout( offset=8) uniform atomic_uint)
0:? 'overlap' (layout( binding=0 offset=12) uniform atomic_uint)
0:? 'bigBind' (layout( binding=20) uniform atomic_uint)

View File

@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
39: 17(ivec2) Load 19(i3)
40: 17(ivec2) IMul 38 39
41: 11(int) CompositeExtract 40 0
42: 11(int) CompositeExtract 38 1
42: 11(int) CompositeExtract 40 1
43: 11(int) IAdd 41 42
44: 17(ivec2) CompositeConstruct 43 43
Store 19(i3) 44
@ -303,9 +303,9 @@ gl_FragCoord origin is upper left
46: 22(ivec3) Load 24(i4)
47: 22(ivec3) IMul 45 46
48: 11(int) CompositeExtract 47 0
49: 11(int) CompositeExtract 45 1
49: 11(int) CompositeExtract 47 1
50: 11(int) IAdd 48 49
51: 11(int) CompositeExtract 45 2
51: 11(int) CompositeExtract 47 2
52: 11(int) IAdd 50 51
53: 22(ivec3) CompositeConstruct 52 52 52
Store 24(i4) 53
@ -313,11 +313,11 @@ gl_FragCoord origin is upper left
55: 27(ivec4) Load 29(i5)
56: 27(ivec4) IMul 54 55
57: 11(int) CompositeExtract 56 0
58: 11(int) CompositeExtract 54 1
58: 11(int) CompositeExtract 56 1
59: 11(int) IAdd 57 58
60: 11(int) CompositeExtract 54 2
60: 11(int) CompositeExtract 56 2
61: 11(int) IAdd 59 60
62: 11(int) CompositeExtract 54 3
62: 11(int) CompositeExtract 56 3
63: 11(int) IAdd 61 62
64: 27(ivec4) CompositeConstruct 63 63 63 63
Store 29(i5) 64

View File

@ -5178,19 +5178,25 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"flat in int gl_PrimitiveID;"
);
if (version >= 400) {
if (version >= 130) { // ARB_sample_shading
stageBuiltins[EShLangFragment].append(
"flat in int gl_SampleID;"
" in vec2 gl_SamplePosition;"
"flat in int gl_SampleMaskIn[];"
" out int gl_SampleMask[];"
);
if (spvVersion.spv == 0)
if (spvVersion.spv == 0) {
stageBuiltins[EShLangFragment].append(
"uniform int gl_NumSamples;"
);
);
}
}
if (version >= 400)
stageBuiltins[EShLangFragment].append(
"flat in int gl_SampleMaskIn[];"
);
if (version >= 430)
stageBuiltins[EShLangFragment].append(
"flat in int gl_Layer;"
@ -7422,18 +7428,29 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_FragStencilRefARB", EbvFragStencilRef, symbolTable);
}
if ((profile != EEsProfile && version >= 400) ||
if ((profile != EEsProfile && version >= 130) ||
(profile == EEsProfile && version >= 310)) {
BuiltInVariable("gl_SampleID", EbvSampleId, symbolTable);
BuiltInVariable("gl_SamplePosition", EbvSamplePosition, symbolTable);
BuiltInVariable("gl_SampleMaskIn", EbvSampleMask, symbolTable);
BuiltInVariable("gl_SampleMask", EbvSampleMask, symbolTable);
if (profile == EEsProfile && version < 320) {
symbolTable.setVariableExtensions("gl_SampleID", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_SamplePosition", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_SampleMaskIn", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_SampleMask", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_NumSamples", 1, &E_GL_OES_sample_variables);
BuiltInVariable("gl_SampleID", EbvSampleId, symbolTable);
BuiltInVariable("gl_SamplePosition", EbvSamplePosition, symbolTable);
BuiltInVariable("gl_SampleMask", EbvSampleMask, symbolTable);
if (profile != EEsProfile && version < 400) {
BuiltInVariable("gl_NumSamples", EbvSampleMask, symbolTable);
symbolTable.setVariableExtensions("gl_SampleMask", 1, &E_GL_ARB_sample_shading);
symbolTable.setVariableExtensions("gl_SampleID", 1, &E_GL_ARB_sample_shading);
symbolTable.setVariableExtensions("gl_SamplePosition", 1, &E_GL_ARB_sample_shading);
symbolTable.setVariableExtensions("gl_NumSamples", 1, &E_GL_ARB_sample_shading);
} else {
BuiltInVariable("gl_SampleMaskIn", EbvSampleMask, symbolTable);
if (profile == EEsProfile && version < 320) {
symbolTable.setVariableExtensions("gl_SampleID", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_SamplePosition", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_SampleMaskIn", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_SampleMask", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_NumSamples", 1, &E_GL_OES_sample_variables);
}
}
}

View File

@ -6035,6 +6035,10 @@ void TParseContext::fixOffset(const TSourceLoc& loc, TSymbol& symbol)
offset = qualifier.layoutOffset;
else
offset = atomicUintOffsets[qualifier.layoutBinding];
if (offset % 4 != 0)
error(loc, "atomic counters offset should align based on 4:", "offset", "%d", offset);
symbol.getWritableType().getQualifier().layoutOffset = offset;
// Check for overlap

View File

@ -1421,6 +1421,9 @@ int TScanContext::tokenizeIdentifier()
afterType = true;
if (parseContext.isEsProfile() && parseContext.version >= 310)
return keyword;
if (!parseContext.isEsProfile() && (parseContext.version > 140 ||
(parseContext.version == 140 && parseContext.extensionsTurnedOn(1, &E_GL_ARB_texture_multisample))))
return keyword;
return es30ReservedFromGLSL(150);
case SAMPLER2DMSARRAY:
@ -1430,6 +1433,9 @@ int TScanContext::tokenizeIdentifier()
if ((parseContext.isEsProfile() && parseContext.version >= 320) ||
parseContext.extensionsTurnedOn(1, &E_GL_OES_texture_storage_multisample_2d_array))
return keyword;
if (!parseContext.isEsProfile() && (parseContext.version > 140 ||
(parseContext.version == 140 && parseContext.extensionsTurnedOn(1, &E_GL_ARB_texture_multisample))))
return keyword;
return es30ReservedFromGLSL(150);
case SAMPLER1D:

View File

@ -172,6 +172,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_ARB_tessellation_shader] = EBhDisable;
extensionBehavior[E_GL_ARB_enhanced_layouts] = EBhDisable;
extensionBehavior[E_GL_ARB_texture_cube_map_array] = EBhDisable;
extensionBehavior[E_GL_ARB_texture_multisample] = EBhDisable;
extensionBehavior[E_GL_ARB_shader_texture_lod] = EBhDisable;
extensionBehavior[E_GL_ARB_explicit_attrib_location] = EBhDisable;
extensionBehavior[E_GL_ARB_explicit_uniform_location] = EBhDisable;
@ -193,6 +194,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_ARB_fragment_shader_interlock] = EBhDisable;
extensionBehavior[E_GL_ARB_shader_clock] = EBhDisable;
extensionBehavior[E_GL_ARB_uniform_buffer_object] = EBhDisable;
extensionBehavior[E_GL_ARB_sample_shading] = EBhDisable;
extensionBehavior[E_GL_KHR_shader_subgroup_basic] = EBhDisable;
extensionBehavior[E_GL_KHR_shader_subgroup_vote] = EBhDisable;
@ -380,6 +382,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_ARB_tessellation_shader 1\n"
"#define GL_ARB_enhanced_layouts 1\n"
"#define GL_ARB_texture_cube_map_array 1\n"
"#define GL_ARB_texture_multisample 1\n"
"#define GL_ARB_shader_texture_lod 1\n"
"#define GL_ARB_explicit_attrib_location 1\n"
"#define GL_ARB_explicit_uniform_location 1\n"
@ -395,6 +398,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_ARB_sparse_texture2 1\n"
"#define GL_ARB_sparse_texture_clamp 1\n"
"#define GL_ARB_shader_stencil_export 1\n"
"#define GL_ARB_sample_shading 1\n"
// "#define GL_ARB_cull_distance 1\n" // present for 4.5, but need extension control over block members
"#define GL_ARB_post_depth_coverage 1\n"
"#define GL_ARB_fragment_shader_interlock 1\n"

View File

@ -124,6 +124,7 @@ const char* const E_GL_ARB_compute_shader = "GL_ARB_compute_shader
const char* const E_GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader";
const char* const E_GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts";
const char* const E_GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
const char* const E_GL_ARB_texture_multisample = "GL_ARB_texture_multisample";
const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
const char* const E_GL_ARB_explicit_uniform_location = "GL_ARB_explicit_uniform_location";
@ -145,6 +146,7 @@ const char* const E_GL_ARB_shader_viewport_layer_array = "GL_ARB_shader_viewpor
const char* const E_GL_ARB_fragment_shader_interlock = "GL_ARB_fragment_shader_interlock";
const char* const E_GL_ARB_shader_clock = "GL_ARB_shader_clock";
const char* const E_GL_ARB_uniform_buffer_object = "GL_ARB_uniform_buffer_object";
const char* const E_GL_ARB_sample_shading = "GL_ARB_sample_shading";
const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic";
const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote";