Merge branch 'master' into ARB_uniform_buffer_object
This commit is contained in:
commit
930403e5b3
@ -7482,7 +7482,7 @@ spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::
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id = builder.createCompositeExtract(mulOp, typeId, 0);
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for (int i = 1; i < componentCount; ++i) {
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builder.setPrecision(id, precision);
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id = builder.createBinOp(spv::OpIAdd, typeId, id, builder.createCompositeExtract(operands[0], typeId, i));
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id = builder.createBinOp(spv::OpIAdd, typeId, id, builder.createCompositeExtract(mulOp, typeId, i));
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}
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} else {
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switch (consumedOperands) {
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|
@ -62,12 +62,14 @@ void bar2()
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b3 < b3; // ERROR
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uv3 > uv3; // ERROR
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uvec2(2, 3) >= uvec2(3,3); // ERROR
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int samples = gl_NumSamples; // ERROR
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int(bl4) <= int(bl4); // true
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int(bl4.x) > int(bl4.y); // false
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}
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_texture_rectangle : enable
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#extension GL_ARB_sample_shading : enable
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uniform sampler2D samp2D;
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uniform sampler2DShadow samp2DS;
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@ -83,6 +85,7 @@ void bar23()
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s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
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s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); // ERROR
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s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); // ERROR
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int samples = gl_NumSamples;
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}
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#extension GL_ARB_gpu_shader5 : enable
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@ -17,6 +17,7 @@ void main()
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#error GL_ES is not set
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#endif
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in struct S { float f; } s; // ERROR
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float patch = 3.1;
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@ -51,3 +52,9 @@ float fooi()
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{
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return i1 + i2;
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}
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uniform sampler2DMS aaa1; // ERROR
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#extension GL_ARB_texture_multisample : enable
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uniform sampler2DMS aaa2;
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@ -1,6 +1,7 @@
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#version 420 core
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layout(binding = 0) uniform atomic_uint counter;
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layout(binding = 0, offset = 9) uniform atomic_uint counter;
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uint func(atomic_uint c)
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{
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@ -41,7 +42,7 @@ uniform atomic_uint aNoBind; // ERROR, no binding
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layout(binding=0, offset=32) uniform atomic_uint aOffset;
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layout(binding=0, offset=4) uniform atomic_uint;
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layout(binding=0) uniform atomic_uint bar3; // offset is 4
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layout(binding=0) uniform atomic_uint ac[3]; // offset = 8
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layout(binding=0) uniform atomic_uint ac[2]; // offset = 8
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layout(binding=0) uniform atomic_uint ad; // offset = 20
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layout(offset=8) uniform atomic_uint bar4; // ERROR, no binding
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layout(binding = 0, offset = 12) uniform atomic_uint overlap; // ERROR, overlapping offsets
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@ -7,36 +7,38 @@ WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(.
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ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type ' temp 3-component vector of bool' and a right operand of type ' temp 3-component vector of bool' (or there is no acceptable conversion)
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ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type ' temp 3-component vector of uint' and a right operand of type ' temp 3-component vector of uint' (or there is no acceptable conversion)
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ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type ' const 2-component vector of uint' and a right operand of type ' const 2-component vector of uint' (or there is no acceptable conversion)
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ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found
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ERROR: 0:80: 'assign' : cannot convert from ' const float' to ' temp 4-component vector of float'
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ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
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ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
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ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
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WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
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ERROR: 0:120: 'line continuation' : not supported for this version or the enabled extensions
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ERROR: 0:126: 'uniform block' : not supported for this version or the enabled extensions
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ERROR: 0:140: 'length' : does not operate on this type: temp bool
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ERROR: 0:140: 'boolb' : can't use function syntax on variable
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ERROR: 0:141: 'length' : does not operate on this type: temp float
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ERROR: 0:141: '' : function call, method, or subroutine call expected
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ERROR: 0:141: '' : no matching overloaded function found
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ERROR: 0:142: 'length' : incomplete method syntax
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ERROR: 0:143: 'length' : method does not accept any arguments
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ERROR: 0:146: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved
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ERROR: 0:151: 'int' : must be qualified as flat in
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ERROR: 0:151: 'redeclaration' : cannot change the type of gl_FogFragCoord
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ERROR: 0:153: 'early_fragment_tests' : not supported for this version or the enabled extensions
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ERROR: 0:154: 'image load store' : not supported for this version or the enabled extensions
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ERROR: 0:154: 'iimage2D' : Reserved word.
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ERROR: 0:169: 'early_fragment_tests' : can only apply to 'in'
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ERROR: 0:173: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 29 compilation errors. No code generated.
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ERROR: 0:65: 'gl_NumSamples' : required extension not requested: GL_ARB_sample_shading
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ERROR: 0:82: 'textureGatherOffset' : no matching overloaded function found
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ERROR: 0:82: 'assign' : cannot convert from ' const float' to ' temp 4-component vector of float'
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ERROR: 0:83: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
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ERROR: 0:86: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
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ERROR: 0:87: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
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WARNING: 0:91: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
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ERROR: 0:123: 'line continuation' : not supported for this version or the enabled extensions
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ERROR: 0:129: 'uniform block' : not supported for this version or the enabled extensions
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ERROR: 0:143: 'length' : does not operate on this type: temp bool
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ERROR: 0:143: 'boolb' : can't use function syntax on variable
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ERROR: 0:144: 'length' : does not operate on this type: temp float
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ERROR: 0:144: '' : function call, method, or subroutine call expected
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ERROR: 0:144: '' : no matching overloaded function found
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ERROR: 0:145: 'length' : incomplete method syntax
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ERROR: 0:146: 'length' : method does not accept any arguments
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ERROR: 0:149: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved
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ERROR: 0:154: 'int' : must be qualified as flat in
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ERROR: 0:154: 'redeclaration' : cannot change the type of gl_FogFragCoord
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ERROR: 0:156: 'early_fragment_tests' : not supported for this version or the enabled extensions
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ERROR: 0:157: 'image load store' : not supported for this version or the enabled extensions
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ERROR: 0:157: 'iimage2D' : Reserved word.
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ERROR: 0:172: 'early_fragment_tests' : can only apply to 'in'
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ERROR: 0:176: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 30 compilation errors. No code generated.
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Shader version: 130
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_explicit_uniform_location
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Requested GL_ARB_gpu_shader5
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Requested GL_ARB_sample_shading
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Requested GL_ARB_separate_shader_objects
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Requested GL_ARB_shader_image_load_store
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Requested GL_ARB_shading_language_420pack
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@ -122,259 +124,267 @@ ERROR: node is still EOpNull!
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0:63 false (const bool)
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0:64 Constant:
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0:64 false (const bool)
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0:65 Constant:
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0:65 true (const bool)
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0:65 Sequence
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0:65 move second child to first child ( temp int)
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0:65 'samples' ( temp int)
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0:65 'gl_NumSamples' ( uniform int SampleMaskIn)
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0:66 Constant:
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0:66 false (const bool)
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||||
0:77 Function Definition: bar23( ( global void)
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0:77 Function Parameters:
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0:66 true (const bool)
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0:67 Constant:
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||||
0:67 false (const bool)
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||||
0:79 Function Definition: bar23( ( global void)
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0:79 Function Parameters:
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0:? Sequence
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0:80 's' ( temp 4-component vector of float)
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0:81 move second child to first child ( temp 4-component vector of float)
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0:81 's' ( temp 4-component vector of float)
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0:81 textureGatherOffset ( global 4-component vector of float)
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0:81 'samp2DR' ( uniform sampler2DRect)
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0:81 Constant:
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0:81 0.300000
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0:81 0.300000
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0:81 Constant:
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0:81 1 (const int)
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||||
0:81 1 (const int)
|
||||
0:82 move second child to first child ( temp 4-component vector of float)
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0:82 's' ( temp 4-component vector of float)
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0:82 textureGatherOffset ( global 4-component vector of float)
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0:82 'samp2D' ( uniform sampler2D)
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0:82 Constant:
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||||
0:82 0.300000
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||||
0:82 0.300000
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||||
0:82 Constant:
|
||||
0:82 1 (const int)
|
||||
0:82 1 (const int)
|
||||
0:82 's' ( temp 4-component vector of float)
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||||
0:83 move second child to first child ( temp 4-component vector of float)
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||||
0:83 's' ( temp 4-component vector of float)
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0:83 textureGatherOffset ( global 4-component vector of float)
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0:83 'samp2DA' ( uniform sampler2DArray)
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0:83 'samp2DR' ( uniform sampler2DRect)
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0:83 Constant:
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0:83 0.300000
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||||
0:83 0.300000
|
||||
0:83 0.300000
|
||||
0:83 Constant:
|
||||
0:83 1 (const int)
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||||
0:83 1 (const int)
|
||||
0:84 move second child to first child ( temp 4-component vector of float)
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0:84 's' ( temp 4-component vector of float)
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0:84 textureGatherOffset ( global 4-component vector of float)
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0:84 'samp2DS' ( uniform sampler2DShadow)
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||||
0:84 'samp2D' ( uniform sampler2D)
|
||||
0:84 Constant:
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||||
0:84 0.300000
|
||||
0:84 0.300000
|
||||
0:84 Constant:
|
||||
0:84 1.300000
|
||||
0:84 Constant:
|
||||
0:84 1 (const int)
|
||||
0:84 1 (const int)
|
||||
0:85 move second child to first child ( temp 4-component vector of float)
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0:85 's' ( temp 4-component vector of float)
|
||||
0:85 textureGatherOffset ( global 4-component vector of float)
|
||||
0:85 'samp2D' ( uniform sampler2D)
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0:85 'samp2DA' ( uniform sampler2DArray)
|
||||
0:85 Constant:
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||||
0:85 0.300000
|
||||
0:85 0.300000
|
||||
0:85 0.300000
|
||||
0:85 Constant:
|
||||
0:85 1 (const int)
|
||||
0:85 1 (const int)
|
||||
0:85 Constant:
|
||||
0:85 2 (const int)
|
||||
0:90 Function Definition: bar234( ( global void)
|
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0:90 Function Parameters:
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0:86 move second child to first child ( temp 4-component vector of float)
|
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0:86 's' ( temp 4-component vector of float)
|
||||
0:86 textureGatherOffset ( global 4-component vector of float)
|
||||
0:86 'samp2DS' ( uniform sampler2DShadow)
|
||||
0:86 Constant:
|
||||
0:86 0.300000
|
||||
0:86 0.300000
|
||||
0:86 Constant:
|
||||
0:86 1.300000
|
||||
0:86 Constant:
|
||||
0:86 1 (const int)
|
||||
0:86 1 (const int)
|
||||
0:87 move second child to first child ( temp 4-component vector of float)
|
||||
0:87 's' ( temp 4-component vector of float)
|
||||
0:87 textureGatherOffset ( global 4-component vector of float)
|
||||
0:87 'samp2D' ( uniform sampler2D)
|
||||
0:87 Constant:
|
||||
0:87 0.300000
|
||||
0:87 0.300000
|
||||
0:87 Constant:
|
||||
0:87 1 (const int)
|
||||
0:87 1 (const int)
|
||||
0:87 Constant:
|
||||
0:87 2 (const int)
|
||||
0:88 Sequence
|
||||
0:88 move second child to first child ( temp int)
|
||||
0:88 'samples' ( temp int)
|
||||
0:88 'gl_NumSamples' ( uniform int SampleMaskIn)
|
||||
0:93 Function Definition: bar234( ( global void)
|
||||
0:93 Function Parameters:
|
||||
0:? Sequence
|
||||
0:93 move second child to first child ( temp 4-component vector of float)
|
||||
0:93 's' ( temp 4-component vector of float)
|
||||
0:93 textureGatherOffset ( global 4-component vector of float)
|
||||
0:93 'samp2D' ( uniform sampler2D)
|
||||
0:93 Constant:
|
||||
0:93 0.300000
|
||||
0:93 0.300000
|
||||
0:93 Constant:
|
||||
0:93 1 (const int)
|
||||
0:93 1 (const int)
|
||||
0:94 move second child to first child ( temp 4-component vector of float)
|
||||
0:94 's' ( temp 4-component vector of float)
|
||||
0:94 textureGatherOffset ( global 4-component vector of float)
|
||||
0:94 'samp2DA' ( uniform sampler2DArray)
|
||||
0:94 Constant:
|
||||
0:94 0.300000
|
||||
0:94 0.300000
|
||||
0:94 0.300000
|
||||
0:94 Constant:
|
||||
0:94 1 (const int)
|
||||
0:94 1 (const int)
|
||||
0:95 move second child to first child ( temp 4-component vector of float)
|
||||
0:95 's' ( temp 4-component vector of float)
|
||||
0:95 textureGatherOffset ( global 4-component vector of float)
|
||||
0:95 'samp2DR' ( uniform sampler2DRect)
|
||||
0:95 Constant:
|
||||
0:95 0.300000
|
||||
0:95 0.300000
|
||||
0:95 Constant:
|
||||
0:95 1 (const int)
|
||||
0:95 1 (const int)
|
||||
0:96 move second child to first child ( temp 4-component vector of float)
|
||||
0:96 's' ( temp 4-component vector of float)
|
||||
0:96 textureGatherOffset ( global 4-component vector of float)
|
||||
0:96 'samp2DS' ( uniform sampler2DShadow)
|
||||
0:96 'samp2D' ( uniform sampler2D)
|
||||
0:96 Constant:
|
||||
0:96 0.300000
|
||||
0:96 0.300000
|
||||
0:96 Constant:
|
||||
0:96 1.300000
|
||||
0:96 Constant:
|
||||
0:96 1 (const int)
|
||||
0:96 1 (const int)
|
||||
0:97 move second child to first child ( temp 4-component vector of float)
|
||||
0:97 's' ( temp 4-component vector of float)
|
||||
0:97 textureGatherOffset ( global 4-component vector of float)
|
||||
0:97 'samp2D' ( uniform sampler2D)
|
||||
0:97 'samp2DA' ( uniform sampler2DArray)
|
||||
0:97 Constant:
|
||||
0:97 0.300000
|
||||
0:97 0.300000
|
||||
0:97 0.300000
|
||||
0:97 Constant:
|
||||
0:97 1 (const int)
|
||||
0:97 1 (const int)
|
||||
0:97 Constant:
|
||||
0:97 2 (const int)
|
||||
0:107 Function Definition: bar235( ( global void)
|
||||
0:107 Function Parameters:
|
||||
0:109 Sequence
|
||||
0:109 Sequence
|
||||
0:109 move second child to first child ( temp 3-component vector of int)
|
||||
0:109 'a' ( temp 3-component vector of int)
|
||||
0:109 textureSize ( global 3-component vector of int)
|
||||
0:109 'Sca' ( uniform samplerCubeArray)
|
||||
0:109 Constant:
|
||||
0:109 3 (const int)
|
||||
0:110 Sequence
|
||||
0:110 move second child to first child ( temp 4-component vector of float)
|
||||
0:110 'b' ( temp 4-component vector of float)
|
||||
0:110 texture ( global 4-component vector of float)
|
||||
0:110 'Sca' ( uniform samplerCubeArray)
|
||||
0:110 'i' ( smooth in 4-component vector of float)
|
||||
0:111 Sequence
|
||||
0:111 move second child to first child ( temp 4-component vector of int)
|
||||
0:111 'c' ( temp 4-component vector of int)
|
||||
0:111 texture ( global 4-component vector of int)
|
||||
0:111 'Isca' ( uniform isamplerCubeArray)
|
||||
0:111 'i' ( smooth in 4-component vector of float)
|
||||
0:111 Constant:
|
||||
0:111 0.700000
|
||||
0:98 move second child to first child ( temp 4-component vector of float)
|
||||
0:98 's' ( temp 4-component vector of float)
|
||||
0:98 textureGatherOffset ( global 4-component vector of float)
|
||||
0:98 'samp2DR' ( uniform sampler2DRect)
|
||||
0:98 Constant:
|
||||
0:98 0.300000
|
||||
0:98 0.300000
|
||||
0:98 Constant:
|
||||
0:98 1 (const int)
|
||||
0:98 1 (const int)
|
||||
0:99 move second child to first child ( temp 4-component vector of float)
|
||||
0:99 's' ( temp 4-component vector of float)
|
||||
0:99 textureGatherOffset ( global 4-component vector of float)
|
||||
0:99 'samp2DS' ( uniform sampler2DShadow)
|
||||
0:99 Constant:
|
||||
0:99 0.300000
|
||||
0:99 0.300000
|
||||
0:99 Constant:
|
||||
0:99 1.300000
|
||||
0:99 Constant:
|
||||
0:99 1 (const int)
|
||||
0:99 1 (const int)
|
||||
0:100 move second child to first child ( temp 4-component vector of float)
|
||||
0:100 's' ( temp 4-component vector of float)
|
||||
0:100 textureGatherOffset ( global 4-component vector of float)
|
||||
0:100 'samp2D' ( uniform sampler2D)
|
||||
0:100 Constant:
|
||||
0:100 0.300000
|
||||
0:100 0.300000
|
||||
0:100 Constant:
|
||||
0:100 1 (const int)
|
||||
0:100 1 (const int)
|
||||
0:100 Constant:
|
||||
0:100 2 (const int)
|
||||
0:110 Function Definition: bar235( ( global void)
|
||||
0:110 Function Parameters:
|
||||
0:112 Sequence
|
||||
0:112 Sequence
|
||||
0:112 move second child to first child ( temp 4-component vector of uint)
|
||||
0:112 'd' ( temp 4-component vector of uint)
|
||||
0:112 texture ( global 4-component vector of uint)
|
||||
0:112 'Usca' ( uniform usamplerCubeArray)
|
||||
0:112 'i' ( smooth in 4-component vector of float)
|
||||
0:114 move second child to first child ( temp 4-component vector of float)
|
||||
0:114 'b' ( temp 4-component vector of float)
|
||||
0:114 textureLod ( global 4-component vector of float)
|
||||
0:114 'Sca' ( uniform samplerCubeArray)
|
||||
0:114 'i' ( smooth in 4-component vector of float)
|
||||
0:114 Constant:
|
||||
0:114 1.700000
|
||||
0:115 move second child to first child ( temp 3-component vector of int)
|
||||
0:115 'a' ( temp 3-component vector of int)
|
||||
0:115 textureSize ( global 3-component vector of int)
|
||||
0:115 'Scas' ( uniform samplerCubeArrayShadow)
|
||||
0:115 direct index ( temp int)
|
||||
0:115 'a' ( temp 3-component vector of int)
|
||||
0:115 Constant:
|
||||
0:115 0 (const int)
|
||||
0:116 Sequence
|
||||
0:116 move second child to first child ( temp float)
|
||||
0:116 'f' ( temp float)
|
||||
0:116 texture ( global float)
|
||||
0:116 'Scas' ( uniform samplerCubeArrayShadow)
|
||||
0:116 'i' ( smooth in 4-component vector of float)
|
||||
0:116 direct index ( temp float)
|
||||
0:116 'b' ( temp 4-component vector of float)
|
||||
0:116 Constant:
|
||||
0:116 1 (const int)
|
||||
0:117 move second child to first child ( temp 4-component vector of int)
|
||||
0:117 'c' ( temp 4-component vector of int)
|
||||
0:117 textureGrad ( global 4-component vector of int)
|
||||
0:117 'Isca' ( uniform isamplerCubeArray)
|
||||
0:112 move second child to first child ( temp 3-component vector of int)
|
||||
0:112 'a' ( temp 3-component vector of int)
|
||||
0:112 textureSize ( global 3-component vector of int)
|
||||
0:112 'Sca' ( uniform samplerCubeArray)
|
||||
0:112 Constant:
|
||||
0:112 3 (const int)
|
||||
0:113 Sequence
|
||||
0:113 move second child to first child ( temp 4-component vector of float)
|
||||
0:113 'b' ( temp 4-component vector of float)
|
||||
0:113 texture ( global 4-component vector of float)
|
||||
0:113 'Sca' ( uniform samplerCubeArray)
|
||||
0:113 'i' ( smooth in 4-component vector of float)
|
||||
0:114 Sequence
|
||||
0:114 move second child to first child ( temp 4-component vector of int)
|
||||
0:114 'c' ( temp 4-component vector of int)
|
||||
0:114 texture ( global 4-component vector of int)
|
||||
0:114 'Isca' ( uniform isamplerCubeArray)
|
||||
0:114 'i' ( smooth in 4-component vector of float)
|
||||
0:114 Constant:
|
||||
0:114 0.700000
|
||||
0:115 Sequence
|
||||
0:115 move second child to first child ( temp 4-component vector of uint)
|
||||
0:115 'd' ( temp 4-component vector of uint)
|
||||
0:115 texture ( global 4-component vector of uint)
|
||||
0:115 'Usca' ( uniform usamplerCubeArray)
|
||||
0:115 'i' ( smooth in 4-component vector of float)
|
||||
0:117 move second child to first child ( temp 4-component vector of float)
|
||||
0:117 'b' ( temp 4-component vector of float)
|
||||
0:117 textureLod ( global 4-component vector of float)
|
||||
0:117 'Sca' ( uniform samplerCubeArray)
|
||||
0:117 'i' ( smooth in 4-component vector of float)
|
||||
0:117 Constant:
|
||||
0:117 0.100000
|
||||
0:117 0.100000
|
||||
0:117 0.100000
|
||||
0:117 Constant:
|
||||
0:117 0.200000
|
||||
0:117 0.200000
|
||||
0:117 0.200000
|
||||
0:129 Function Definition: bar23444( ( global void)
|
||||
0:129 Function Parameters:
|
||||
0:117 1.700000
|
||||
0:118 move second child to first child ( temp 3-component vector of int)
|
||||
0:118 'a' ( temp 3-component vector of int)
|
||||
0:118 textureSize ( global 3-component vector of int)
|
||||
0:118 'Scas' ( uniform samplerCubeArrayShadow)
|
||||
0:118 direct index ( temp int)
|
||||
0:118 'a' ( temp 3-component vector of int)
|
||||
0:118 Constant:
|
||||
0:118 0 (const int)
|
||||
0:119 Sequence
|
||||
0:119 move second child to first child ( temp float)
|
||||
0:119 'f' ( temp float)
|
||||
0:119 texture ( global float)
|
||||
0:119 'Scas' ( uniform samplerCubeArrayShadow)
|
||||
0:119 'i' ( smooth in 4-component vector of float)
|
||||
0:119 direct index ( temp float)
|
||||
0:119 'b' ( temp 4-component vector of float)
|
||||
0:119 Constant:
|
||||
0:119 1 (const int)
|
||||
0:120 move second child to first child ( temp 4-component vector of int)
|
||||
0:120 'c' ( temp 4-component vector of int)
|
||||
0:120 textureGrad ( global 4-component vector of int)
|
||||
0:120 'Isca' ( uniform isamplerCubeArray)
|
||||
0:120 'i' ( smooth in 4-component vector of float)
|
||||
0:120 Constant:
|
||||
0:120 0.100000
|
||||
0:120 0.100000
|
||||
0:120 0.100000
|
||||
0:120 Constant:
|
||||
0:120 0.200000
|
||||
0:120 0.200000
|
||||
0:120 0.200000
|
||||
0:132 Function Definition: bar23444( ( global void)
|
||||
0:132 Function Parameters:
|
||||
0:? Sequence
|
||||
0:132 Sequence
|
||||
0:132 move second child to first child ( temp float)
|
||||
0:132 'a1' ( temp float)
|
||||
0:132 direct index ( temp float)
|
||||
0:132 direct index ( temp 3-component vector of float)
|
||||
0:132 'm43' ( temp 4X3 matrix of float)
|
||||
0:132 Constant:
|
||||
0:132 3 (const int)
|
||||
0:132 Constant:
|
||||
0:132 1 (const int)
|
||||
0:134 Sequence
|
||||
0:134 move second child to first child ( temp int)
|
||||
0:134 'a2' ( temp int)
|
||||
0:134 Constant:
|
||||
0:134 4 (const int)
|
||||
0:135 add second child into first child ( temp int)
|
||||
0:135 'a2' ( temp int)
|
||||
0:135 Constant:
|
||||
0:135 3 (const int)
|
||||
0:136 add second child into first child ( temp int)
|
||||
0:136 'a2' ( temp int)
|
||||
0:136 Constant:
|
||||
0:136 3 (const int)
|
||||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp float)
|
||||
0:135 'a1' ( temp float)
|
||||
0:135 direct index ( temp float)
|
||||
0:135 direct index ( temp 3-component vector of float)
|
||||
0:135 'm43' ( temp 4X3 matrix of float)
|
||||
0:135 Constant:
|
||||
0:135 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 1 (const int)
|
||||
0:137 Sequence
|
||||
0:137 move second child to first child ( temp float)
|
||||
0:137 'b' ( const (read only) float)
|
||||
0:137 component-wise multiply ( temp float)
|
||||
0:137 Constant:
|
||||
0:137 2.000000
|
||||
0:137 'a1' ( temp float)
|
||||
0:138 move second child to first child ( temp float)
|
||||
0:138 direct index ( temp float)
|
||||
0:138 'a' ( global 3-component vector of float)
|
||||
0:138 Constant:
|
||||
0:138 0 (const int)
|
||||
0:137 move second child to first child ( temp int)
|
||||
0:137 'a2' ( temp int)
|
||||
0:137 Constant:
|
||||
0:137 4 (const int)
|
||||
0:138 add second child into first child ( temp int)
|
||||
0:138 'a2' ( temp int)
|
||||
0:138 Constant:
|
||||
0:138 -1.000000
|
||||
0:140 Constant:
|
||||
0:140 0.000000
|
||||
0:141 Constant:
|
||||
0:141 0.000000
|
||||
0:138 3 (const int)
|
||||
0:139 add second child into first child ( temp int)
|
||||
0:139 'a2' ( temp int)
|
||||
0:139 Constant:
|
||||
0:139 3 (const int)
|
||||
0:140 Sequence
|
||||
0:140 move second child to first child ( temp float)
|
||||
0:140 'b' ( const (read only) float)
|
||||
0:140 component-wise multiply ( temp float)
|
||||
0:140 Constant:
|
||||
0:140 2.000000
|
||||
0:140 'a1' ( temp float)
|
||||
0:141 move second child to first child ( temp float)
|
||||
0:141 direct index ( temp float)
|
||||
0:141 'a' ( global 3-component vector of float)
|
||||
0:141 Constant:
|
||||
0:141 0 (const int)
|
||||
0:141 Constant:
|
||||
0:141 -1.000000
|
||||
0:143 Constant:
|
||||
0:143 1 (const int)
|
||||
0:162 Function Definition: qux2( ( global void)
|
||||
0:162 Function Parameters:
|
||||
0:143 0.000000
|
||||
0:144 Constant:
|
||||
0:144 0.000000
|
||||
0:146 Constant:
|
||||
0:146 1 (const int)
|
||||
0:165 Function Definition: qux2( ( global void)
|
||||
0:165 Function Parameters:
|
||||
0:? Sequence
|
||||
0:165 imageAtomicCompSwap ( global int)
|
||||
0:165 'iimg2D' (layout( r32i) uniform iimage2D)
|
||||
0:165 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:165 'i' ( temp int)
|
||||
0:165 'i' ( temp int)
|
||||
0:165 'i' ( temp int)
|
||||
0:165 'i' ( temp int)
|
||||
0:166 Sequence
|
||||
0:166 move second child to first child ( temp 4-component vector of int)
|
||||
0:166 'pos' ( temp 4-component vector of int)
|
||||
0:166 imageLoad ( global 4-component vector of int)
|
||||
0:166 'iimg2D' (layout( r32i) uniform iimage2D)
|
||||
0:166 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:166 'i' ( temp int)
|
||||
0:166 'i' ( temp int)
|
||||
0:168 imageAtomicCompSwap ( global int)
|
||||
0:168 'iimg2D' (layout( r32i) uniform iimage2D)
|
||||
0:168 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:168 'i' ( temp int)
|
||||
0:168 'i' ( temp int)
|
||||
0:168 'i' ( temp int)
|
||||
0:168 'i' ( temp int)
|
||||
0:169 Sequence
|
||||
0:169 move second child to first child ( temp 4-component vector of int)
|
||||
0:169 'pos' ( temp 4-component vector of int)
|
||||
0:169 imageLoad ( global 4-component vector of int)
|
||||
0:169 'iimg2D' (layout( r32i) uniform iimage2D)
|
||||
0:169 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:169 'i' ( temp int)
|
||||
0:169 'i' ( temp int)
|
||||
0:? Linker Objects
|
||||
0:? 'a' ( global 3-component vector of float)
|
||||
0:? 'b' ( global float)
|
||||
@ -416,6 +426,7 @@ Shader version: 130
|
||||
Requested GL_ARB_explicit_attrib_location
|
||||
Requested GL_ARB_explicit_uniform_location
|
||||
Requested GL_ARB_gpu_shader5
|
||||
Requested GL_ARB_sample_shading
|
||||
Requested GL_ARB_separate_shader_objects
|
||||
Requested GL_ARB_shader_image_load_store
|
||||
Requested GL_ARB_shading_language_420pack
|
||||
|
@ -1,14 +1,15 @@
|
||||
140.frag
|
||||
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
|
||||
ERROR: 0:17: '#error' : GL_ES is not set
|
||||
ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions
|
||||
ERROR: 0:24: 'location' : not supported for this version or the enabled extensions
|
||||
ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions
|
||||
ERROR: 0:26: 'location' : not supported for this version or the enabled extensions
|
||||
ERROR: 0:26: 'location qualifier on output' : not supported for this version or the enabled extensions
|
||||
ERROR: 0:40: 'assign' : l-value required "v" (can't modify shader input)
|
||||
ERROR: 0:40: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
|
||||
ERROR: 8 compilation errors. No code generated.
|
||||
ERROR: 0:21: 'fragment-shader struct input' : not supported for this version or the enabled extensions
|
||||
ERROR: 0:25: 'location' : not supported for this version or the enabled extensions
|
||||
ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions
|
||||
ERROR: 0:27: 'location' : not supported for this version or the enabled extensions
|
||||
ERROR: 0:27: 'location qualifier on output' : not supported for this version or the enabled extensions
|
||||
ERROR: 0:41: 'assign' : l-value required "v" (can't modify shader input)
|
||||
ERROR: 0:41: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
|
||||
ERROR: 0:56: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
|
||||
ERROR: 9 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 140
|
||||
@ -25,80 +26,80 @@ ERROR: node is still EOpNull!
|
||||
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
|
||||
0:12 Constant:
|
||||
0:12 2 (const int)
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp float)
|
||||
0:22 'patch' ( global float)
|
||||
0:22 Constant:
|
||||
0:22 3.100000
|
||||
0:38 Function Definition: foo( ( global void)
|
||||
0:38 Function Parameters:
|
||||
0:40 Sequence
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 2-component vector of float)
|
||||
0:40 'r1' ( temp 2-component vector of float)
|
||||
0:40 modf ( global 2-component vector of float)
|
||||
0:40 vector swizzle ( temp 2-component vector of float)
|
||||
0:40 'v' ( smooth in 4-component vector of float)
|
||||
0:40 Sequence
|
||||
0:40 Constant:
|
||||
0:40 0 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 vector swizzle ( temp 2-component vector of float)
|
||||
0:40 'v' ( smooth in 4-component vector of float)
|
||||
0:40 Sequence
|
||||
0:40 Constant:
|
||||
0:40 2 (const int)
|
||||
0:40 Constant:
|
||||
0:40 3 (const int)
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp float)
|
||||
0:23 'patch' ( global float)
|
||||
0:23 Constant:
|
||||
0:23 3.100000
|
||||
0:39 Function Definition: foo( ( global void)
|
||||
0:39 Function Parameters:
|
||||
0:41 Sequence
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 2-component vector of float)
|
||||
0:41 'r2' ( temp 2-component vector of float)
|
||||
0:41 'r1' ( temp 2-component vector of float)
|
||||
0:41 modf ( global 2-component vector of float)
|
||||
0:41 vector swizzle ( temp 2-component vector of float)
|
||||
0:41 'o' ( out 4-component vector of float)
|
||||
0:41 'v' ( smooth in 4-component vector of float)
|
||||
0:41 Sequence
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 vector swizzle ( temp 2-component vector of float)
|
||||
0:41 'o' ( out 4-component vector of float)
|
||||
0:41 'v' ( smooth in 4-component vector of float)
|
||||
0:41 Sequence
|
||||
0:41 Constant:
|
||||
0:41 2 (const int)
|
||||
0:41 Constant:
|
||||
0:41 3 (const int)
|
||||
0:42 move second child to first child ( temp float)
|
||||
0:42 direct index ( temp float)
|
||||
0:42 'o' ( out 4-component vector of float)
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:42 Function Call: fooi( ( global float)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'i1' ( global float)
|
||||
0:47 Test condition and select ( temp float)
|
||||
0:47 Condition
|
||||
0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
|
||||
0:47 true case
|
||||
0:47 Constant:
|
||||
0:47 -2.000000
|
||||
0:47 false case
|
||||
0:47 Constant:
|
||||
0:47 2.000000
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 2-component vector of float)
|
||||
0:42 'r2' ( temp 2-component vector of float)
|
||||
0:42 modf ( global 2-component vector of float)
|
||||
0:42 vector swizzle ( temp 2-component vector of float)
|
||||
0:42 'o' ( out 4-component vector of float)
|
||||
0:42 Sequence
|
||||
0:42 Constant:
|
||||
0:42 0 (const int)
|
||||
0:42 Constant:
|
||||
0:42 1 (const int)
|
||||
0:42 vector swizzle ( temp 2-component vector of float)
|
||||
0:42 'o' ( out 4-component vector of float)
|
||||
0:42 Sequence
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:42 Constant:
|
||||
0:42 3 (const int)
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 direct index ( temp float)
|
||||
0:43 'o' ( out 4-component vector of float)
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:43 Function Call: fooi( ( global float)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'i2' ( global float)
|
||||
0:48 Constant:
|
||||
0:48 102.000000
|
||||
0:50 Function Definition: fooi( ( global float)
|
||||
0:50 Function Parameters:
|
||||
0:52 Sequence
|
||||
0:52 Branch: Return with expression
|
||||
0:52 add ( temp float)
|
||||
0:52 'i1' ( global float)
|
||||
0:52 'i2' ( global float)
|
||||
0:48 'i1' ( global float)
|
||||
0:48 Test condition and select ( temp float)
|
||||
0:48 Condition
|
||||
0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
|
||||
0:48 true case
|
||||
0:48 Constant:
|
||||
0:48 -2.000000
|
||||
0:48 false case
|
||||
0:48 Constant:
|
||||
0:48 2.000000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'i2' ( global float)
|
||||
0:49 Constant:
|
||||
0:49 102.000000
|
||||
0:51 Function Definition: fooi( ( global float)
|
||||
0:51 Function Parameters:
|
||||
0:53 Sequence
|
||||
0:53 Branch: Return with expression
|
||||
0:53 add ( temp float)
|
||||
0:53 'i1' ( global float)
|
||||
0:53 'i2' ( global float)
|
||||
0:? Linker Objects
|
||||
0:? 'v' ( smooth in 4-component vector of float)
|
||||
0:? 'i' ( smooth in 4-component vector of float)
|
||||
@ -131,28 +132,28 @@ ERROR: node is still EOpNull!
|
||||
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
|
||||
0:12 Constant:
|
||||
0:12 2 (const int)
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp float)
|
||||
0:22 'patch' ( global float)
|
||||
0:22 Constant:
|
||||
0:22 3.100000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'i1' ( global float)
|
||||
0:47 Test condition and select ( temp float)
|
||||
0:47 Condition
|
||||
0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
|
||||
0:47 true case
|
||||
0:47 Constant:
|
||||
0:47 -2.000000
|
||||
0:47 false case
|
||||
0:47 Constant:
|
||||
0:47 2.000000
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp float)
|
||||
0:23 'patch' ( global float)
|
||||
0:23 Constant:
|
||||
0:23 3.100000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'i2' ( global float)
|
||||
0:48 Constant:
|
||||
0:48 102.000000
|
||||
0:48 'i1' ( global float)
|
||||
0:48 Test condition and select ( temp float)
|
||||
0:48 Condition
|
||||
0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
|
||||
0:48 true case
|
||||
0:48 Constant:
|
||||
0:48 -2.000000
|
||||
0:48 false case
|
||||
0:48 Constant:
|
||||
0:48 2.000000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'i2' ( global float)
|
||||
0:49 Constant:
|
||||
0:49 102.000000
|
||||
0:? Linker Objects
|
||||
0:? 'v' ( smooth in 4-component vector of float)
|
||||
0:? 'i' ( smooth in 4-component vector of float)
|
||||
|
@ -1,64 +1,65 @@
|
||||
atomic_uint.frag
|
||||
ERROR: 0:10: 'atomic_uint' : samplers and atomic_uints cannot be output parameters
|
||||
ERROR: 0:12: 'return' : type does not match, or is not convertible to, the function's return type
|
||||
ERROR: 0:18: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: non_uniform_counter
|
||||
ERROR: 0:23: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
|
||||
ERROR: 0:28: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( binding=0 offset=0) uniform atomic_uint' and a right operand of type 'layout( binding=0 offset=0) uniform atomic_uint' (or there is no acceptable conversion)
|
||||
ERROR: 0:29: '-' : wrong operand type no operation '-' exists that takes an operand of type layout( binding=0 offset=0) uniform atomic_uint (or there is no acceptable conversion)
|
||||
ERROR: 0:31: '[]' : scalar integer expression required
|
||||
ERROR: 0:34: 'assign' : l-value required "counter" (can't modify a uniform)
|
||||
ERROR: 0:34: 'assign' : cannot convert from ' const int' to 'layout( binding=0 offset=0) uniform atomic_uint'
|
||||
ERROR: 0:37: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: acin
|
||||
ERROR: 0:38: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: acg
|
||||
ERROR: 0:47: 'offset' : atomic counters sharing the same offset: 12
|
||||
ERROR: 0:48: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
|
||||
ERROR: 13 compilation errors. No code generated.
|
||||
ERROR: 0:4: 'counter' : redefinition
|
||||
ERROR: 0:11: 'atomic_uint' : samplers and atomic_uints cannot be output parameters
|
||||
ERROR: 0:13: 'return' : type does not match, or is not convertible to, the function's return type
|
||||
ERROR: 0:19: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: non_uniform_counter
|
||||
ERROR: 0:24: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
|
||||
ERROR: 0:29: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( binding=0 offset=0) uniform atomic_uint' and a right operand of type 'layout( binding=0 offset=0) uniform atomic_uint' (or there is no acceptable conversion)
|
||||
ERROR: 0:30: '-' : wrong operand type no operation '-' exists that takes an operand of type layout( binding=0 offset=0) uniform atomic_uint (or there is no acceptable conversion)
|
||||
ERROR: 0:32: '[]' : scalar integer expression required
|
||||
ERROR: 0:35: 'assign' : l-value required "counter" (can't modify a uniform)
|
||||
ERROR: 0:35: 'assign' : cannot convert from ' const int' to 'layout( binding=0 offset=0) uniform atomic_uint'
|
||||
ERROR: 0:38: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: acin
|
||||
ERROR: 0:39: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: acg
|
||||
ERROR: 0:48: 'offset' : atomic counters sharing the same offset: 12
|
||||
ERROR: 0:49: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
|
||||
ERROR: 14 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 420
|
||||
ERROR: node is still EOpNull!
|
||||
0:5 Function Definition: func(au1; ( global uint)
|
||||
0:5 Function Parameters:
|
||||
0:5 'c' ( in atomic_uint)
|
||||
0:7 Sequence
|
||||
0:7 Branch: Return with expression
|
||||
0:7 AtomicCounterIncrement ( global uint)
|
||||
0:7 'c' ( in atomic_uint)
|
||||
0:10 Function Definition: func2(au1; ( global uint)
|
||||
0:10 Function Parameters:
|
||||
0:10 'c' ( out atomic_uint)
|
||||
0:12 Sequence
|
||||
0:12 Branch: Return with expression
|
||||
0:12 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:6 Function Definition: func(au1; ( global uint)
|
||||
0:6 Function Parameters:
|
||||
0:6 'c' ( in atomic_uint)
|
||||
0:8 Sequence
|
||||
0:8 Branch: Return with expression
|
||||
0:8 AtomicCounterIncrement ( global uint)
|
||||
0:8 'c' ( in atomic_uint)
|
||||
0:11 Function Definition: func2(au1; ( global uint)
|
||||
0:11 Function Parameters:
|
||||
0:11 'c' ( out atomic_uint)
|
||||
0:13 Sequence
|
||||
0:13 Branch: Return with expression
|
||||
0:13 AtomicCounter ( global uint)
|
||||
0:13 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:16 Function Definition: main( ( global void)
|
||||
0:16 Function Parameters:
|
||||
0:13 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:14 Branch: Return with expression
|
||||
0:14 AtomicCounter ( global uint)
|
||||
0:14 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:17 Function Definition: main( ( global void)
|
||||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child ( temp uint)
|
||||
0:19 'val' ( temp uint)
|
||||
0:19 AtomicCounter ( global uint)
|
||||
0:19 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:20 AtomicCounterDecrement ( global uint)
|
||||
0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:26 Function Definition: opac( ( global void)
|
||||
0:26 Function Parameters:
|
||||
0:28 Sequence
|
||||
0:28 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp uint)
|
||||
0:20 'val' ( temp uint)
|
||||
0:20 AtomicCounter ( global uint)
|
||||
0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:21 AtomicCounterDecrement ( global uint)
|
||||
0:21 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:27 Function Definition: opac( ( global void)
|
||||
0:27 Function Parameters:
|
||||
0:29 Sequence
|
||||
0:29 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:31 indirect index ( temp int)
|
||||
0:31 'a' ( temp 3-element array of int)
|
||||
0:31 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:32 direct index (layout( binding=1 offset=3) temp atomic_uint)
|
||||
0:32 'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
|
||||
0:32 Constant:
|
||||
0:32 2 (const int)
|
||||
0:33 indirect index (layout( binding=1 offset=3) temp atomic_uint)
|
||||
0:30 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:32 indirect index ( temp int)
|
||||
0:32 'a' ( temp 3-element array of int)
|
||||
0:32 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:33 direct index (layout( binding=1 offset=3) temp atomic_uint)
|
||||
0:33 'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
|
||||
0:33 'i' ( uniform int)
|
||||
0:34 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:33 Constant:
|
||||
0:33 2 (const int)
|
||||
0:34 indirect index (layout( binding=1 offset=3) temp atomic_uint)
|
||||
0:34 'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
|
||||
0:34 'i' ( uniform int)
|
||||
0:35 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:? Linker Objects
|
||||
0:? 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:? 'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
|
||||
@ -68,8 +69,8 @@ ERROR: node is still EOpNull!
|
||||
0:? 'aNoBind' ( uniform atomic_uint)
|
||||
0:? 'aOffset' (layout( binding=0 offset=32) uniform atomic_uint)
|
||||
0:? 'bar3' (layout( binding=0 offset=4) uniform atomic_uint)
|
||||
0:? 'ac' (layout( binding=0 offset=8) uniform 3-element array of atomic_uint)
|
||||
0:? 'ad' (layout( binding=0 offset=20) uniform atomic_uint)
|
||||
0:? 'ac' (layout( binding=0 offset=8) uniform 2-element array of atomic_uint)
|
||||
0:? 'ad' (layout( binding=0 offset=16) uniform atomic_uint)
|
||||
0:? 'bar4' (layout( offset=8) uniform atomic_uint)
|
||||
0:? 'overlap' (layout( binding=0 offset=12) uniform atomic_uint)
|
||||
0:? 'bigBind' (layout( binding=20) uniform atomic_uint)
|
||||
@ -80,16 +81,16 @@ Linked fragment stage:
|
||||
|
||||
Shader version: 420
|
||||
ERROR: node is still EOpNull!
|
||||
0:16 Function Definition: main( ( global void)
|
||||
0:16 Function Parameters:
|
||||
0:17 Function Definition: main( ( global void)
|
||||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child ( temp uint)
|
||||
0:19 'val' ( temp uint)
|
||||
0:19 AtomicCounter ( global uint)
|
||||
0:19 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:20 AtomicCounterDecrement ( global uint)
|
||||
0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp uint)
|
||||
0:20 'val' ( temp uint)
|
||||
0:20 AtomicCounter ( global uint)
|
||||
0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:21 AtomicCounterDecrement ( global uint)
|
||||
0:21 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:? Linker Objects
|
||||
0:? 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
|
||||
0:? 'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
|
||||
@ -99,8 +100,8 @@ ERROR: node is still EOpNull!
|
||||
0:? 'aNoBind' ( uniform atomic_uint)
|
||||
0:? 'aOffset' (layout( binding=0 offset=32) uniform atomic_uint)
|
||||
0:? 'bar3' (layout( binding=0 offset=4) uniform atomic_uint)
|
||||
0:? 'ac' (layout( binding=0 offset=8) uniform 3-element array of atomic_uint)
|
||||
0:? 'ad' (layout( binding=0 offset=20) uniform atomic_uint)
|
||||
0:? 'ac' (layout( binding=0 offset=8) uniform 2-element array of atomic_uint)
|
||||
0:? 'ad' (layout( binding=0 offset=16) uniform atomic_uint)
|
||||
0:? 'bar4' (layout( offset=8) uniform atomic_uint)
|
||||
0:? 'overlap' (layout( binding=0 offset=12) uniform atomic_uint)
|
||||
0:? 'bigBind' (layout( binding=20) uniform atomic_uint)
|
||||
|
@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
|
||||
39: 17(ivec2) Load 19(i3)
|
||||
40: 17(ivec2) IMul 38 39
|
||||
41: 11(int) CompositeExtract 40 0
|
||||
42: 11(int) CompositeExtract 38 1
|
||||
42: 11(int) CompositeExtract 40 1
|
||||
43: 11(int) IAdd 41 42
|
||||
44: 17(ivec2) CompositeConstruct 43 43
|
||||
Store 19(i3) 44
|
||||
@ -303,9 +303,9 @@ gl_FragCoord origin is upper left
|
||||
46: 22(ivec3) Load 24(i4)
|
||||
47: 22(ivec3) IMul 45 46
|
||||
48: 11(int) CompositeExtract 47 0
|
||||
49: 11(int) CompositeExtract 45 1
|
||||
49: 11(int) CompositeExtract 47 1
|
||||
50: 11(int) IAdd 48 49
|
||||
51: 11(int) CompositeExtract 45 2
|
||||
51: 11(int) CompositeExtract 47 2
|
||||
52: 11(int) IAdd 50 51
|
||||
53: 22(ivec3) CompositeConstruct 52 52 52
|
||||
Store 24(i4) 53
|
||||
@ -313,11 +313,11 @@ gl_FragCoord origin is upper left
|
||||
55: 27(ivec4) Load 29(i5)
|
||||
56: 27(ivec4) IMul 54 55
|
||||
57: 11(int) CompositeExtract 56 0
|
||||
58: 11(int) CompositeExtract 54 1
|
||||
58: 11(int) CompositeExtract 56 1
|
||||
59: 11(int) IAdd 57 58
|
||||
60: 11(int) CompositeExtract 54 2
|
||||
60: 11(int) CompositeExtract 56 2
|
||||
61: 11(int) IAdd 59 60
|
||||
62: 11(int) CompositeExtract 54 3
|
||||
62: 11(int) CompositeExtract 56 3
|
||||
63: 11(int) IAdd 61 62
|
||||
64: 27(ivec4) CompositeConstruct 63 63 63 63
|
||||
Store 29(i5) 64
|
||||
|
@ -5178,19 +5178,25 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
|
||||
"flat in int gl_PrimitiveID;"
|
||||
);
|
||||
|
||||
if (version >= 400) {
|
||||
if (version >= 130) { // ARB_sample_shading
|
||||
stageBuiltins[EShLangFragment].append(
|
||||
"flat in int gl_SampleID;"
|
||||
" in vec2 gl_SamplePosition;"
|
||||
"flat in int gl_SampleMaskIn[];"
|
||||
" out int gl_SampleMask[];"
|
||||
);
|
||||
if (spvVersion.spv == 0)
|
||||
|
||||
if (spvVersion.spv == 0) {
|
||||
stageBuiltins[EShLangFragment].append(
|
||||
"uniform int gl_NumSamples;"
|
||||
);
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (version >= 400)
|
||||
stageBuiltins[EShLangFragment].append(
|
||||
"flat in int gl_SampleMaskIn[];"
|
||||
);
|
||||
|
||||
if (version >= 430)
|
||||
stageBuiltins[EShLangFragment].append(
|
||||
"flat in int gl_Layer;"
|
||||
@ -7422,18 +7428,29 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
|
||||
BuiltInVariable("gl_FragStencilRefARB", EbvFragStencilRef, symbolTable);
|
||||
}
|
||||
|
||||
if ((profile != EEsProfile && version >= 400) ||
|
||||
if ((profile != EEsProfile && version >= 130) ||
|
||||
(profile == EEsProfile && version >= 310)) {
|
||||
BuiltInVariable("gl_SampleID", EbvSampleId, symbolTable);
|
||||
BuiltInVariable("gl_SamplePosition", EbvSamplePosition, symbolTable);
|
||||
BuiltInVariable("gl_SampleMaskIn", EbvSampleMask, symbolTable);
|
||||
BuiltInVariable("gl_SampleMask", EbvSampleMask, symbolTable);
|
||||
if (profile == EEsProfile && version < 320) {
|
||||
symbolTable.setVariableExtensions("gl_SampleID", 1, &E_GL_OES_sample_variables);
|
||||
symbolTable.setVariableExtensions("gl_SamplePosition", 1, &E_GL_OES_sample_variables);
|
||||
symbolTable.setVariableExtensions("gl_SampleMaskIn", 1, &E_GL_OES_sample_variables);
|
||||
symbolTable.setVariableExtensions("gl_SampleMask", 1, &E_GL_OES_sample_variables);
|
||||
symbolTable.setVariableExtensions("gl_NumSamples", 1, &E_GL_OES_sample_variables);
|
||||
BuiltInVariable("gl_SampleID", EbvSampleId, symbolTable);
|
||||
BuiltInVariable("gl_SamplePosition", EbvSamplePosition, symbolTable);
|
||||
BuiltInVariable("gl_SampleMask", EbvSampleMask, symbolTable);
|
||||
|
||||
if (profile != EEsProfile && version < 400) {
|
||||
BuiltInVariable("gl_NumSamples", EbvSampleMask, symbolTable);
|
||||
|
||||
symbolTable.setVariableExtensions("gl_SampleMask", 1, &E_GL_ARB_sample_shading);
|
||||
symbolTable.setVariableExtensions("gl_SampleID", 1, &E_GL_ARB_sample_shading);
|
||||
symbolTable.setVariableExtensions("gl_SamplePosition", 1, &E_GL_ARB_sample_shading);
|
||||
symbolTable.setVariableExtensions("gl_NumSamples", 1, &E_GL_ARB_sample_shading);
|
||||
} else {
|
||||
BuiltInVariable("gl_SampleMaskIn", EbvSampleMask, symbolTable);
|
||||
|
||||
if (profile == EEsProfile && version < 320) {
|
||||
symbolTable.setVariableExtensions("gl_SampleID", 1, &E_GL_OES_sample_variables);
|
||||
symbolTable.setVariableExtensions("gl_SamplePosition", 1, &E_GL_OES_sample_variables);
|
||||
symbolTable.setVariableExtensions("gl_SampleMaskIn", 1, &E_GL_OES_sample_variables);
|
||||
symbolTable.setVariableExtensions("gl_SampleMask", 1, &E_GL_OES_sample_variables);
|
||||
symbolTable.setVariableExtensions("gl_NumSamples", 1, &E_GL_OES_sample_variables);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6035,6 +6035,10 @@ void TParseContext::fixOffset(const TSourceLoc& loc, TSymbol& symbol)
|
||||
offset = qualifier.layoutOffset;
|
||||
else
|
||||
offset = atomicUintOffsets[qualifier.layoutBinding];
|
||||
|
||||
if (offset % 4 != 0)
|
||||
error(loc, "atomic counters offset should align based on 4:", "offset", "%d", offset);
|
||||
|
||||
symbol.getWritableType().getQualifier().layoutOffset = offset;
|
||||
|
||||
// Check for overlap
|
||||
|
@ -1421,6 +1421,9 @@ int TScanContext::tokenizeIdentifier()
|
||||
afterType = true;
|
||||
if (parseContext.isEsProfile() && parseContext.version >= 310)
|
||||
return keyword;
|
||||
if (!parseContext.isEsProfile() && (parseContext.version > 140 ||
|
||||
(parseContext.version == 140 && parseContext.extensionsTurnedOn(1, &E_GL_ARB_texture_multisample))))
|
||||
return keyword;
|
||||
return es30ReservedFromGLSL(150);
|
||||
|
||||
case SAMPLER2DMSARRAY:
|
||||
@ -1430,6 +1433,9 @@ int TScanContext::tokenizeIdentifier()
|
||||
if ((parseContext.isEsProfile() && parseContext.version >= 320) ||
|
||||
parseContext.extensionsTurnedOn(1, &E_GL_OES_texture_storage_multisample_2d_array))
|
||||
return keyword;
|
||||
if (!parseContext.isEsProfile() && (parseContext.version > 140 ||
|
||||
(parseContext.version == 140 && parseContext.extensionsTurnedOn(1, &E_GL_ARB_texture_multisample))))
|
||||
return keyword;
|
||||
return es30ReservedFromGLSL(150);
|
||||
|
||||
case SAMPLER1D:
|
||||
|
@ -172,6 +172,7 @@ void TParseVersions::initializeExtensionBehavior()
|
||||
extensionBehavior[E_GL_ARB_tessellation_shader] = EBhDisable;
|
||||
extensionBehavior[E_GL_ARB_enhanced_layouts] = EBhDisable;
|
||||
extensionBehavior[E_GL_ARB_texture_cube_map_array] = EBhDisable;
|
||||
extensionBehavior[E_GL_ARB_texture_multisample] = EBhDisable;
|
||||
extensionBehavior[E_GL_ARB_shader_texture_lod] = EBhDisable;
|
||||
extensionBehavior[E_GL_ARB_explicit_attrib_location] = EBhDisable;
|
||||
extensionBehavior[E_GL_ARB_explicit_uniform_location] = EBhDisable;
|
||||
@ -193,6 +194,7 @@ void TParseVersions::initializeExtensionBehavior()
|
||||
extensionBehavior[E_GL_ARB_fragment_shader_interlock] = EBhDisable;
|
||||
extensionBehavior[E_GL_ARB_shader_clock] = EBhDisable;
|
||||
extensionBehavior[E_GL_ARB_uniform_buffer_object] = EBhDisable;
|
||||
extensionBehavior[E_GL_ARB_sample_shading] = EBhDisable;
|
||||
|
||||
extensionBehavior[E_GL_KHR_shader_subgroup_basic] = EBhDisable;
|
||||
extensionBehavior[E_GL_KHR_shader_subgroup_vote] = EBhDisable;
|
||||
@ -380,6 +382,7 @@ void TParseVersions::getPreamble(std::string& preamble)
|
||||
"#define GL_ARB_tessellation_shader 1\n"
|
||||
"#define GL_ARB_enhanced_layouts 1\n"
|
||||
"#define GL_ARB_texture_cube_map_array 1\n"
|
||||
"#define GL_ARB_texture_multisample 1\n"
|
||||
"#define GL_ARB_shader_texture_lod 1\n"
|
||||
"#define GL_ARB_explicit_attrib_location 1\n"
|
||||
"#define GL_ARB_explicit_uniform_location 1\n"
|
||||
@ -395,6 +398,7 @@ void TParseVersions::getPreamble(std::string& preamble)
|
||||
"#define GL_ARB_sparse_texture2 1\n"
|
||||
"#define GL_ARB_sparse_texture_clamp 1\n"
|
||||
"#define GL_ARB_shader_stencil_export 1\n"
|
||||
"#define GL_ARB_sample_shading 1\n"
|
||||
// "#define GL_ARB_cull_distance 1\n" // present for 4.5, but need extension control over block members
|
||||
"#define GL_ARB_post_depth_coverage 1\n"
|
||||
"#define GL_ARB_fragment_shader_interlock 1\n"
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@ -124,6 +124,7 @@ const char* const E_GL_ARB_compute_shader = "GL_ARB_compute_shader
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const char* const E_GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader";
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const char* const E_GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts";
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const char* const E_GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
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const char* const E_GL_ARB_texture_multisample = "GL_ARB_texture_multisample";
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const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
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const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
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const char* const E_GL_ARB_explicit_uniform_location = "GL_ARB_explicit_uniform_location";
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@ -145,6 +146,7 @@ const char* const E_GL_ARB_shader_viewport_layer_array = "GL_ARB_shader_viewpor
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const char* const E_GL_ARB_fragment_shader_interlock = "GL_ARB_fragment_shader_interlock";
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const char* const E_GL_ARB_shader_clock = "GL_ARB_shader_clock";
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const char* const E_GL_ARB_uniform_buffer_object = "GL_ARB_uniform_buffer_object";
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const char* const E_GL_ARB_sample_shading = "GL_ARB_sample_shading";
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const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic";
|
||||
const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote";
|
||||
|
Loading…
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Reference in New Issue
Block a user