Merge pull request #768 from amdrexu/bugfix
HLSL: Additional channel value for textureGatherXXX().
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commit
946e0a6d8c
@ -21,8 +21,6 @@ gl_FragCoord origin is upper left
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0:? Constant:
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 0 (const int)
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0:45 Constant:
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0:45 0 (const int)
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0:46 Sequence
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of int)
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0:46 move second child to first child (temp 4-component vector of int)
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0:46 'txval011' (temp 4-component vector of int)
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0:46 'txval011' (temp 4-component vector of int)
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@ -39,8 +37,6 @@ gl_FragCoord origin is upper left
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0:? Constant:
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? -1 (const int)
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0:? -1 (const int)
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0:46 Constant:
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0:46 0 (const int)
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0:47 Sequence
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of uint)
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0:47 move second child to first child (temp 4-component vector of uint)
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0:47 'txval021' (temp 4-component vector of uint)
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0:47 'txval021' (temp 4-component vector of uint)
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@ -57,8 +53,6 @@ gl_FragCoord origin is upper left
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0:? Constant:
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:47 Constant:
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0:47 0 (const int)
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0:49 Sequence
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0:49 Sequence
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0:49 move second child to first child (temp 4-component vector of float)
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0:49 move second child to first child (temp 4-component vector of float)
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0:49 'txval004' (temp 4-component vector of float)
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0:49 'txval004' (temp 4-component vector of float)
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@ -81,8 +75,6 @@ gl_FragCoord origin is upper left
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0:49 0 (const int)
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0:49 0 (const int)
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0:49 1 (const int)
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0:49 1 (const int)
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0:49 0 (const int)
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0:49 0 (const int)
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0:49 Constant:
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0:49 0 (const int)
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0:50 Sequence
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0:50 Sequence
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0:50 move second child to first child (temp 4-component vector of int)
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0:50 move second child to first child (temp 4-component vector of int)
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0:50 'txval014' (temp 4-component vector of int)
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0:50 'txval014' (temp 4-component vector of int)
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@ -105,8 +97,6 @@ gl_FragCoord origin is upper left
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0:50 -1 (const int)
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0:50 -1 (const int)
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0:50 1 (const int)
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0:50 1 (const int)
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0:50 -1 (const int)
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0:50 -1 (const int)
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0:50 Constant:
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0:50 0 (const int)
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0:51 Sequence
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0:51 Sequence
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0:51 move second child to first child (temp 4-component vector of uint)
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0:51 move second child to first child (temp 4-component vector of uint)
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0:51 'txval024' (temp 4-component vector of uint)
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0:51 'txval024' (temp 4-component vector of uint)
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@ -129,8 +119,6 @@ gl_FragCoord origin is upper left
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 Constant:
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0:51 0 (const int)
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0:114 move second child to first child (temp 4-component vector of float)
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0:114 move second child to first child (temp 4-component vector of float)
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0:114 Color: direct index for structure (temp 4-component vector of float)
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0:114 Color: direct index for structure (temp 4-component vector of float)
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0:114 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:114 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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@ -214,8 +202,6 @@ gl_FragCoord origin is upper left
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0:? Constant:
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 0 (const int)
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0:45 Constant:
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0:45 0 (const int)
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0:46 Sequence
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of int)
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0:46 move second child to first child (temp 4-component vector of int)
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0:46 'txval011' (temp 4-component vector of int)
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0:46 'txval011' (temp 4-component vector of int)
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@ -232,8 +218,6 @@ gl_FragCoord origin is upper left
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0:? Constant:
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? -1 (const int)
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0:? -1 (const int)
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0:46 Constant:
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0:46 0 (const int)
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0:47 Sequence
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of uint)
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0:47 move second child to first child (temp 4-component vector of uint)
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0:47 'txval021' (temp 4-component vector of uint)
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0:47 'txval021' (temp 4-component vector of uint)
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@ -250,8 +234,6 @@ gl_FragCoord origin is upper left
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0:? Constant:
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:47 Constant:
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0:47 0 (const int)
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0:49 Sequence
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0:49 Sequence
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0:49 move second child to first child (temp 4-component vector of float)
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0:49 move second child to first child (temp 4-component vector of float)
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0:49 'txval004' (temp 4-component vector of float)
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0:49 'txval004' (temp 4-component vector of float)
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@ -274,8 +256,6 @@ gl_FragCoord origin is upper left
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0:49 0 (const int)
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0:49 0 (const int)
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0:49 1 (const int)
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0:49 1 (const int)
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0:49 0 (const int)
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0:49 0 (const int)
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0:49 Constant:
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0:49 0 (const int)
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0:50 Sequence
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0:50 Sequence
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0:50 move second child to first child (temp 4-component vector of int)
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0:50 move second child to first child (temp 4-component vector of int)
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0:50 'txval014' (temp 4-component vector of int)
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0:50 'txval014' (temp 4-component vector of int)
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@ -298,8 +278,6 @@ gl_FragCoord origin is upper left
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0:50 -1 (const int)
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0:50 -1 (const int)
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0:50 1 (const int)
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0:50 1 (const int)
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0:50 -1 (const int)
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0:50 -1 (const int)
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0:50 Constant:
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0:50 0 (const int)
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0:51 Sequence
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0:51 Sequence
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0:51 move second child to first child (temp 4-component vector of uint)
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0:51 move second child to first child (temp 4-component vector of uint)
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0:51 'txval024' (temp 4-component vector of uint)
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0:51 'txval024' (temp 4-component vector of uint)
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@ -322,8 +300,6 @@ gl_FragCoord origin is upper left
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 Constant:
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0:51 0 (const int)
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0:114 move second child to first child (temp 4-component vector of float)
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0:114 move second child to first child (temp 4-component vector of float)
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0:114 Color: direct index for structure (temp 4-component vector of float)
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0:114 Color: direct index for structure (temp 4-component vector of float)
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0:114 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:114 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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@ -3082,6 +3082,8 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
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if (argOffset != nullptr)
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if (argOffset != nullptr)
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txgather->getSequence().push_back(argOffset);
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txgather->getSequence().push_back(argOffset);
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// Add channel value if the sampler is not shadow
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if (! argSamp->getType().getSampler().isShadow())
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txgather->getSequence().push_back(argChannel);
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txgather->getSequence().push_back(argChannel);
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txgather->setType(node->getType());
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txgather->setType(node->getType());
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