HLSL: Additional channel value for textureGatherXXX().
When mapping HLSL gather intrinsics to GLSL textureGatherXXX() built-in function, the channel selection value is only valid for non-shadow samplers.
This commit is contained in:
parent
b16f7e6819
commit
d41a696c30
@ -21,8 +21,6 @@ gl_FragCoord origin is upper left
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:45 Constant:
|
||||
0:45 0 (const int)
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child (temp 4-component vector of int)
|
||||
0:46 'txval011' (temp 4-component vector of int)
|
||||
@ -39,8 +37,6 @@ gl_FragCoord origin is upper left
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp 4-component vector of uint)
|
||||
0:47 'txval021' (temp 4-component vector of uint)
|
||||
@ -57,8 +53,6 @@ gl_FragCoord origin is upper left
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:47 Constant:
|
||||
0:47 0 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp 4-component vector of float)
|
||||
0:49 'txval004' (temp 4-component vector of float)
|
||||
@ -81,8 +75,6 @@ gl_FragCoord origin is upper left
|
||||
0:49 0 (const int)
|
||||
0:49 1 (const int)
|
||||
0:49 0 (const int)
|
||||
0:49 Constant:
|
||||
0:49 0 (const int)
|
||||
0:50 Sequence
|
||||
0:50 move second child to first child (temp 4-component vector of int)
|
||||
0:50 'txval014' (temp 4-component vector of int)
|
||||
@ -105,8 +97,6 @@ gl_FragCoord origin is upper left
|
||||
0:50 -1 (const int)
|
||||
0:50 1 (const int)
|
||||
0:50 -1 (const int)
|
||||
0:50 Constant:
|
||||
0:50 0 (const int)
|
||||
0:51 Sequence
|
||||
0:51 move second child to first child (temp 4-component vector of uint)
|
||||
0:51 'txval024' (temp 4-component vector of uint)
|
||||
@ -129,8 +119,6 @@ gl_FragCoord origin is upper left
|
||||
0:51 1 (const int)
|
||||
0:51 1 (const int)
|
||||
0:51 1 (const int)
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:114 move second child to first child (temp 4-component vector of float)
|
||||
0:114 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:114 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
@ -214,8 +202,6 @@ gl_FragCoord origin is upper left
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:45 Constant:
|
||||
0:45 0 (const int)
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child (temp 4-component vector of int)
|
||||
0:46 'txval011' (temp 4-component vector of int)
|
||||
@ -232,8 +218,6 @@ gl_FragCoord origin is upper left
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp 4-component vector of uint)
|
||||
0:47 'txval021' (temp 4-component vector of uint)
|
||||
@ -250,8 +234,6 @@ gl_FragCoord origin is upper left
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:47 Constant:
|
||||
0:47 0 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp 4-component vector of float)
|
||||
0:49 'txval004' (temp 4-component vector of float)
|
||||
@ -274,8 +256,6 @@ gl_FragCoord origin is upper left
|
||||
0:49 0 (const int)
|
||||
0:49 1 (const int)
|
||||
0:49 0 (const int)
|
||||
0:49 Constant:
|
||||
0:49 0 (const int)
|
||||
0:50 Sequence
|
||||
0:50 move second child to first child (temp 4-component vector of int)
|
||||
0:50 'txval014' (temp 4-component vector of int)
|
||||
@ -298,8 +278,6 @@ gl_FragCoord origin is upper left
|
||||
0:50 -1 (const int)
|
||||
0:50 1 (const int)
|
||||
0:50 -1 (const int)
|
||||
0:50 Constant:
|
||||
0:50 0 (const int)
|
||||
0:51 Sequence
|
||||
0:51 move second child to first child (temp 4-component vector of uint)
|
||||
0:51 'txval024' (temp 4-component vector of uint)
|
||||
@ -322,8 +300,6 @@ gl_FragCoord origin is upper left
|
||||
0:51 1 (const int)
|
||||
0:51 1 (const int)
|
||||
0:51 1 (const int)
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:114 move second child to first child (temp 4-component vector of float)
|
||||
0:114 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:114 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
|
||||
@ -3082,7 +3082,9 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
|
||||
if (argOffset != nullptr)
|
||||
txgather->getSequence().push_back(argOffset);
|
||||
|
||||
txgather->getSequence().push_back(argChannel);
|
||||
// Add channel value if the sampler is not shadow
|
||||
if (! argSamp->getType().getSampler().isShadow())
|
||||
txgather->getSequence().push_back(argChannel);
|
||||
|
||||
txgather->setType(node->getType());
|
||||
txgather->setLoc(loc);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user