Add default descriptorset decoration for acceleration structure (#2257)
variables.
This commit is contained in:
parent
0cc27fb68c
commit
999d4fdcdd
@ -1292,7 +1292,8 @@ bool IsDescriptorResource(const glslang::TType& type)
|
||||
// basically samplerXXX/subpass/sampler/texture are all included
|
||||
// if they are the global-scope-class, not the function parameter
|
||||
// (or local, if they ever exist) class.
|
||||
if (type.getBasicType() == glslang::EbtSampler)
|
||||
if (type.getBasicType() == glslang::EbtSampler ||
|
||||
type.getBasicType() == glslang::EbtAccStruct)
|
||||
return type.getQualifier().isUniformOrBuffer();
|
||||
|
||||
// None of the above.
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
#version 460
|
||||
#extension GL_EXT_ray_tracing : enable
|
||||
#extension GL_EXT_ray_flags_primitive_culling : enable
|
||||
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT0;
|
||||
layout(binding = 0) uniform accelerationStructureEXT accEXT0;
|
||||
layout(binding = 1, set = 0) uniform accelerationStructureEXT accEXT1; // Unused
|
||||
layout(binding = 2, r32ui) shadercallcoherent uniform uimage2D imageu;
|
||||
layout(location = 0) rayPayloadEXT vec4 payload;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user