Share built-in symbols common to all stages for desktop (but still per profile per version).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22662 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -78,35 +78,38 @@ int MapVersionToIndex(int version)
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} // V
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const int VersionCount = 12;
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//
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// A process-global symbol table per version per profile per language. This will be sparsely
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// only one of these needed for non-ES; ES needs 2 for different precision defaults of built-ins
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enum EPrecisionClass {
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EPcGeneral,
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EPcFragment,
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EPcCount
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};
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// A process-global symbol table per version per profile for built-ins common
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// to multiple stages (languages), and a process-global symbol table per version
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// per profile per stage for built-ins unique to each stage. They will be sparsely
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// populated, so they will only only be generated as needed.
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//
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// Each has a different set of built-ins, and we want to preserve that from
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// compile to compile.
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//
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TSymbolTable* CommonSymbolTable[VersionCount][EProfileCount][EPcCount] = {};
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TSymbolTable* SharedSymbolTables[VersionCount][EProfileCount][EShLangCount] = {};
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TPoolAllocator* PerProcessGPA = 0;
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bool InitializeSymbolTable(const TBuiltIns& builtIns, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink,
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const TBuiltInResource* resources, TSymbolTable* symbolTables)
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bool InitializeSymbolTable(const TString& builtIns, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink,
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TSymbolTable& symbolTable)
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{
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TIntermediate intermediate(infoSink, version, profile);
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TSymbolTable* symbolTable;
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if (resources)
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symbolTable = symbolTables;
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else
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symbolTable = &symbolTables[language];
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TParseContext parseContext(*symbolTable, intermediate, true, version, profile, language, infoSink);
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TParseContext parseContext(symbolTable, intermediate, true, version, profile, language, infoSink);
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TPpContext ppContext(parseContext);
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glslang::TScanContext scanContext(parseContext);
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parseContext.scanContext = &scanContext;
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parseContext.ppContext = &ppContext;
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assert(symbolTable->isEmpty() || symbolTable->atSharedBuiltInLevel());
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assert(symbolTable.isEmpty() || symbolTable.atSharedBuiltInLevel());
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//
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// Parse the built-ins. This should only happen once per
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@ -117,55 +120,72 @@ bool InitializeSymbolTable(const TBuiltIns& builtIns, int version, EProfile prof
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// are preserved, and the test for an empty table fails.
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//
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symbolTable->push();
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symbolTable.push();
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const char* builtInShaders[2];
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int builtInLengths[2];
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builtInShaders[0] = builtIns.getCommonString().c_str();
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builtInLengths[0] = builtIns.getCommonString().size();
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builtInShaders[1] = builtIns.getStageString(language).c_str();
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builtInLengths[1] = builtIns.getStageString(language).size();
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builtInShaders[0] = builtIns.c_str();
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builtInLengths[0] = builtIns.size();
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if (! parseContext.parseShaderStrings(ppContext, const_cast<char**>(builtInShaders), builtInLengths, 2) != 0) {
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if (! parseContext.parseShaderStrings(ppContext, const_cast<char**>(builtInShaders), builtInLengths, 1) != 0) {
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infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
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printf("Unable to parse built-ins\n");
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return false;
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}
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if (resources)
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IdentifyBuiltIns(version, profile, parseContext.language, *symbolTable, *resources);
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else
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IdentifyBuiltIns(version, profile, parseContext.language, *symbolTable);
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return true;
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}
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bool GenerateBuiltInSymbolTable(TInfoSink& infoSink, TSymbolTable* symbolTables, int version, EProfile profile)
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//
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// To call for per-stage initialization, with the common table already complete.
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//
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void InitializeSymbolTable(TBuiltIns& builtIns, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink, TSymbolTable* commonTable, TSymbolTable* symbolTables)
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{
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int commonIndex = EPcGeneral;
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if (profile == EEsProfile && language == EShLangFragment)
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commonIndex = EPcFragment;
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symbolTables[language].adoptLevels(commonTable[commonIndex]);
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InitializeSymbolTable(builtIns.getStageString(language), version, profile, language, infoSink, symbolTables[language]);
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IdentifyBuiltIns(version, profile, language, symbolTables[language]);
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if (profile == EEsProfile)
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symbolTables[language].setNoBuiltInRedeclarations();
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}
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bool GenerateBuiltInSymbolTable(TInfoSink& infoSink, TSymbolTable* commonTable, TSymbolTable* symbolTables, int version, EProfile profile)
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{
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TBuiltIns builtIns;
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builtIns.initialize(version, profile);
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InitializeSymbolTable(builtIns, version, profile, EShLangVertex, infoSink, 0, symbolTables);
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// do the common table
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InitializeSymbolTable(builtIns.getCommonString(), version, profile, EShLangVertex, infoSink, commonTable[EPcGeneral]);
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if (profile == EEsProfile)
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InitializeSymbolTable(builtIns.getCommonString(), version, profile, EShLangFragment, infoSink, commonTable[EPcFragment]);
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// do the per-stage tables
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InitializeSymbolTable(builtIns, version, profile, EShLangVertex, infoSink, commonTable, symbolTables);
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InitializeSymbolTable(builtIns, version, profile, EShLangFragment, infoSink, commonTable, symbolTables);
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if (profile != EEsProfile && version >= 400) {
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InitializeSymbolTable(builtIns, version, profile, EShLangTessControl, infoSink, 0, symbolTables);
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InitializeSymbolTable(builtIns, version, profile, EShLangTessEvaluation, infoSink, 0, symbolTables);
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InitializeSymbolTable(builtIns, version, profile, EShLangTessControl, infoSink, commonTable, symbolTables);
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InitializeSymbolTable(builtIns, version, profile, EShLangTessEvaluation, infoSink, commonTable, symbolTables);
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}
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if (profile != EEsProfile && version >= 150)
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InitializeSymbolTable(builtIns, version, profile, EShLangGeometry, infoSink, 0, symbolTables);
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InitializeSymbolTable(builtIns, version, profile, EShLangFragment, infoSink, 0, symbolTables);
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InitializeSymbolTable(builtIns, version, profile, EShLangGeometry, infoSink, commonTable, symbolTables);
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if (profile != EEsProfile && version >= 430)
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InitializeSymbolTable(builtIns, version, profile, EShLangCompute, infoSink, 0, symbolTables);
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InitializeSymbolTable(builtIns, version, profile, EShLangCompute, infoSink, commonTable, symbolTables);
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return true;
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}
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bool AddContextSpecificSymbols(const TBuiltInResource* resources, TInfoSink& infoSink, TSymbolTable* symbolTables, int version, EProfile profile, EShLanguage language)
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bool AddContextSpecificSymbols(const TBuiltInResource* resources, TInfoSink& infoSink, TSymbolTable& symbolTable, int version, EProfile profile, EShLanguage language)
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{
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TBuiltIns builtIns;
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builtIns.initialize(*resources, version, profile, language);
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InitializeSymbolTable(builtIns, version, profile, language, infoSink, resources, symbolTables);
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InitializeSymbolTable(builtIns.getCommonString(), version, profile, language, infoSink, symbolTable);
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IdentifyBuiltIns(version, profile, language, symbolTable, *resources);
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return true;
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}
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@ -189,9 +209,9 @@ void SetupBuiltinSymbolTable(int version, EProfile profile)
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// Make sure only one thread tries to do this at a time
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glslang::GetGlobalLock();
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// See if it's already been done.
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// See if it's already been done for this version/profile combination
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int versionIndex = MapVersionToIndex(version);
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if (SharedSymbolTables[versionIndex][profile][EShLangVertex]) {
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if (CommonSymbolTable[versionIndex][profile][EPcGeneral]) {
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glslang::ReleaseGlobalLock();
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return;
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@ -202,25 +222,34 @@ void SetupBuiltinSymbolTable(int version, EProfile profile)
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TPoolAllocator* builtInPoolAllocator = new TPoolAllocator();
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SetThreadPoolAllocator(*builtInPoolAllocator);
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// Generate the symbol table using the new pool
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TSymbolTable symTables[EShLangCount];
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if (profile == EEsProfile) {
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for (int stage = 0; stage < EShLangCount; ++stage)
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symTables[stage].setNoBuiltInRedeclarations();
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}
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GenerateBuiltInSymbolTable(infoSink, symTables, version, profile);
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// Generate the local symbol tables using the new pool
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TSymbolTable commonTable[2];
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TSymbolTable stageTables[EShLangCount];
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GenerateBuiltInSymbolTable(infoSink, commonTable, stageTables, version, profile);
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// Switch to the process-global pool
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SetThreadPoolAllocator(*PerProcessGPA);
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// Copy the symbol table from the new pool to the process-global pool
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// Copy the local symbol tables from the new pool to the global tables using the process-global pool
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for (int precClass = 0; precClass < EPcCount; ++precClass) {
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if (! commonTable[precClass].isEmpty()) {
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CommonSymbolTable[versionIndex][profile][precClass] = new TSymbolTable;
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CommonSymbolTable[versionIndex][profile][precClass]->copyTable(commonTable[precClass]);
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}
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}
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for (int stage = 0; stage < EShLangCount; ++stage) {
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if (! symTables[stage].isEmpty()) {
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if (! stageTables[stage].isEmpty()) {
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SharedSymbolTables[versionIndex][profile][stage] = new TSymbolTable;
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SharedSymbolTables[versionIndex][profile][stage]->copyTable(symTables[stage]);
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SharedSymbolTables[versionIndex][profile][stage]->copyTable(stageTables[stage]);
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}
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}
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// Explicitly clean up the local tables before deleting the pool they used and before releasing the lock.
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for (int precClass = 0; precClass < EPcCount; ++precClass)
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commonTable[precClass].~TSymbolTable();
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for (int stage = 0; stage < EShLangCount; ++stage)
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stageTables[stage].~TSymbolTable();
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delete builtInPoolAllocator;
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SetThreadPoolAllocator(savedGPA);
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@ -429,18 +458,13 @@ int ShCompile(
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TSymbolTable* cachedTable = SharedSymbolTables[MapVersionToIndex(version)]
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[profile]
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[compiler->getLanguage()];
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TSymbolTable* errorTable = 0;
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if (! cachedTable) {
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errorTable = new TSymbolTable;
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cachedTable = errorTable;
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}
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TSymbolTable symbolTable(*cachedTable);
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if (errorTable)
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delete errorTable;
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TSymbolTable symbolTable;
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if (cachedTable)
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symbolTable.adoptLevels(*cachedTable);
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// Add built-in symbols that are potentially context dependent;
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// they get popped again further down.
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AddContextSpecificSymbols(resources, compiler->infoSink, &symbolTable, version, profile, compiler->getLanguage());
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AddContextSpecificSymbols(resources, compiler->infoSink, symbolTable, version, profile, compiler->getLanguage());
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TParseContext parseContext(symbolTable, intermediate, false, version, profile, compiler->getLanguage(), compiler->infoSink, forwardCompatible, messages);
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glslang::TScanContext scanContext(parseContext);
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@ -246,7 +246,7 @@ protected:
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class TSymbolTableLevel {
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public:
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POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
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TSymbolTableLevel() : defaultPrecision (0), anonId(0) { }
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TSymbolTableLevel() : defaultPrecision(0), anonId(0) { }
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~TSymbolTableLevel();
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bool insert(TSymbol& symbol)
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@ -365,21 +365,12 @@ protected:
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class TSymbolTable {
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public:
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TSymbolTable() : uniqueId(0), noBuiltInRedeclarations(false), adoptedLevels(1) // TODO: memory: can we make adoptedLevels be 0 for symbol tables we don't keep?
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TSymbolTable() : uniqueId(0), noBuiltInRedeclarations(false), adoptedLevels(0)
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{
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//
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// This symbol table cannot be used until push() is called.
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//
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}
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explicit TSymbolTable(TSymbolTable& symTable)
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{
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if (! symTable.isEmpty()) {
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table.push_back(symTable.table[0]);
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adoptedLevels = 1;
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uniqueId = symTable.uniqueId;
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noBuiltInRedeclarations = symTable.noBuiltInRedeclarations;
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} // else should only be to handle error paths
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}
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~TSymbolTable()
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{
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// don't deallocate levels passed in from elsewhere
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@ -388,18 +379,28 @@ public:
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}
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//
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// When the symbol table is initialized with the built-ins, there should
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// 'push' calls, so that built-in shared across all compiles are at level 0
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// built-ins specific to a compile are at level 1 and the shader
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// globals are at level 2.
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//
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// TODO: compile-time memory: have an even earlier level for all built-ins
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// common to all stages. Currently, each stage has copy.
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// While level adopting is generic, the methods below enact a the following
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// convention for levels:
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// 0: common built-ins shared across all stages, all compiles, only one copy for all symbol tables
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// 1: per-stage built-ins, shared across all compiles, but a different copy per stage
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// 2: built-ins specific to a compile, like resources that are context-dependent
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// 3: user-shader globals
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//
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void adoptLevels(TSymbolTable& symTable)
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{
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for (unsigned int level = 0; level < symTable.table.size(); ++level) {
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table.push_back(symTable.table[level]);
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++adoptedLevels;
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}
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uniqueId = symTable.uniqueId;
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noBuiltInRedeclarations = symTable.noBuiltInRedeclarations;
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}
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bool isEmpty() { return table.size() == 0; }
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bool atBuiltInLevel() { return atSharedBuiltInLevel() || atDynamicBuiltInLevel(); }
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bool atSharedBuiltInLevel() { return table.size() == 1; }
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bool atGlobalLevel() { return table.size() <= 3; }
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bool atSharedBuiltInLevel() { return table.size() <= 2; }
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bool atDynamicBuiltInLevel() { return table.size() == 3; }
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bool atGlobalLevel() { return table.size() <= 4; }
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void setNoBuiltInRedeclarations() { noBuiltInRedeclarations = true; }
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void push()
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@ -450,8 +451,16 @@ public:
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return symbol;
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}
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TSymbolTableLevel* getGlobalLevel() { assert(table.size() >= 3); return table[2]; }
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void relateToOperator(const char* name, TOperator op) { table[0]->relateToOperator(name, op); }
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void relateToOperator(const char* name, TOperator op)
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{
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for (unsigned int level = 0; level < table.size(); ++level) {
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if (atSharedBuiltInLevel())
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table[level]->relateToOperator(name, op);
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else
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break;
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}
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}
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int getMaxSymbolId() { return uniqueId; }
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void dump(TInfoSink &infoSink) const;
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void copyTable(const TSymbolTable& copyOf);
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@ -459,10 +468,10 @@ public:
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void setPreviousDefaultPrecisions(TPrecisionQualifier *p) { table[currentLevel()]->setPreviousDefaultPrecisions(p); }
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protected:
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TSymbolTable(TSymbolTable&);
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TSymbolTable& operator=(TSymbolTableLevel&);
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int currentLevel() const { return static_cast<int>(table.size()) - 1; }
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bool atDynamicBuiltInLevel() { return table.size() == 2; }
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std::vector<TSymbolTableLevel*> table;
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int uniqueId; // for unique identification in code generation
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@ -1098,7 +1098,7 @@ declaration
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| PRECISION precision_qualifier type_specifier SEMICOLON {
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parseContext.profileRequires($1.loc, ENoProfile, 130, 0, "precision statement");
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// lazy setting of the previous scope's defaults, only takes on first one in a particular scope
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// lazy setting of the previous scope's defaults, has effect only the first time it is called in a particular scope
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parseContext.symbolTable.setPreviousDefaultPrecisions(&parseContext.defaultPrecision[0]);
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parseContext.setDefaultPrecision($1.loc, $3, $2.qualifier.precision);
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