glslang AEP: Full semantics for *_shader_io_blocks.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31490 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -84,3 +84,42 @@ out SS outSS; // ERROR
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layout(std430) uniform U430 { int a; } U430i; // ERROR
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layout(std430) buffer B430 { int a; } B430i;
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#ifndef GL_OES_shader_io_blocks
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#error GL_OES_shader_io_blocks not defined
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#endif
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#extension GL_OES_shader_io_blocks : enable
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out outbname {
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int a;
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out vec4 v;
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highp sampler2D s; // ERROR, opaque type
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} outbinst;
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out outbname2 {
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layout(location = 12) int aAnon;
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layout(location = 13) vec4 vAnon;
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};
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layout(location = 12) out highp int aliased; // ERROR, aliasing location
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in inbname { int a; } inbinst; // ERROR, no in block in vertex shader
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out gl_PerVertex { // ERROR, has extra member
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highp vec4 gl_Position;
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highp vec4 t;
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};
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void foo_IO()
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{
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int sum = gl_VertexID +
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gl_InstanceID;
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gl_Position = vec4(1.0);
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gl_PointSize = 2.0; // ERROR, removed by redeclaration
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}
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out gl_PerVertex { // ERROR, already used and already redeclared
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highp vec4 gl_Position;
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highp vec4 t;
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};
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