glslang AEP: Full semantics for *_shader_io_blocks.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31490 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -41,11 +41,28 @@ ERROR: 0:120: 'fragment-shader array-of-struct input' : not supported with this
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ERROR: 0:121: 'fragment-shader array-of-struct input' : not supported with this profile: es
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ERROR: 0:123: 'fragment-shader struct input containing an array' : not supported with this profile: es
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ERROR: 0:125: 'fragment-shader struct input containing structure' : not supported with this profile: es
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ERROR: 41 compilation errors. No code generated.
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ERROR: 0:133: 'out' : cannot declare an output block in a fragment shader
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ERROR: 0:138: '' : cannot nest a structure definition inside a structure or block
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ERROR: 0:146: 'location' : overlapping use of location 13
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ERROR: 0:148: 'inbname2' : Cannot reuse block name within the same interface: in
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ERROR: 0:153: 'badmember' : nameless block contains a member that already has a name at global scope
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ERROR: 0:157: 'inbname' : redefinition
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ERROR: 0:159: 'vAnon' : redefinition
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ERROR: 0:169: 'variable indexing block array' : not supported with this profile: es
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ERROR: 0:173: 'origin_upper_left' : not supported with this profile: es
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ERROR: 0:173: 'pixel_center_integer' : not supported with this profile: es
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ERROR: 0:173: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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ERROR: 0:177: 'depth layout qualifier' : not supported with this profile: es
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ERROR: 0:181: 'assign' : l-value required "gl_FragDepth" (can't modify gl_FragDepth if using early_fragment_tests)
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ERROR: 54 compilation errors. No code generated.
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Shader version: 310
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Requested GL_EXT_shader_io_blocks
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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using depth_any
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ERROR: node is still EOpNull!
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0:21 Function Definition: main( (global void)
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0:21 Function Parameters:
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@@ -259,6 +276,45 @@ ERROR: node is still EOpNull!
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0:107 'v2' (temp highp 2-component vector of int)
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0:107 Function Call: imageSize(I21; (global highp 2-component vector of int)
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0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D)
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0:165 Function Definition: fooIO( (global void)
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0:165 Function Parameters:
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0:167 Sequence
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0:167 Sequence
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0:167 move second child to first child (temp mediump 4-component vector of float)
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0:167 'v' (temp mediump 4-component vector of float)
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0:167 add (temp mediump 4-component vector of float)
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0:167 v: direct index for structure (in mediump 4-component vector of float)
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0:167 'inbinst' (in block{in mediump int a, in mediump 4-component vector of float v, in structure{global mediump int b} s})
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0:167 Constant:
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0:167 1 (const int)
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0:167 vAnon: direct index for structure (layout(location=13 ) centroid in mediump 4-component vector of float)
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0:167 'anon@0' (in block{layout(location=12 ) in mediump int aAnon, layout(location=13 ) centroid in mediump 4-component vector of float vAnon})
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0:167 Constant:
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0:167 1 (const uint)
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0:168 vector scale second child into first child (temp mediump 4-component vector of float)
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0:168 'v' (temp mediump 4-component vector of float)
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0:168 f: direct index for structure (in mediump float)
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0:168 direct index (temp block{in mediump float f})
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0:168 'arrayedInst' (in 4-element array of block{in mediump float f})
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0:168 Constant:
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0:168 2 (const int)
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0:168 Constant:
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0:168 0 (const int)
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0:169 vector scale second child into first child (temp mediump 4-component vector of float)
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0:169 'v' (temp mediump 4-component vector of float)
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0:169 f: direct index for structure (in mediump float)
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0:169 indirect index (temp block{in mediump float f})
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0:169 'arrayedInst' (in 4-element array of block{in mediump float f})
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0:169 'i' (uniform mediump int)
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0:169 Constant:
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0:169 0 (const int)
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0:179 Function Definition: foo_IO( (global void)
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0:179 Function Parameters:
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0:181 Sequence
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0:181 move second child to first child (temp highp float)
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0:181 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:181 Constant:
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0:181 0.200000
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@@ -300,6 +356,13 @@ ERROR: node is still EOpNull!
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0:? 'insa' (smooth in 4-element array of structure{global mediump float f})
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0:? 'inSA' (smooth in structure{global 4-element array of mediump float f})
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0:? 'inSS' (smooth in structure{global mediump float f, global structure{global mediump float f} s})
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0:? 'outbinst' (out block{out mediump int a})
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0:? 'inbinst' (in block{in mediump int a, in mediump 4-component vector of float v, in structure{global mediump int b} s})
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0:? 'anon@0' (in block{layout(location=12 ) in mediump int aAnon, layout(location=13 ) centroid in mediump 4-component vector of float vAnon})
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0:? 'aliased' (layout(location=13 ) smooth in mediump 4-component vector of float)
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0:? 'arrayedInst' (in 4-element array of block{in mediump float f})
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0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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Linked fragment stage:
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@@ -307,7 +370,11 @@ Linked fragment stage:
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ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
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Shader version: 310
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Requested GL_EXT_shader_io_blocks
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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using depth_any
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ERROR: node is still EOpNull!
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0:21 Function Definition: main( (global void)
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0:21 Function Parameters:
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@@ -521,6 +588,45 @@ ERROR: node is still EOpNull!
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0:107 'v2' (temp highp 2-component vector of int)
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0:107 Function Call: imageSize(I21; (global highp 2-component vector of int)
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0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D)
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0:165 Function Definition: fooIO( (global void)
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0:165 Function Parameters:
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0:167 Sequence
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0:167 Sequence
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0:167 move second child to first child (temp mediump 4-component vector of float)
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0:167 'v' (temp mediump 4-component vector of float)
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0:167 add (temp mediump 4-component vector of float)
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0:167 v: direct index for structure (in mediump 4-component vector of float)
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0:167 'inbinst' (in block{in mediump int a, in mediump 4-component vector of float v, in structure{global mediump int b} s})
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0:167 Constant:
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0:167 1 (const int)
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0:167 vAnon: direct index for structure (layout(location=13 ) centroid in mediump 4-component vector of float)
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0:167 'anon@0' (in block{layout(location=12 ) in mediump int aAnon, layout(location=13 ) centroid in mediump 4-component vector of float vAnon})
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0:167 Constant:
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0:167 1 (const uint)
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0:168 vector scale second child into first child (temp mediump 4-component vector of float)
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0:168 'v' (temp mediump 4-component vector of float)
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0:168 f: direct index for structure (in mediump float)
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0:168 direct index (temp block{in mediump float f})
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0:168 'arrayedInst' (in 4-element array of block{in mediump float f})
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0:168 Constant:
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0:168 2 (const int)
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0:168 Constant:
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0:168 0 (const int)
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0:169 vector scale second child into first child (temp mediump 4-component vector of float)
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0:169 'v' (temp mediump 4-component vector of float)
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0:169 f: direct index for structure (in mediump float)
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0:169 indirect index (temp block{in mediump float f})
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0:169 'arrayedInst' (in 4-element array of block{in mediump float f})
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0:169 'i' (uniform mediump int)
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0:169 Constant:
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0:169 0 (const int)
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0:179 Function Definition: foo_IO( (global void)
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0:179 Function Parameters:
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0:181 Sequence
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0:181 move second child to first child (temp highp float)
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0:181 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:181 Constant:
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0:181 0.200000
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@@ -562,4 +668,11 @@ ERROR: node is still EOpNull!
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0:? 'insa' (smooth in 4-element array of structure{global mediump float f})
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0:? 'inSA' (smooth in structure{global 4-element array of mediump float f})
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0:? 'inSS' (smooth in structure{global mediump float f, global structure{global mediump float f} s})
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0:? 'outbinst' (out block{out mediump int a})
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0:? 'inbinst' (in block{in mediump int a, in mediump 4-component vector of float v, in structure{global mediump int b} s})
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0:? 'anon@0' (in block{layout(location=12 ) in mediump int aAnon, layout(location=13 ) centroid in mediump 4-component vector of float vAnon})
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0:? 'aliased' (layout(location=13 ) smooth in mediump 4-component vector of float)
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0:? 'arrayedInst' (in 4-element array of block{in mediump float f})
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0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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