Turn on the sampler 2DMS types for ES 3.1.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27741 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-08-14 23:30:11 +00:00
parent 58f5a5e77a
commit a3d8557a44
6 changed files with 113 additions and 9 deletions

View File

@ -47,3 +47,24 @@ void main()
v4 = unpackUnorm4x8(u1);
v4 = unpackSnorm4x8(u1);
}
precision highp sampler2DMS;
precision highp isampler2DMS;
precision highp usampler2DMS;
uniform sampler2DMS s2dms;
uniform isampler2DMS is2dms;
uniform usampler2DMS us2dms;
uniform usampler2DMSArray us2dmsa; // ERROR
void foo()
{
ivec2 v2;
v2 = textureSize(s2dms);
v2 = textureSize(us2dms);
vec4 v4 = texelFetch(s2dms, v2, 2);
ivec4 iv4 = texelFetch(is2dms, v2, 2);
textureSamples(s2dms); // ERROR
}

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@ -23,15 +23,12 @@ ERROR: 0:78: 'location' : too large for fragment output
ERROR: 0:78: 'location' : overlapping use of location 40
ERROR: 0:79: 'non-literal layout-id value' : not supported with this profile: es
ERROR: 0:79: 'layout-id value' : cannot be negative
ERROR: 0:92: 'sampler2DMS' : Reserved word.
ERROR: 0:98: 'textureSize' : no matching overloaded function found
ERROR: 0:98: 'assign' : cannot convert from 'const float' to 'highp 2-component vector of int'
ERROR: 0:99: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter
ERROR: 0:102: 'out' : cannot be bool
ERROR: 0:103: 'image2D' : sampler/image types can only be used in uniform variables or function parameters: imageOut
ERROR: 0:103: '' : image variables not declared 'writeonly' must have a format layout qualifier
ERROR: 0:104: 'out' : cannot be a matrix
ERROR: 31 compilation errors. No code generated.
ERROR: 28 compilation errors. No code generated.
Shader version: 310
@ -225,7 +222,10 @@ ERROR: node is still EOpNull!
0:97 'isamp2DA' (uniform highp isampler2DArray)
0:97 Constant:
0:97 3 (const int)
0:98 'v2' (highp 2-component vector of int)
0:98 move second child to first child (highp 2-component vector of int)
0:98 'v2' (highp 2-component vector of int)
0:98 Function Call: textureSize(s21; (highp 2-component vector of int)
0:98 's2dms' (uniform highp sampler2DMS)
0:99 move second child to first child (highp 2-component vector of int)
0:99 'v2' (highp 2-component vector of int)
0:99 Function Call: imageSize(I21; (highp 2-component vector of int)
@ -455,7 +455,10 @@ ERROR: node is still EOpNull!
0:97 'isamp2DA' (uniform highp isampler2DArray)
0:97 Constant:
0:97 3 (const int)
0:98 'v2' (highp 2-component vector of int)
0:98 move second child to first child (highp 2-component vector of int)
0:98 'v2' (highp 2-component vector of int)
0:98 Function Call: textureSize(s21; (highp 2-component vector of int)
0:98 's2dms' (uniform highp sampler2DMS)
0:99 move second child to first child (highp 2-component vector of int)
0:99 'v2' (highp 2-component vector of int)
0:99 Function Call: imageSize(I21; (highp 2-component vector of int)

View File

@ -4,7 +4,10 @@ ERROR: 0:3: 'shared' : not supported in this stage: vertex
ERROR: 0:4: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
ERROR: 0:5: 'buffer' : buffers can be declared only as blocks
ERROR: 0:10: 'location' : overlapping use of location 3
ERROR: 4 compilation errors. No code generated.
ERROR: 0:58: 'usampler2DMSArray' : Reserved word.
ERROR: 0:58: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:67: 'textureSamples' : no matching overloaded function found
ERROR: 7 compilation errors. No code generated.
Shader version: 310
@ -126,6 +129,35 @@ ERROR: node is still EOpNull!
0:48 'v4' (mediump 4-component vector of float)
0:48 Function Call: unpackSnorm4x8(u1; (mediump 4-component vector of float)
0:48 'u1' (highp uint)
0:60 Function Definition: foo( (void)
0:60 Function Parameters:
0:? Sequence
0:63 move second child to first child (highp 2-component vector of int)
0:63 'v2' (highp 2-component vector of int)
0:63 Function Call: textureSize(s21; (highp 2-component vector of int)
0:63 's2dms' (uniform highp sampler2DMS)
0:64 move second child to first child (highp 2-component vector of int)
0:64 'v2' (highp 2-component vector of int)
0:64 Function Call: textureSize(us21; (highp 2-component vector of int)
0:64 'us2dms' (uniform highp usampler2DMS)
0:65 Sequence
0:65 move second child to first child (highp 4-component vector of float)
0:65 'v4' (highp 4-component vector of float)
0:65 Function Call: texelFetch(s21;vi2;i1; (highp 4-component vector of float)
0:65 's2dms' (uniform highp sampler2DMS)
0:65 'v2' (highp 2-component vector of int)
0:65 Constant:
0:65 2 (const int)
0:66 Sequence
0:66 move second child to first child (highp 4-component vector of int)
0:66 'iv4' (highp 4-component vector of int)
0:66 Function Call: texelFetch(is21;vi2;i1; (highp 4-component vector of int)
0:66 'is2dms' (uniform highp isampler2DMS)
0:66 'v2' (highp 2-component vector of int)
0:66 Constant:
0:66 2 (const int)
0:67 Constant:
0:67 0.000000
0:? Linker Objects
0:? 's' (shared highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)
@ -133,6 +165,10 @@ ERROR: node is still EOpNull!
0:? 'y' (layout(location=3 ) uniform highp 4X4 matrix of float)
0:? 'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float)
0:? 'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float)
0:? 's2dms' (uniform highp sampler2DMS)
0:? 'is2dms' (uniform highp isampler2DMS)
0:? 'us2dms' (uniform highp usampler2DMS)
0:? 'us2dmsa' (uniform mediump usampler2DMSArray)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
@ -259,6 +295,35 @@ ERROR: node is still EOpNull!
0:48 'v4' (mediump 4-component vector of float)
0:48 Function Call: unpackSnorm4x8(u1; (mediump 4-component vector of float)
0:48 'u1' (highp uint)
0:60 Function Definition: foo( (void)
0:60 Function Parameters:
0:? Sequence
0:63 move second child to first child (highp 2-component vector of int)
0:63 'v2' (highp 2-component vector of int)
0:63 Function Call: textureSize(s21; (highp 2-component vector of int)
0:63 's2dms' (uniform highp sampler2DMS)
0:64 move second child to first child (highp 2-component vector of int)
0:64 'v2' (highp 2-component vector of int)
0:64 Function Call: textureSize(us21; (highp 2-component vector of int)
0:64 'us2dms' (uniform highp usampler2DMS)
0:65 Sequence
0:65 move second child to first child (highp 4-component vector of float)
0:65 'v4' (highp 4-component vector of float)
0:65 Function Call: texelFetch(s21;vi2;i1; (highp 4-component vector of float)
0:65 's2dms' (uniform highp sampler2DMS)
0:65 'v2' (highp 2-component vector of int)
0:65 Constant:
0:65 2 (const int)
0:66 Sequence
0:66 move second child to first child (highp 4-component vector of int)
0:66 'iv4' (highp 4-component vector of int)
0:66 Function Call: texelFetch(is21;vi2;i1; (highp 4-component vector of int)
0:66 'is2dms' (uniform highp isampler2DMS)
0:66 'v2' (highp 2-component vector of int)
0:66 Constant:
0:66 2 (const int)
0:67 Constant:
0:67 0.000000
0:? Linker Objects
0:? 's' (shared highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)
@ -266,6 +331,10 @@ ERROR: node is still EOpNull!
0:? 'y' (layout(location=3 ) uniform highp 4X4 matrix of float)
0:? 'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float)
0:? 'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float)
0:? 's2dms' (uniform highp sampler2DMS)
0:? 'is2dms' (uniform highp isampler2DMS)
0:? 'us2dms' (uniform highp usampler2DMS)
0:? 'us2dmsa' (uniform mediump usampler2DMSArray)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

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@ -85,7 +85,7 @@ Shader Functionality to Implement/Finish
- overlapping offsets
+ frexp/ldexp
+ packUnorm4x8(),packSnorm4x8(), unpackUnorm4x8(), unpackSnorm4x8()
- 2DMS samplers and images
+ 2DMS samplers and images
- inheritance of memory qualifiers in block members
GLSL 1.2
+ Handle multiple compilation units per stage

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@ -1757,7 +1757,11 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
if ((ms || image) && shadow)
continue;
if (ms && (profile == EEsProfile || version < 150))
if (ms && profile != EEsProfile && version < 150)
continue;
if (ms && image && profile == EEsProfile)
continue;
if (ms && profile == EEsProfile && version < 310)
continue;
for (int arrayed = 0; arrayed <= 1; ++arrayed) { // loop over "bool" arrayed or not
@ -1777,6 +1781,8 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
continue;
if (dim == EsdBuffer && (shadow || arrayed || ms))
continue;
if (ms && arrayed && profile == EEsProfile)
continue;
for (int bType = 0; bType < 3; ++bType) { // float, int, uint results

View File

@ -842,6 +842,11 @@ int TScanContext::tokenizeIdentifier()
case SAMPLER2DMS:
case ISAMPLER2DMS:
case USAMPLER2DMS:
afterType = true;
if (parseContext.profile == EEsProfile && parseContext.version >= 310)
return keyword;
return es30ReservedFromGLSL(150);
case SAMPLER2DMSARRAY:
case ISAMPLER2DMSARRAY:
case USAMPLER2DMSARRAY: