Fix part of #2070: Correctly handle promotion for <unary-op>(int).
This still only handles a scalar correctly, and some vector cases need additional fixes.
This commit is contained in:
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113d07a6eb
commit
abfc4c2ceb
@ -17,8 +17,13 @@ gl_FragCoord origin is upper left
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0:7 'inF0' ( in 1-component vector of uint)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 Constant:
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0:8 0.000000
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0:8 Construct float ( temp 1-component vector of float)
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0:8 direct index ( temp float)
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0:8 unpackHalf2x16 ( temp 2-component vector of float)
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0:8 Construct uint ( in uint)
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0:8 'inF0' ( in 1-component vector of uint)
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0:8 Constant:
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0:8 0 (const int)
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0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
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0:12 Function Parameters:
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0:12 'inF0' ( in 2-component vector of uint)
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@ -149,8 +154,13 @@ gl_FragCoord origin is upper left
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0:7 'inF0' ( in 1-component vector of uint)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 Constant:
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0:8 0.000000
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0:8 Construct float ( temp 1-component vector of float)
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0:8 direct index ( temp float)
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0:8 unpackHalf2x16 ( temp 2-component vector of float)
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0:8 Construct uint ( in uint)
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0:8 'inF0' ( in 1-component vector of uint)
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0:8 Constant:
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0:8 0 (const int)
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0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
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0:12 Function Parameters:
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0:12 'inF0' ( in 2-component vector of uint)
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@ -261,12 +271,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80008
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// Id's are bound by 103
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// Id's are bound by 106
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 101
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EntryPoint Fragment 4 "main" 104
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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@ -281,8 +291,8 @@ gl_FragCoord origin is upper left
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Name 35 "PixelShaderFunction(vu4;"
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Name 34 "inF0"
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Name 38 "@main("
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Name 101 "@entryPointOutput"
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Decorate 101(@entryPointOutput) Location 0
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Name 104 "@entryPointOutput"
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Decorate 104(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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@ -303,17 +313,17 @@ gl_FragCoord origin is upper left
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33: TypeFunction 32(fvec4) 31(ptr)
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37: TypeFunction 32(fvec4)
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42: 6(int) Constant 0
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46: 8(float) Constant 0
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53: 6(int) Constant 1
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69: 6(int) Constant 2
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89: 6(int) Constant 3
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97: 32(fvec4) ConstantComposite 46 46 46 46
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100: TypePointer Output 32(fvec4)
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101(@entryPointOutput): 100(ptr) Variable Output
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55: 6(int) Constant 1
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71: 6(int) Constant 2
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91: 6(int) Constant 3
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99: 8(float) Constant 0
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100: 32(fvec4) ConstantComposite 99 99 99 99
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103: TypePointer Output 32(fvec4)
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104(@entryPointOutput): 103(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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102: 32(fvec4) FunctionCall 38(@main()
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Store 101(@entryPointOutput) 102
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105: 32(fvec4) FunctionCall 38(@main()
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Store 104(@entryPointOutput) 105
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Return
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FunctionEnd
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11(PixelShaderFunctionS(u1;): 8(float) Function None 9
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@ -327,63 +337,66 @@ gl_FragCoord origin is upper left
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14(PixelShaderFunction1(vu1;): 8(float) Function None 9
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13(inF0): 7(ptr) FunctionParameter
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15: Label
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ReturnValue 46
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46: 6(int) Load 13(inF0)
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47: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 46
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48: 8(float) CompositeExtract 47 0
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ReturnValue 48
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FunctionEnd
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21(PixelShaderFunction2(vu2;): 18(fvec2) Function None 19
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20(inF0): 17(ptr) FunctionParameter
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22: Label
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49: 7(ptr) AccessChain 20(inF0) 42
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50: 6(int) Load 49
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51: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 50
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52: 8(float) CompositeExtract 51 0
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54: 7(ptr) AccessChain 20(inF0) 53
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55: 6(int) Load 54
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56: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 55
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57: 8(float) CompositeExtract 56 0
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58: 18(fvec2) CompositeConstruct 52 57
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ReturnValue 58
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51: 7(ptr) AccessChain 20(inF0) 42
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52: 6(int) Load 51
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53: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 52
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54: 8(float) CompositeExtract 53 0
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56: 7(ptr) AccessChain 20(inF0) 55
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57: 6(int) Load 56
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58: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 57
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59: 8(float) CompositeExtract 58 0
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60: 18(fvec2) CompositeConstruct 54 59
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ReturnValue 60
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FunctionEnd
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28(PixelShaderFunction3(vu3;): 25(fvec3) Function None 26
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27(inF0): 24(ptr) FunctionParameter
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29: Label
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61: 7(ptr) AccessChain 27(inF0) 42
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62: 6(int) Load 61
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63: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 62
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64: 8(float) CompositeExtract 63 0
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65: 7(ptr) AccessChain 27(inF0) 53
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66: 6(int) Load 65
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67: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 66
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68: 8(float) CompositeExtract 67 0
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70: 7(ptr) AccessChain 27(inF0) 69
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71: 6(int) Load 70
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72: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 71
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73: 8(float) CompositeExtract 72 0
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74: 25(fvec3) CompositeConstruct 64 68 73
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ReturnValue 74
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63: 7(ptr) AccessChain 27(inF0) 42
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64: 6(int) Load 63
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65: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 64
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66: 8(float) CompositeExtract 65 0
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67: 7(ptr) AccessChain 27(inF0) 55
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68: 6(int) Load 67
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69: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 68
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70: 8(float) CompositeExtract 69 0
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72: 7(ptr) AccessChain 27(inF0) 71
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73: 6(int) Load 72
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74: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 73
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75: 8(float) CompositeExtract 74 0
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76: 25(fvec3) CompositeConstruct 66 70 75
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ReturnValue 76
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FunctionEnd
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35(PixelShaderFunction(vu4;): 32(fvec4) Function None 33
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34(inF0): 31(ptr) FunctionParameter
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36: Label
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77: 7(ptr) AccessChain 34(inF0) 42
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78: 6(int) Load 77
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79: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 78
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80: 8(float) CompositeExtract 79 0
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81: 7(ptr) AccessChain 34(inF0) 53
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82: 6(int) Load 81
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83: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 82
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84: 8(float) CompositeExtract 83 0
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85: 7(ptr) AccessChain 34(inF0) 69
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86: 6(int) Load 85
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87: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 86
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88: 8(float) CompositeExtract 87 0
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90: 7(ptr) AccessChain 34(inF0) 89
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91: 6(int) Load 90
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92: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 91
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93: 8(float) CompositeExtract 92 0
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94: 32(fvec4) CompositeConstruct 80 84 88 93
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ReturnValue 94
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79: 7(ptr) AccessChain 34(inF0) 42
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80: 6(int) Load 79
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81: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 80
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82: 8(float) CompositeExtract 81 0
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83: 7(ptr) AccessChain 34(inF0) 55
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84: 6(int) Load 83
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85: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 84
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86: 8(float) CompositeExtract 85 0
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87: 7(ptr) AccessChain 34(inF0) 71
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88: 6(int) Load 87
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89: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 88
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90: 8(float) CompositeExtract 89 0
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92: 7(ptr) AccessChain 34(inF0) 91
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93: 6(int) Load 92
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94: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 93
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95: 8(float) CompositeExtract 94 0
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96: 32(fvec4) CompositeConstruct 82 86 90 95
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ReturnValue 96
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FunctionEnd
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38(@main(): 32(fvec4) Function None 37
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39: Label
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ReturnValue 97
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ReturnValue 100
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FunctionEnd
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312
Test/baseResults/hlsl.singleArgIntPromo.vert.out
Executable file
312
Test/baseResults/hlsl.singleArgIntPromo.vert.out
Executable file
@ -0,0 +1,312 @@
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hlsl.singleArgIntPromo.vert
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @main( ( temp float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp int)
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0:3 'd' ( temp int)
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0:3 Constant:
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0:3 4 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp 2-component vector of int)
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0:4 'd2' ( temp 2-component vector of int)
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0:? Construct ivec2 ( temp 2-component vector of int)
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0:4 Constant:
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0:4 5 (const int)
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0:4 'd' ( temp int)
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'f1' ( temp float)
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0:5 Constant:
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0:5 2.321928
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0:6 Sequence
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0:6 move second child to first child ( temp 2-component vector of float)
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0:6 'f2' ( temp 2-component vector of float)
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0:6 log ( temp 2-component vector of float)
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0:6 Convert int to float ( temp 2-component vector of float)
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0:6 'd2' ( temp 2-component vector of int)
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0:7 Sequence
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'f3' ( temp 3-component vector of float)
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0:? Constant:
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0:? 1.945910
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0:? 0.693147
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0:? 1.098612
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0:8 Sequence
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0:8 move second child to first child ( temp 2-component vector of float)
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0:8 'f22' ( temp 2-component vector of float)
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0:8 Constant:
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0:8 0.000000
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0:8 0.000000
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0:10 Sequence
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0:10 move second child to first child ( temp int)
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0:10 'a' ( temp int)
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0:10 Constant:
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0:10 5 (const int)
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0:11 Sequence
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0:11 move second child to first child ( temp mediump float)
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0:11 'b' ( temp mediump float)
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0:11 direct index ( temp mediump float)
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0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
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0:11 Convert int to uint ( temp mediump uint)
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0:11 'a' ( temp mediump int)
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0:11 Constant:
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0:11 0 (const int)
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0:12 multiply second child into first child ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:13 Sequence
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0:13 move second child to first child ( temp uint)
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0:13 'c' ( temp uint)
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0:13 packHalf2x16 ( temp uint)
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0:13 Construct vec2 ( temp 2-component vector of float)
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0:13 'b' ( temp mediump float)
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0:13 Constant:
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0:13 0.000000
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0:15 Branch: Return with expression
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 'f1' ( temp float)
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0:15 direct index ( temp float)
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0:15 'f2' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index ( temp float)
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0:15 'f3' ( temp 3-component vector of float)
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0:15 Constant:
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0:15 2 (const int)
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0:15 direct index ( temp float)
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0:15 'f22' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:15 Convert uint to float ( temp float)
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0:15 'c' ( temp uint)
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:2 Function Call: @main( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @main( ( temp float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp int)
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0:3 'd' ( temp int)
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0:3 Constant:
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0:3 4 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp 2-component vector of int)
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0:4 'd2' ( temp 2-component vector of int)
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0:? Construct ivec2 ( temp 2-component vector of int)
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0:4 Constant:
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0:4 5 (const int)
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0:4 'd' ( temp int)
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'f1' ( temp float)
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0:5 Constant:
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0:5 2.321928
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0:6 Sequence
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0:6 move second child to first child ( temp 2-component vector of float)
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0:6 'f2' ( temp 2-component vector of float)
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0:6 log ( temp 2-component vector of float)
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0:6 Convert int to float ( temp 2-component vector of float)
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0:6 'd2' ( temp 2-component vector of int)
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0:7 Sequence
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'f3' ( temp 3-component vector of float)
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0:? Constant:
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0:? 1.945910
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0:? 0.693147
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0:? 1.098612
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0:8 Sequence
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0:8 move second child to first child ( temp 2-component vector of float)
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0:8 'f22' ( temp 2-component vector of float)
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0:8 Constant:
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0:8 0.000000
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0:8 0.000000
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0:10 Sequence
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0:10 move second child to first child ( temp int)
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0:10 'a' ( temp int)
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0:10 Constant:
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0:10 5 (const int)
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0:11 Sequence
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0:11 move second child to first child ( temp mediump float)
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0:11 'b' ( temp mediump float)
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0:11 direct index ( temp mediump float)
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0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
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0:11 Convert int to uint ( temp mediump uint)
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0:11 'a' ( temp mediump int)
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0:11 Constant:
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0:11 0 (const int)
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0:12 multiply second child into first child ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:13 Sequence
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0:13 move second child to first child ( temp uint)
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0:13 'c' ( temp uint)
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0:13 packHalf2x16 ( temp uint)
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0:13 Construct vec2 ( temp 2-component vector of float)
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0:13 'b' ( temp mediump float)
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0:13 Constant:
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0:13 0.000000
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0:15 Branch: Return with expression
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 'f1' ( temp float)
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0:15 direct index ( temp float)
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0:15 'f2' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index ( temp float)
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0:15 'f3' ( temp 3-component vector of float)
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0:15 Constant:
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0:15 2 (const int)
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0:15 direct index ( temp float)
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0:15 'f22' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:15 Convert uint to float ( temp float)
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0:15 'c' ( temp uint)
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:2 Function Call: @main( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out float)
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// Module Version 10000
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// Generated by (magic number): 80008
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// Id's are bound by 75
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 73
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Source HLSL 500
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Name 4 "main"
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Name 8 "@main("
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Name 12 "d"
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Name 16 "d2"
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Name 21 "f1"
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Name 25 "f2"
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Name 31 "f3"
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Name 36 "f22"
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Name 39 "a"
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Name 40 "b"
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Name 51 "c"
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Name 73 "@entryPointOutput"
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Decorate 40(b) RelaxedPrecision
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Decorate 41 RelaxedPrecision
|
||||
Decorate 43 RelaxedPrecision
|
||||
Decorate 44 RelaxedPrecision
|
||||
Decorate 46 RelaxedPrecision
|
||||
Decorate 47 RelaxedPrecision
|
||||
Decorate 48 RelaxedPrecision
|
||||
Decorate 49 RelaxedPrecision
|
||||
Decorate 52 RelaxedPrecision
|
||||
Decorate 73(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeFunction 6(float)
|
||||
10: TypeInt 32 1
|
||||
11: TypePointer Function 10(int)
|
||||
13: 10(int) Constant 4
|
||||
14: TypeVector 10(int) 2
|
||||
15: TypePointer Function 14(ivec2)
|
||||
17: 10(int) Constant 5
|
||||
20: TypePointer Function 6(float)
|
||||
22: 6(float) Constant 1075092088
|
||||
23: TypeVector 6(float) 2
|
||||
24: TypePointer Function 23(fvec2)
|
||||
29: TypeVector 6(float) 3
|
||||
30: TypePointer Function 29(fvec3)
|
||||
32: 6(float) Constant 1073288085
|
||||
33: 6(float) Constant 1060205080
|
||||
34: 6(float) Constant 1066180436
|
||||
35: 29(fvec3) ConstantComposite 32 33 34
|
||||
37: 6(float) Constant 0
|
||||
38: 23(fvec2) ConstantComposite 37 37
|
||||
42: TypeInt 32 0
|
||||
45: 42(int) Constant 0
|
||||
50: TypePointer Function 42(int)
|
||||
59: 42(int) Constant 2
|
||||
63: 42(int) Constant 1
|
||||
72: TypePointer Output 6(float)
|
||||
73(@entryPointOutput): 72(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
74: 6(float) FunctionCall 8(@main()
|
||||
Store 73(@entryPointOutput) 74
|
||||
Return
|
||||
FunctionEnd
|
||||
8(@main(): 6(float) Function None 7
|
||||
9: Label
|
||||
12(d): 11(ptr) Variable Function
|
||||
16(d2): 15(ptr) Variable Function
|
||||
21(f1): 20(ptr) Variable Function
|
||||
25(f2): 24(ptr) Variable Function
|
||||
31(f3): 30(ptr) Variable Function
|
||||
36(f22): 24(ptr) Variable Function
|
||||
39(a): 11(ptr) Variable Function
|
||||
40(b): 20(ptr) Variable Function
|
||||
51(c): 50(ptr) Variable Function
|
||||
Store 12(d) 13
|
||||
18: 10(int) Load 12(d)
|
||||
19: 14(ivec2) CompositeConstruct 17 18
|
||||
Store 16(d2) 19
|
||||
Store 21(f1) 22
|
||||
26: 14(ivec2) Load 16(d2)
|
||||
27: 23(fvec2) ConvertSToF 26
|
||||
28: 23(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 27
|
||||
Store 25(f2) 28
|
||||
Store 31(f3) 35
|
||||
Store 36(f22) 38
|
||||
Store 39(a) 17
|
||||
41: 10(int) Load 39(a)
|
||||
43: 42(int) Bitcast 41
|
||||
44: 23(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 43
|
||||
46: 6(float) CompositeExtract 44 0
|
||||
Store 40(b) 46
|
||||
47: 6(float) Load 40(b)
|
||||
48: 6(float) Load 40(b)
|
||||
49: 6(float) FMul 48 47
|
||||
Store 40(b) 49
|
||||
52: 6(float) Load 40(b)
|
||||
53: 23(fvec2) CompositeConstruct 52 37
|
||||
54: 42(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 53
|
||||
Store 51(c) 54
|
||||
55: 6(float) Load 21(f1)
|
||||
56: 20(ptr) AccessChain 25(f2) 45
|
||||
57: 6(float) Load 56
|
||||
58: 6(float) FAdd 55 57
|
||||
60: 20(ptr) AccessChain 31(f3) 59
|
||||
61: 6(float) Load 60
|
||||
62: 6(float) FAdd 58 61
|
||||
64: 20(ptr) AccessChain 36(f22) 63
|
||||
65: 6(float) Load 64
|
||||
66: 6(float) FAdd 62 65
|
||||
67: 42(int) Load 51(c)
|
||||
68: 6(float) ConvertUToF 67
|
||||
69: 6(float) FAdd 66 68
|
||||
ReturnValue 69
|
||||
FunctionEnd
|
16
Test/hlsl.singleArgIntPromo.vert
Executable file
16
Test/hlsl.singleArgIntPromo.vert
Executable file
@ -0,0 +1,16 @@
|
||||
float main(): SV_Target0
|
||||
{
|
||||
int d = 4;
|
||||
int2 d2 = int2(5,d);
|
||||
float f1 = log2(5);
|
||||
float2 f2 = log(d2);
|
||||
float3 f3 = log(int3(7,2,3));
|
||||
float2 f22 = log(int2(5,d)); // This case does not work yet, due to a different bug that turns this into 2 args.
|
||||
|
||||
int a = 5;
|
||||
min16float b = min16float(f16tof32(a));
|
||||
b *= b;
|
||||
uint c = f32tof16(b);
|
||||
|
||||
return f1 + f2.x + f3.z + f22.y + c;
|
||||
}
|
@ -3237,10 +3237,17 @@ bool TIntermediate::promoteUnary(TIntermUnary& node)
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (operand->getBasicType() != EbtFloat)
|
||||
// HLSL uses this path for initial function signature finding for built-ins
|
||||
// taking a single argument, which generally don't participate in
|
||||
// operator-based type promotion (type conversion will occur later).
|
||||
// For now, scalar argument cases are relying on the setType() call below.
|
||||
if (getSource() == EShSourceHlsl)
|
||||
break;
|
||||
|
||||
// GLSL only allows integer arguments for the cases identified above in the
|
||||
// case statements.
|
||||
if (operand->getBasicType() != EbtFloat)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -350,6 +350,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.semicolons.frag", "main"},
|
||||
{"hlsl.shapeConv.frag", "main"},
|
||||
{"hlsl.shapeConvRet.frag", "main"},
|
||||
{"hlsl.singleArgIntPromo.vert", "main"},
|
||||
{"hlsl.self_cast.frag", "main"},
|
||||
{"hlsl.snorm.uav.comp", "main"},
|
||||
{"hlsl.specConstant.frag", "main"},
|
||||
|
@ -7572,7 +7572,7 @@ const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, TFunction
|
||||
|
||||
if (args->getAsAggregate()) {
|
||||
// Handle aggregates: put all args into the new function call
|
||||
for (int arg=0; arg<int(args->getAsAggregate()->getSequence().size()); ++arg) {
|
||||
for (int arg = 0; arg < int(args->getAsAggregate()->getSequence().size()); ++arg) {
|
||||
// TODO: But for constness, we could avoid the new & shallowCopy, and use the pointer directly.
|
||||
TParameter param = { 0, new TType, nullptr };
|
||||
param.type->shallowCopy(args->getAsAggregate()->getSequence()[arg]->getAsTyped()->getType());
|
||||
|
Loading…
x
Reference in New Issue
Block a user