Add builtin constants

Add builtin constants:

gl_MaxFragmentUniformVectors and gl_MaxVertexUniformVectors.
They should both be available since version 410 for core.
This commit is contained in:
Chow
2020-01-06 15:53:20 +08:00
parent 6334d594f6
commit ac6b7cf581
3 changed files with 21 additions and 0 deletions

View File

@@ -6,4 +6,5 @@ in dmat4 dm4;
void main()
{
int test = gl_MaxFragmentUniformVectors;
}

View File

@@ -3,6 +3,12 @@ Shader version: 410
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'test' ( temp int)
0:9 Constant:
0:9 16 (const int)
0:? Linker Objects
0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double)
@@ -18,6 +24,12 @@ Shader version: 410
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'test' ( temp int)
0:9 Constant:
0:9 16 (const int)
0:? Linker Objects
0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double)