Add builtin constants
Add builtin constants: gl_MaxFragmentUniformVectors and gl_MaxVertexUniformVectors. They should both be available since version 410 for core.
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@@ -3,6 +3,12 @@ Shader version: 410
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp int)
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0:9 'test' ( temp int)
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0:9 Constant:
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0:9 16 (const int)
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0:? Linker Objects
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0:? 'd' ( in double)
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0:? 'd3' ( in 3-component vector of double)
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@@ -18,6 +24,12 @@ Shader version: 410
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp int)
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0:9 'test' ( temp int)
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0:9 Constant:
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0:9 16 (const int)
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0:? Linker Objects
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0:? 'd' ( in double)
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0:? 'd3' ( in 3-component vector of double)
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