GL_ARB_enhanced_layouts, part 1: Track whether constants are literals, to enable version-specific checking of layout(... = literal) vs. layout(... = expression).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24675 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -39,3 +39,15 @@ in gl_PerVertex { // ERROR
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in gl_PerVertex { // ERROR
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vec4 gl_FragCoord;
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}; // ERROR
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const int start = 6;
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layout(location = -2) in vec4 v1; // ERROR
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layout(location = start + 2) in vec4 v2; // ERROR
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layout(location = 4.7e10) in vec4 v20; // ERROR
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#extension GL_ARB_enhanced_layouts : enable
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layout(location = start) in vec4 v3;
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layout(location = -2) in vec4 v4; // ERROR
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layout(location = -start) in vec4 v5; // ERROR
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layout(location = start*start - 2) in vec4 v6;
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@@ -5,7 +5,14 @@ ERROR: 0:31: 'gl_' : reserved built-in name: gl_name
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ERROR: 0:32: 'gl_' : reserved built-in name: gl_i
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ERROR: 0:35: 'gl_in' : no declaration found for redeclaration
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ERROR: 0:39: 'gl_FragCoord' : cannot redeclare a non block as a block
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ERROR: 5 compilation errors. No code generated.
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ERROR: 0:44: 'non-literal layout-id value' : not supported for this version or the enabled extensions
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ERROR: 0:44: 'layout-id value' : cannot be negative
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ERROR: 0:45: 'non-literal layout-id value' : not supported for this version or the enabled extensions
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ERROR: 0:46: 'layout-id value' : scalar integer expression required
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ERROR: 0:46: 'location' : location is too large
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ERROR: 0:51: 'layout-id value' : cannot be negative
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ERROR: 0:52: 'layout-id value' : cannot be negative
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ERROR: 12 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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@@ -45,6 +52,15 @@ ERROR: node is still EOpNull!
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0:? 'varyingVar' (smooth in 4-component vector of float)
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0:? '__anon__0' (in block{in 4-component vector of float gl_Color, })
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0:? 'gl_name' (in block{in int gl_i})
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0:? 'start' (const int)
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0:? 6 (const int)
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0:? 'v1' (smooth in 4-component vector of float)
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0:? 'v2' (layout(location=8 ) smooth in 4-component vector of float)
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0:? 'v20' (smooth in 4-component vector of float)
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0:? 'v3' (layout(location=6 ) smooth in 4-component vector of float)
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0:? 'v4' (smooth in 4-component vector of float)
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0:? 'v5' (smooth in 4-component vector of float)
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0:? 'v6' (layout(location=34 ) smooth in 4-component vector of float)
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Linked fragment stage:
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