Freed up some memory when no longer needed in glslangValidator.
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@ -435,6 +435,8 @@ void ProcessConfigFile()
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}
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if (configStrings)
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FreeFileData(configStrings);
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else
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delete[] config;
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}
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// thread-safe list of shaders to asynchronously grab and compile
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@ -805,6 +807,11 @@ int C_DECL main(int argc, char* argv[])
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glslang::InitializeProcess();
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CompileAndLinkShaders();
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glslang::FinalizeProcess();
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for (int w = 0; w < NumWorkItems; ++w) {
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if (Work[w]) {
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delete Work[w];
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}
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}
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} else {
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ShInitialize();
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@ -837,6 +844,8 @@ int C_DECL main(int argc, char* argv[])
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ShFinalize();
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}
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delete[] Work;
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if (CompileFailed)
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return EFailCompile;
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if (LinkFailed)
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