Freed up some memory when no longer needed in glslangValidator.

This commit is contained in:
Andrew Woloszyn 2016-01-18 09:26:25 -05:00
parent 863aa667f3
commit b891c2b827

View File

@ -435,6 +435,8 @@ void ProcessConfigFile()
}
if (configStrings)
FreeFileData(configStrings);
else
delete[] config;
}
// thread-safe list of shaders to asynchronously grab and compile
@ -805,6 +807,11 @@ int C_DECL main(int argc, char* argv[])
glslang::InitializeProcess();
CompileAndLinkShaders();
glslang::FinalizeProcess();
for (int w = 0; w < NumWorkItems; ++w) {
if (Work[w]) {
delete Work[w];
}
}
} else {
ShInitialize();
@ -837,6 +844,8 @@ int C_DECL main(int argc, char* argv[])
ShFinalize();
}
delete[] Work;
if (CompileFailed)
return EFailCompile;
if (LinkFailed)