Merge pull request #876 from ligfx/cmaketargetincludedirectories

CMake: use target_include_directories to expose includes
This commit is contained in:
John Kessenich 2018-05-27 19:29:42 -06:00 committed by GitHub
commit b91189dbe5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 0 deletions

View File

@ -43,6 +43,7 @@ endif(ENABLE_NV_EXTENSIONS)
add_library(SPIRV ${LIB_TYPE} ${SOURCES} ${HEADERS})
set_property(TARGET SPIRV PROPERTY FOLDER glslang)
set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)
target_include_directories(SPIRV PUBLIC ..)
add_library(SPVRemapper ${LIB_TYPE} ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
set_property(TARGET SPVRemapper PROPERTY FOLDER glslang)

View File

@ -84,6 +84,7 @@ add_library(glslang ${LIB_TYPE} ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${H
set_property(TARGET glslang PROPERTY FOLDER glslang)
set_property(TARGET glslang PROPERTY POSITION_INDEPENDENT_CODE ON)
target_link_libraries(glslang OGLCompiler OSDependent)
target_include_directories(glslang PUBLIC ..)
if(WIN32 AND BUILD_SHARED_LIBS)
set_target_properties(glslang PROPERTIES PREFIX "")