Sanitize ShaderLang.h
ShaderLang.h contains declaration for `ShLink` function which is never defined. See this grep output: $grep -Hrn 'ShLink' glslang/Public/ShaderLang.h:206:SH_IMPORT_EXPORT int ShLink( glslang/Public/ShaderLang.h:214:SH_IMPORT_EXPORT int ShLinkExt( glslang/MachineIndependent/ShaderLang.cpp:1268:int ShLinkExt(
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@ -203,14 +203,6 @@ SH_IMPORT_EXPORT int ShCompile(
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EShMessages messages = EShMsgDefault // warnings and errors
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);
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SH_IMPORT_EXPORT int ShLink(
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const ShHandle, // linker object
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const ShHandle h[], // compiler objects to link together
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const int numHandles,
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ShHandle uniformMap, // updated with new uniforms
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short int** uniformsAccessed, // returned with indexes of uniforms accessed
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int* numUniformsAccessed);
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SH_IMPORT_EXPORT int ShLinkExt(
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const ShHandle, // linker object
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const ShHandle h[], // compiler objects to link together
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