Merge pull request #648 from steve-lunarg/type-identifiers
HLSL: allow type keywords as identifiers, and add half type
This commit is contained in:
161
Test/baseResults/hlsl.type.half.frag.out
Normal file
161
Test/baseResults/hlsl.type.half.frag.out
Normal file
@@ -0,0 +1,161 @@
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hlsl.type.half.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: main( (temp 4-component vector of float)
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0:3 Function Parameters:
|
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0:? Sequence
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||||
0:4 Sequence
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0:4 move second child to first child (temp mediump float)
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0:4 'h0' (temp mediump float)
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0:4 Constant:
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0:4 0.000000
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0:5 Sequence
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0:5 move second child to first child (temp mediump 1-component vector of float)
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0:5 'h1' (temp mediump 1-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:6 Sequence
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0:6 move second child to first child (temp mediump 2-component vector of float)
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0:6 'h2' (temp mediump 2-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 2.000000
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0:7 Sequence
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0:7 move second child to first child (temp mediump 3-component vector of float)
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0:7 'h3' (temp mediump 3-component vector of float)
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0:7 Constant:
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0:7 3.000000
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0:7 3.000000
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0:7 3.000000
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0:8 Sequence
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0:8 move second child to first child (temp mediump 4-component vector of float)
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0:8 'h4' (temp mediump 4-component vector of float)
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0:8 Constant:
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: main( (temp 4-component vector of float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (temp mediump float)
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0:4 'h0' (temp mediump float)
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0:4 Constant:
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0:4 0.000000
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0:5 Sequence
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0:5 move second child to first child (temp mediump 1-component vector of float)
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0:5 'h1' (temp mediump 1-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:6 Sequence
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0:6 move second child to first child (temp mediump 2-component vector of float)
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0:6 'h2' (temp mediump 2-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 2.000000
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0:7 Sequence
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0:7 move second child to first child (temp mediump 3-component vector of float)
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0:7 'h3' (temp mediump 3-component vector of float)
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0:7 Constant:
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0:7 3.000000
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0:7 3.000000
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0:7 3.000000
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0:8 Sequence
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0:8 move second child to first child (temp mediump 4-component vector of float)
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0:8 'h4' (temp mediump 4-component vector of float)
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0:8 Constant:
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 31
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 28
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "h0"
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Name 10 "h1"
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Name 14 "h2"
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Name 19 "h3"
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Name 24 "h4"
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Name 28 "@entryPointOutput"
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Decorate 8(h0) RelaxedPrecision
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Decorate 10(h1) RelaxedPrecision
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Decorate 14(h2) RelaxedPrecision
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Decorate 19(h3) RelaxedPrecision
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Decorate 24(h4) RelaxedPrecision
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Decorate 28(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: 6(float) Constant 0
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11: 6(float) Constant 1065353216
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12: TypeVector 6(float) 2
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13: TypePointer Function 12(fvec2)
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15: 6(float) Constant 1073741824
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16: 12(fvec2) ConstantComposite 15 15
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17: TypeVector 6(float) 3
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18: TypePointer Function 17(fvec3)
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20: 6(float) Constant 1077936128
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21: 17(fvec3) ConstantComposite 20 20 20
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22: TypeVector 6(float) 4
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23: TypePointer Function 22(fvec4)
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25: 6(float) Constant 1082130432
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26: 22(fvec4) ConstantComposite 25 25 25 25
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27: TypePointer Output 22(fvec4)
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28(@entryPointOutput): 27(ptr) Variable Output
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29: 22(fvec4) ConstantComposite 9 9 9 9
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4(main): 2 Function None 3
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5: Label
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8(h0): 7(ptr) Variable Function
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10(h1): 7(ptr) Variable Function
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14(h2): 13(ptr) Variable Function
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19(h3): 18(ptr) Variable Function
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24(h4): 23(ptr) Variable Function
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Store 8(h0) 9
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Store 10(h1) 11
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Store 14(h2) 16
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Store 19(h3) 21
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Store 24(h4) 26
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Store 28(@entryPointOutput) 29
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Return
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FunctionEnd
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382
Test/baseResults/hlsl.type.identifier.frag.out
Normal file
382
Test/baseResults/hlsl.type.identifier.frag.out
Normal file
@@ -0,0 +1,382 @@
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hlsl.type.identifier.frag
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Shader version: 450
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||||
gl_FragCoord origin is upper left
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||||
0:? Sequence
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0:6 Function Definition: fn(f1; (temp float)
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0:6 Function Parameters:
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0:6 'float' (in float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 'float' (in float)
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0:9 Function Definition: main( (temp 4-component vector of float)
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0:9 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child (temp float)
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0:10 'float' (temp float)
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0:10 Constant:
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0:10 7.000000
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0:11 Sequence
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0:11 move second child to first child (temp 2-element array of bool)
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0:11 'bool' (temp 2-element array of bool)
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0:11 Construct bool (temp 2-element array of bool)
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0:11 Convert float to bool (temp bool)
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0:11 'float' (temp float)
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0:11 Convert float to bool (temp bool)
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0:11 'float' (temp float)
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0:12 Sequence
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0:12 move second child to first child (temp int)
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0:12 'int' (temp int)
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0:12 Convert bool to int (temp int)
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0:12 direct index (temp bool)
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0:12 'bool' (temp 2-element array of bool)
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0:12 Constant:
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0:12 1 (const int)
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0:13 Sequence
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0:13 move second child to first child (temp uint)
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0:13 'uint' (temp uint)
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0:13 Convert float to uint (temp uint)
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0:13 add (temp float)
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0:13 'float' (temp float)
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0:13 Convert int to float (temp float)
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0:13 'int' (temp int)
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0:14 Sequence
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0:14 move second child to first child (temp mediump float)
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0:14 'min16float' (temp mediump float)
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0:14 Convert uint to float (temp mediump float)
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0:14 'uint' (temp mediump uint)
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0:15 Sequence
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0:15 move second child to first child (temp mediump float)
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0:15 'min10float' (temp mediump float)
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0:15 'min16float' (temp mediump float)
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0:16 Sequence
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0:16 move second child to first child (temp mediump float)
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0:16 'half' (temp mediump float)
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0:16 Constant:
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0:16 0.500000
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0:? Sequence
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0:20 move second child to first child (temp float)
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0:20 float: direct index for structure (temp float)
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0:20 'float' (temp structure{temp float float})
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0:20 Constant:
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0:20 0 (const int)
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0:20 Constant:
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0:20 42.000000
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0:23 move second child to first child (temp bool)
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0:23 direct index (temp bool)
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0:23 'bool' (temp 2-element array of bool)
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0:23 Constant:
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0:23 0 (const int)
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0:23 direct index (temp bool)
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0:23 'bool' (temp 2-element array of bool)
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0:23 Constant:
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0:23 1 (const int)
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0:25 move second child to first child (temp mediump float)
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0:25 'float' (temp mediump float)
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0:25 add (temp mediump float)
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0:25 add (temp mediump float)
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0:25 add (temp mediump float)
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0:25 add (temp mediump float)
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0:25 add (temp mediump float)
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0:25 add (temp mediump float)
|
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0:25 'float' (temp mediump float)
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0:25 Convert int to float (temp mediump float)
|
||||
0:25 'int' (temp mediump int)
|
||||
0:25 Convert uint to float (temp mediump float)
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0:25 'uint' (temp mediump uint)
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0:25 'min16float' (temp mediump float)
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0:25 'min10float' (temp mediump float)
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||||
0:25 Test condition and select (temp mediump float)
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0:25 Condition
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0:25 direct index (temp bool)
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0:25 'bool' (temp 2-element array of bool)
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0:25 Constant:
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||||
0:25 0 (const int)
|
||||
0:25 true case
|
||||
0:25 Convert int to float (temp mediump float)
|
||||
0:25 'int' (temp mediump int)
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||||
0:25 false case
|
||||
0:25 'float' (temp mediump float)
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0:25 Function Call: fn(f1; (temp mediump float)
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0:25 'float' (temp mediump float)
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0:27 Sequence
|
||||
0:27 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:27 Construct vec4 (temp 4-component vector of float)
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0:27 'float' (temp float)
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0:27 Branch: Return
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||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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|
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Linked fragment stage:
|
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|
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|
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
|
||||
0:6 Function Definition: fn(f1; (temp float)
|
||||
0:6 Function Parameters:
|
||||
0:6 'float' (in float)
|
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0:? Sequence
|
||||
0:6 Branch: Return with expression
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0:6 'float' (in float)
|
||||
0:9 Function Definition: main( (temp 4-component vector of float)
|
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0:9 Function Parameters:
|
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0:? Sequence
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child (temp float)
|
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0:10 'float' (temp float)
|
||||
0:10 Constant:
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0:10 7.000000
|
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0:11 Sequence
|
||||
0:11 move second child to first child (temp 2-element array of bool)
|
||||
0:11 'bool' (temp 2-element array of bool)
|
||||
0:11 Construct bool (temp 2-element array of bool)
|
||||
0:11 Convert float to bool (temp bool)
|
||||
0:11 'float' (temp float)
|
||||
0:11 Convert float to bool (temp bool)
|
||||
0:11 'float' (temp float)
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child (temp int)
|
||||
0:12 'int' (temp int)
|
||||
0:12 Convert bool to int (temp int)
|
||||
0:12 direct index (temp bool)
|
||||
0:12 'bool' (temp 2-element array of bool)
|
||||
0:12 Constant:
|
||||
0:12 1 (const int)
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child (temp uint)
|
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0:13 'uint' (temp uint)
|
||||
0:13 Convert float to uint (temp uint)
|
||||
0:13 add (temp float)
|
||||
0:13 'float' (temp float)
|
||||
0:13 Convert int to float (temp float)
|
||||
0:13 'int' (temp int)
|
||||
0:14 Sequence
|
||||
0:14 move second child to first child (temp mediump float)
|
||||
0:14 'min16float' (temp mediump float)
|
||||
0:14 Convert uint to float (temp mediump float)
|
||||
0:14 'uint' (temp mediump uint)
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child (temp mediump float)
|
||||
0:15 'min10float' (temp mediump float)
|
||||
0:15 'min16float' (temp mediump float)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp mediump float)
|
||||
0:16 'half' (temp mediump float)
|
||||
0:16 Constant:
|
||||
0:16 0.500000
|
||||
0:? Sequence
|
||||
0:20 move second child to first child (temp float)
|
||||
0:20 float: direct index for structure (temp float)
|
||||
0:20 'float' (temp structure{temp float float})
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 Constant:
|
||||
0:20 42.000000
|
||||
0:23 move second child to first child (temp bool)
|
||||
0:23 direct index (temp bool)
|
||||
0:23 'bool' (temp 2-element array of bool)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:23 direct index (temp bool)
|
||||
0:23 'bool' (temp 2-element array of bool)
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:25 move second child to first child (temp mediump float)
|
||||
0:25 'float' (temp mediump float)
|
||||
0:25 add (temp mediump float)
|
||||
0:25 add (temp mediump float)
|
||||
0:25 add (temp mediump float)
|
||||
0:25 add (temp mediump float)
|
||||
0:25 add (temp mediump float)
|
||||
0:25 add (temp mediump float)
|
||||
0:25 'float' (temp mediump float)
|
||||
0:25 Convert int to float (temp mediump float)
|
||||
0:25 'int' (temp mediump int)
|
||||
0:25 Convert uint to float (temp mediump float)
|
||||
0:25 'uint' (temp mediump uint)
|
||||
0:25 'min16float' (temp mediump float)
|
||||
0:25 'min10float' (temp mediump float)
|
||||
0:25 Test condition and select (temp mediump float)
|
||||
0:25 Condition
|
||||
0:25 direct index (temp bool)
|
||||
0:25 'bool' (temp 2-element array of bool)
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 true case
|
||||
0:25 Convert int to float (temp mediump float)
|
||||
0:25 'int' (temp mediump int)
|
||||
0:25 false case
|
||||
0:25 'float' (temp mediump float)
|
||||
0:25 Function Call: fn(f1; (temp mediump float)
|
||||
0:25 'float' (temp mediump float)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:27 Construct vec4 (temp 4-component vector of float)
|
||||
0:27 'float' (temp float)
|
||||
0:27 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 92
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 88
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 10 "fn(f1;"
|
||||
Name 9 "float"
|
||||
Name 15 "float"
|
||||
Name 22 "bool"
|
||||
Name 31 "int"
|
||||
Name 39 "uint"
|
||||
Name 45 "min16float"
|
||||
Name 48 "min10float"
|
||||
Name 50 "half"
|
||||
Name 52 "foo_t"
|
||||
MemberName 52(foo_t) 0 "float"
|
||||
Name 54 "float"
|
||||
Name 82 "param"
|
||||
Name 88 "@entryPointOutput"
|
||||
Decorate 45(min16float) RelaxedPrecision
|
||||
Decorate 46 RelaxedPrecision
|
||||
Decorate 47 RelaxedPrecision
|
||||
Decorate 48(min10float) RelaxedPrecision
|
||||
Decorate 49 RelaxedPrecision
|
||||
Decorate 50(half) RelaxedPrecision
|
||||
Decorate 60 RelaxedPrecision
|
||||
Decorate 61 RelaxedPrecision
|
||||
Decorate 62 RelaxedPrecision
|
||||
Decorate 63 RelaxedPrecision
|
||||
Decorate 64 RelaxedPrecision
|
||||
Decorate 65 RelaxedPrecision
|
||||
Decorate 66 RelaxedPrecision
|
||||
Decorate 67 RelaxedPrecision
|
||||
Decorate 68 RelaxedPrecision
|
||||
Decorate 69 RelaxedPrecision
|
||||
Decorate 70 RelaxedPrecision
|
||||
Decorate 76 RelaxedPrecision
|
||||
Decorate 77 RelaxedPrecision
|
||||
Decorate 79 RelaxedPrecision
|
||||
Decorate 80 RelaxedPrecision
|
||||
Decorate 81 RelaxedPrecision
|
||||
Decorate 83 RelaxedPrecision
|
||||
Decorate 84 RelaxedPrecision
|
||||
Decorate 85 RelaxedPrecision
|
||||
Decorate 88(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
8: TypeFunction 6(float) 7(ptr)
|
||||
16: 6(float) Constant 1088421888
|
||||
17: TypeBool
|
||||
18: TypeInt 32 0
|
||||
19: 18(int) Constant 2
|
||||
20: TypeArray 17(bool) 19
|
||||
21: TypePointer Function 20
|
||||
24: 6(float) Constant 0
|
||||
29: TypeInt 32 1
|
||||
30: TypePointer Function 29(int)
|
||||
32: 29(int) Constant 1
|
||||
33: TypePointer Function 17(bool)
|
||||
36: 29(int) Constant 0
|
||||
38: TypePointer Function 18(int)
|
||||
51: 6(float) Constant 1056964608
|
||||
52(foo_t): TypeStruct 6(float)
|
||||
53: TypePointer Function 52(foo_t)
|
||||
55: 6(float) Constant 1109917696
|
||||
86: TypeVector 6(float) 4
|
||||
87: TypePointer Output 86(fvec4)
|
||||
88(@entryPointOutput): 87(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
15(float): 7(ptr) Variable Function
|
||||
22(bool): 21(ptr) Variable Function
|
||||
31(int): 30(ptr) Variable Function
|
||||
39(uint): 38(ptr) Variable Function
|
||||
45(min16float): 7(ptr) Variable Function
|
||||
48(min10float): 7(ptr) Variable Function
|
||||
50(half): 7(ptr) Variable Function
|
||||
54(float): 53(ptr) Variable Function
|
||||
71: 7(ptr) Variable Function
|
||||
82(param): 7(ptr) Variable Function
|
||||
Store 15(float) 16
|
||||
23: 6(float) Load 15(float)
|
||||
25: 17(bool) FOrdNotEqual 23 24
|
||||
26: 6(float) Load 15(float)
|
||||
27: 17(bool) FOrdNotEqual 26 24
|
||||
28: 20 CompositeConstruct 25 27
|
||||
Store 22(bool) 28
|
||||
34: 33(ptr) AccessChain 22(bool) 32
|
||||
35: 17(bool) Load 34
|
||||
37: 29(int) Select 35 32 36
|
||||
Store 31(int) 37
|
||||
40: 6(float) Load 15(float)
|
||||
41: 29(int) Load 31(int)
|
||||
42: 6(float) ConvertSToF 41
|
||||
43: 6(float) FAdd 40 42
|
||||
44: 18(int) ConvertFToU 43
|
||||
Store 39(uint) 44
|
||||
46: 18(int) Load 39(uint)
|
||||
47: 6(float) ConvertUToF 46
|
||||
Store 45(min16float) 47
|
||||
49: 6(float) Load 45(min16float)
|
||||
Store 48(min10float) 49
|
||||
Store 50(half) 51
|
||||
56: 7(ptr) AccessChain 54(float) 36
|
||||
Store 56 55
|
||||
57: 33(ptr) AccessChain 22(bool) 32
|
||||
58: 17(bool) Load 57
|
||||
59: 33(ptr) AccessChain 22(bool) 36
|
||||
Store 59 58
|
||||
60: 6(float) Load 15(float)
|
||||
61: 29(int) Load 31(int)
|
||||
62: 6(float) ConvertSToF 61
|
||||
63: 6(float) FAdd 60 62
|
||||
64: 18(int) Load 39(uint)
|
||||
65: 6(float) ConvertUToF 64
|
||||
66: 6(float) FAdd 63 65
|
||||
67: 6(float) Load 45(min16float)
|
||||
68: 6(float) FAdd 66 67
|
||||
69: 6(float) Load 48(min10float)
|
||||
70: 6(float) FAdd 68 69
|
||||
72: 33(ptr) AccessChain 22(bool) 36
|
||||
73: 17(bool) Load 72
|
||||
SelectionMerge 75 None
|
||||
BranchConditional 73 74 78
|
||||
74: Label
|
||||
76: 29(int) Load 31(int)
|
||||
77: 6(float) ConvertSToF 76
|
||||
Store 71 77
|
||||
Branch 75
|
||||
78: Label
|
||||
79: 6(float) Load 15(float)
|
||||
Store 71 79
|
||||
Branch 75
|
||||
75: Label
|
||||
80: 6(float) Load 71
|
||||
81: 6(float) FAdd 70 80
|
||||
83: 6(float) Load 15(float)
|
||||
Store 82(param) 83
|
||||
84: 6(float) FunctionCall 10(fn(f1;) 82(param)
|
||||
85: 6(float) FAdd 81 84
|
||||
Store 15(float) 85
|
||||
89: 6(float) Load 15(float)
|
||||
90: 86(fvec4) CompositeConstruct 89 89 89 89
|
||||
Store 88(@entryPointOutput) 90
|
||||
Return
|
||||
FunctionEnd
|
||||
10(fn(f1;): 6(float) Function None 8
|
||||
9(float): 7(ptr) FunctionParameter
|
||||
11: Label
|
||||
12: 6(float) Load 9(float)
|
||||
ReturnValue 12
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user