Merge pull request #419 from steve-lunarg/lerp-fix
HLSL: add missing vec,vec,scalar form of lerp(), + test
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@@ -223,6 +223,7 @@ float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, u
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bool3 r041 = isnan(inF0);
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float3 r042 = ldexp(inF0, inF1);
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float3 r039a = lerp(inF0, inF1, inF2);
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float3 r039b = lerp(inF0, inF1, 0.3); // test vec,vec,scalar lerp
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float r043 = length(inF0);
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float3 r044 = log(inF0);
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float3 r045 = log10(inF0);
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