Skip auto decorating shader record buffer blocks with 'set' and
'binding'.
This commit is contained in:
@@ -37,8 +37,6 @@ spv.RayGenShaderArray.rgen
|
||||
MemberDecorate 34(block) 1 Offset 16
|
||||
MemberDecorate 34(block) 2 Offset 28
|
||||
Decorate 34(block) BufferBlock
|
||||
Decorate 36 DescriptorSet 0
|
||||
Decorate 36 Binding 2
|
||||
Decorate 60(accNV1) DescriptorSet 0
|
||||
Decorate 60(accNV1) Binding 1
|
||||
Decorate 75 DecorationNonUniformEXT
|
||||
|
||||
Reference in New Issue
Block a user