Skip auto decorating shader record buffer blocks with 'set' and
'binding'.
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@@ -43,8 +43,6 @@ spv.ext.RayGenShaderArray.rgen
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MemberDecorate 36(block) 3 Offset 32
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MemberDecorate 36(block) 4 Offset 40
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Decorate 36(block) Block
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Decorate 38 DescriptorSet 0
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Decorate 38 Binding 2
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Decorate 61(payload) Location 1
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Decorate 65(accEXT1) DescriptorSet 0
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Decorate 65(accEXT1) Binding 1
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