CInterface: reformatted according to .clang-format rules

This commit is contained in:
Sergey Kosarevsky 2019-12-25 00:00:23 +03:00
parent 8cded6ccb9
commit ca593a98f9
3 changed files with 372 additions and 458 deletions

View File

@ -28,27 +28,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "glslang_c_interface.h"
#include "glslang/Include/ShHandle.h"
#include "StandAlone/DirStackFileIncluder.h"
#include "StandAlone/ResourceLimits.h"
#include "SPIRV/GlslangToSpv.h"
#include "SPIRV/Logger.h"
#include "SPIRV/SpvTools.h"
#include "SPIRV/GlslangToSpv.h"
#include "StandAlone/DirStackFileIncluder.h"
#include "StandAlone/ResourceLimits.h"
#include "glslang/Include/ShHandle.h"
#include "glslang/Include/ResourceLimits.h"
#include "glslang/MachineIndependent/Versions.h"
typedef struct glslang_shader_s
{
glslang::TShader* shader;
std::string preprocessedGLSL;
typedef struct glslang_shader_s {
glslang::TShader* shader;
std::string preprocessedGLSL;
} glslang_shader_t;
typedef struct glslang_program_s
{
glslang::TProgram* program;
std::vector<unsigned int> spirv;
std::string loggerMessages;
typedef struct glslang_program_s {
glslang::TProgram* program;
std::vector<unsigned int> spirv;
std::string loggerMessages;
} glslang_program_t;
/* Wrapper/Adapter for C glsl_include_callbacks_t functions
@ -64,439 +62,373 @@ typedef struct glslang_program_s
to allow its lifetime management by another C callback
(CallbackIncluder::callbacks::free_include_result)
*/
class CallbackIncluder: public glslang::TShader::Includer
{
class CallbackIncluder : public glslang::TShader::Includer {
public:
/* Wrapper of IncludeResult which stores a glsl_include_result object internally */
class CallbackIncludeResult: public glslang::TShader::Includer::IncludeResult
{
public:
CallbackIncludeResult(const std::string& headerName,
const char* const headerData,
const size_t headerLength,
void* userData,
glsl_include_result_t* includeResult):
glslang::TShader::Includer::IncludeResult(
headerName, headerData, headerLength, userData),
includeResult(includeResult)
{}
/* Wrapper of IncludeResult which stores a glsl_include_result object internally */
class CallbackIncludeResult : public glslang::TShader::Includer::IncludeResult {
public:
CallbackIncludeResult(const std::string& headerName, const char* const headerData, const size_t headerLength,
void* userData, glsl_include_result_t* includeResult)
: glslang::TShader::Includer::IncludeResult(headerName, headerData, headerLength, userData),
includeResult(includeResult)
{
}
virtual ~CallbackIncludeResult() {}
protected:
friend class CallbackIncluder;
virtual ~CallbackIncludeResult() {}
protected:
friend class CallbackIncluder;
glsl_include_result_t* includeResult;
};
glsl_include_result_t* includeResult;
};
public:
CallbackIncluder(glsl_include_callbacks_t _callbacks, void *_context):
callbacks(_callbacks),
context(_context)
{}
CallbackIncluder(glsl_include_callbacks_t _callbacks, void* _context) : callbacks(_callbacks), context(_context) {}
virtual ~CallbackIncluder() {}
virtual ~CallbackIncluder() {}
virtual IncludeResult* includeSystem(const char* headerName,
const char* includerName,
size_t inclusionDepth) override
{
if (this->callbacks.include_system)
{
glsl_include_result_t* result =
this->callbacks.include_system(
this->context,
headerName,
includerName,
inclusionDepth);
virtual IncludeResult* includeSystem(const char* headerName, const char* includerName,
size_t inclusionDepth) override
{
if (this->callbacks.include_system) {
glsl_include_result_t* result =
this->callbacks.include_system(this->context, headerName, includerName, inclusionDepth);
return new CallbackIncludeResult(
std::string(headerName),
result->header_data,
result->header_length,
nullptr,
result
);
}
return new CallbackIncludeResult(std::string(headerName), result->header_data, result->header_length,
nullptr, result);
}
return glslang::TShader::Includer::includeSystem(
headerName, includerName, inclusionDepth);
}
return glslang::TShader::Includer::includeSystem(headerName, includerName, inclusionDepth);
}
virtual IncludeResult* includeLocal(const char* headerName,
const char* includerName,
size_t inclusionDepth) override
{
if (this->callbacks.include_local)
{
glsl_include_result_t* result =
this->callbacks.include_local(
this->context,
headerName,
includerName,
inclusionDepth);
virtual IncludeResult* includeLocal(const char* headerName, const char* includerName,
size_t inclusionDepth) override
{
if (this->callbacks.include_local) {
glsl_include_result_t* result =
this->callbacks.include_local(this->context, headerName, includerName, inclusionDepth);
return new CallbackIncludeResult(
std::string(headerName),
result->header_data,
result->header_length,
nullptr,
result
);
}
return new CallbackIncludeResult(std::string(headerName), result->header_data, result->header_length,
nullptr, result);
}
return glslang::TShader::Includer::includeLocal(
headerName, includerName, inclusionDepth);
}
return glslang::TShader::Includer::includeLocal(headerName, includerName, inclusionDepth);
}
/* This function only calls free_include_result callback
/* This function only calls free_include_result callback
when the IncludeResult instance is allocated by a C function */
virtual void releaseInclude(IncludeResult* result) override
{
if (result == nullptr)
return;
virtual void releaseInclude(IncludeResult* result) override
{
if (result == nullptr)
return;
if (this->callbacks.free_include_result && (result->userData == nullptr))
{
CallbackIncludeResult* innerResult = static_cast<CallbackIncludeResult *>(result);
/* use internal free() function */
this->callbacks.free_include_result(this->context, innerResult->includeResult);
/* ignore internal fields of TShader::Includer::IncludeResult */
delete result;
return;
}
if (this->callbacks.free_include_result && (result->userData == nullptr)) {
CallbackIncludeResult* innerResult = static_cast<CallbackIncludeResult*>(result);
/* use internal free() function */
this->callbacks.free_include_result(this->context, innerResult->includeResult);
/* ignore internal fields of TShader::Includer::IncludeResult */
delete result;
return;
}
delete[] static_cast<char*>(result->userData);
delete result;
}
delete [] static_cast<char*>(result->userData);
delete result;
}
private:
CallbackIncluder() {}
CallbackIncluder() {}
/* C callback pointers */
glsl_include_callbacks_t callbacks;
/* User-defined context */
void *context;
/* C callback pointers */
glsl_include_callbacks_t callbacks;
/* User-defined context */
void* context;
};
int glslang_initialize_process()
{
return static_cast<int>(glslang::InitializeProcess());
}
int glslang_initialize_process() { return static_cast<int>(glslang::InitializeProcess()); }
void glslang_finalize_process()
{
glslang::FinalizeProcess();
}
void glslang_finalize_process() { glslang::FinalizeProcess(); }
static EShLanguage c_shader_stage(glslang_stage_t stage)
{
switch(stage)
{
case SH_STAGE_VERTEX:
return EShLangVertex;
case SH_STAGE_TESSCONTROL:
return EShLangTessControl;
case SH_STAGE_TESSEVALUATION:
return EShLangTessEvaluation;
case SH_STAGE_GEOMETRY:
return EShLangGeometry;
case SH_STAGE_FRAGMENT:
return EShLangFragment;
case SH_STAGE_COMPUTE:
return EShLangCompute;
case SH_STAGE_RAYGEN_NV:
return EShLangRayGenNV;
case SH_STAGE_INTERSECT_NV:
return EShLangIntersectNV;
case SH_STAGE_ANYHIT_NV:
return EShLangAnyHitNV;
case SH_STAGE_CLOSESTHIT_NV:
return EShLangClosestHitNV;
case SH_STAGE_MISS_NV:
return EShLangMissNV;
case SH_STAGE_CALLABLE_NV:
return EShLangCallableNV;
case SH_STAGE_TASK_NV:
return EShLangTaskNV;
case SH_STAGE_MESH_NV:
return EShLangMeshNV;
default:
break;
}
return EShLangCount;
switch (stage) {
case SH_STAGE_VERTEX:
return EShLangVertex;
case SH_STAGE_TESSCONTROL:
return EShLangTessControl;
case SH_STAGE_TESSEVALUATION:
return EShLangTessEvaluation;
case SH_STAGE_GEOMETRY:
return EShLangGeometry;
case SH_STAGE_FRAGMENT:
return EShLangFragment;
case SH_STAGE_COMPUTE:
return EShLangCompute;
case SH_STAGE_RAYGEN_NV:
return EShLangRayGenNV;
case SH_STAGE_INTERSECT_NV:
return EShLangIntersectNV;
case SH_STAGE_ANYHIT_NV:
return EShLangAnyHitNV;
case SH_STAGE_CLOSESTHIT_NV:
return EShLangClosestHitNV;
case SH_STAGE_MISS_NV:
return EShLangMissNV;
case SH_STAGE_CALLABLE_NV:
return EShLangCallableNV;
case SH_STAGE_TASK_NV:
return EShLangTaskNV;
case SH_STAGE_MESH_NV:
return EShLangMeshNV;
default:
break;
}
return EShLangCount;
}
static EShMessages c_shader_messages(glslang_messages_t messages)
{
switch(messages)
{
case SH_MSG_RELAXED_ERRORS:
return EShMsgRelaxedErrors;
case SH_MSG_SUPPRESS_WARNINGS:
return EShMsgSuppressWarnings;
case SH_MSG_AST:
return EShMsgAST;
case SH_MSG_SPV_RULES:
return EShMsgSpvRules;
case SH_MSG_VULKAN_RULES:
return EShMsgVulkanRules;
case SH_MSG_ONLY_PREPROCESSOR:
return EShMsgOnlyPreprocessor;
case SH_MSG_READ_HLSL:
return EShMsgReadHlsl;
case SH_MSG_CASCADING_ERRORS:
return EShMsgCascadingErrors;
case SH_MSG_KEEP_UNCALLED:
return EShMsgKeepUncalled;
case SH_MSG_HLSL_OFFSETS:
return EShMsgHlslOffsets;
case SH_MSG_DEBUG_INFO:
return EShMsgDebugInfo;
case SH_MSG_HLSL_ENABLE_16BIT_TYPES:
return EShMsgHlslEnable16BitTypes;
case SH_MSG_HLSL_LEGALIZATION:
return EShMsgHlslLegalization;
case SH_MSG_HLSL_DX9_COMPATIBLE:
return EShMsgHlslDX9Compatible;
case SH_MSG_BUILTIN_SYMBOL_TABLE:
return EShMsgBuiltinSymbolTable;
default:
break;
}
return EShMsgDefault;
switch (messages) {
case SH_MSG_RELAXED_ERRORS:
return EShMsgRelaxedErrors;
case SH_MSG_SUPPRESS_WARNINGS:
return EShMsgSuppressWarnings;
case SH_MSG_AST:
return EShMsgAST;
case SH_MSG_SPV_RULES:
return EShMsgSpvRules;
case SH_MSG_VULKAN_RULES:
return EShMsgVulkanRules;
case SH_MSG_ONLY_PREPROCESSOR:
return EShMsgOnlyPreprocessor;
case SH_MSG_READ_HLSL:
return EShMsgReadHlsl;
case SH_MSG_CASCADING_ERRORS:
return EShMsgCascadingErrors;
case SH_MSG_KEEP_UNCALLED:
return EShMsgKeepUncalled;
case SH_MSG_HLSL_OFFSETS:
return EShMsgHlslOffsets;
case SH_MSG_DEBUG_INFO:
return EShMsgDebugInfo;
case SH_MSG_HLSL_ENABLE_16BIT_TYPES:
return EShMsgHlslEnable16BitTypes;
case SH_MSG_HLSL_LEGALIZATION:
return EShMsgHlslLegalization;
case SH_MSG_HLSL_DX9_COMPATIBLE:
return EShMsgHlslDX9Compatible;
case SH_MSG_BUILTIN_SYMBOL_TABLE:
return EShMsgBuiltinSymbolTable;
default:
break;
}
return EShMsgDefault;
}
static glslang::EShTargetLanguageVersion c_shader_target_language_version(glslang_target_language_version_t target_language_version)
static glslang::EShTargetLanguageVersion
c_shader_target_language_version(glslang_target_language_version_t target_language_version)
{
switch(target_language_version)
{
case SH_TARGET_SPV_1_0:
return glslang::EShTargetSpv_1_0;
case SH_TARGET_SPV_1_1:
return glslang::EShTargetSpv_1_1;
case SH_TARGET_SPV_1_2:
return glslang::EShTargetSpv_1_2;
case SH_TARGET_SPV_1_3:
return glslang::EShTargetSpv_1_3;
case SH_TARGET_SPV_1_4:
return glslang::EShTargetSpv_1_4;
case SH_TARGET_SPV_1_5:
return glslang::EShTargetSpv_1_5;
default:
break;
}
return glslang::EShTargetSpv_1_0;
switch (target_language_version) {
case SH_TARGET_SPV_1_0:
return glslang::EShTargetSpv_1_0;
case SH_TARGET_SPV_1_1:
return glslang::EShTargetSpv_1_1;
case SH_TARGET_SPV_1_2:
return glslang::EShTargetSpv_1_2;
case SH_TARGET_SPV_1_3:
return glslang::EShTargetSpv_1_3;
case SH_TARGET_SPV_1_4:
return glslang::EShTargetSpv_1_4;
case SH_TARGET_SPV_1_5:
return glslang::EShTargetSpv_1_5;
default:
break;
}
return glslang::EShTargetSpv_1_0;
}
static glslang::EShClient c_shader_client(glslang_client_t client)
{
switch(client)
{
case SH_CLIENT_VULKAN:
return glslang::EShClientVulkan;
case SH_CLIENT_OPENGL:
return glslang::EShClientOpenGL;
default:
break;
}
switch (client) {
case SH_CLIENT_VULKAN:
return glslang::EShClientVulkan;
case SH_CLIENT_OPENGL:
return glslang::EShClientOpenGL;
default:
break;
}
return glslang::EShClientNone;
return glslang::EShClientNone;
}
static glslang::EShTargetClientVersion c_shader_client_version(glslang_target_client_version_t client_version)
{
switch(client_version)
{
case SH_TARGET_VULKAN_1_1:
return glslang::EShTargetVulkan_1_1;
case SH_TARGET_OPENGL_450:
return glslang::EShTargetOpenGL_450;
default:
break;
}
switch (client_version) {
case SH_TARGET_VULKAN_1_1:
return glslang::EShTargetVulkan_1_1;
case SH_TARGET_OPENGL_450:
return glslang::EShTargetOpenGL_450;
default:
break;
}
return glslang::EShTargetVulkan_1_0;
return glslang::EShTargetVulkan_1_0;
}
static glslang::EShTargetLanguage c_shader_target_language(glslang_target_language_t target_language)
{
if (target_language == SH_TARGET_NONE)
return glslang::EShTargetNone;
if (target_language == SH_TARGET_NONE)
return glslang::EShTargetNone;
return glslang::EShTargetSpv;
return glslang::EShTargetSpv;
}
static glslang::EShSource c_shader_source(glslang_source_t source)
{
switch(source)
{
case SH_SOURCE_GLSL:
return glslang::EShSourceGlsl;
case SH_SOURCE_HLSL:
return glslang::EShSourceHlsl;
default:
break;
}
switch (source) {
case SH_SOURCE_GLSL:
return glslang::EShSourceGlsl;
case SH_SOURCE_HLSL:
return glslang::EShSourceHlsl;
default:
break;
}
return glslang::EShSourceNone;
return glslang::EShSourceNone;
}
static EProfile c_shader_profile(glslang_profile_t profile)
{
switch(profile)
{
case SH_BAD_PROFILE:
return EBadProfile;
case SH_NO_PROFILE:
return ENoProfile;
case SH_CORE_PROFILE:
return ECoreProfile;
case SH_COMPATIBILITY_PROFILE:
return ECompatibilityProfile;
case SH_ES_PROFILE:
return EEsProfile;
}
switch (profile) {
case SH_BAD_PROFILE:
return EBadProfile;
case SH_NO_PROFILE:
return ENoProfile;
case SH_CORE_PROFILE:
return ECoreProfile;
case SH_COMPATIBILITY_PROFILE:
return ECompatibilityProfile;
case SH_ES_PROFILE:
return EEsProfile;
}
return EProfile();
return EProfile();
}
glslang_shader_t *glslang_shader_create(glslang_input_t *input)
glslang_shader_t* glslang_shader_create(glslang_input_t* input)
{
if ( !input || !input->code )
{
printf("Error creating shader: null input(%p)/input->code\n", input);
if (!input || !input->code) {
printf("Error creating shader: null input(%p)/input->code\n", input);
if (input)
printf("input->code = %p\n", input->code);
if (input)
printf("input->code = %p\n", input->code);
return nullptr;
}
return nullptr;
}
glslang_shader_t *shader = new glslang_shader_t();
glslang_shader_t* shader = new glslang_shader_t();
shader->shader = new glslang::TShader( c_shader_stage(input->stage) );
shader->shader->setStrings( &input->code, 1 );
shader->shader->setEnvInput( c_shader_source(input->language), c_shader_stage(input->stage), c_shader_client(input->client), input->default_version );
shader->shader->setEnvClient( c_shader_client(input->client), c_shader_client_version(input->client_version) );
shader->shader->setEnvTarget( c_shader_target_language(input->target_language), c_shader_target_language_version(input->target_language_version) );
shader->shader = new glslang::TShader(c_shader_stage(input->stage));
shader->shader->setStrings(&input->code, 1);
shader->shader->setEnvInput(c_shader_source(input->language), c_shader_stage(input->stage),
c_shader_client(input->client), input->default_version);
shader->shader->setEnvClient(c_shader_client(input->client), c_shader_client_version(input->client_version));
shader->shader->setEnvTarget(c_shader_target_language(input->target_language),
c_shader_target_language_version(input->target_language_version));
return shader;
return shader;
}
const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader) { return shader->preprocessedGLSL.c_str(); }
int glslang_shader_preprocess(glslang_shader_t* shader, glslang_input_t* i)
{
return shader->preprocessedGLSL.c_str();
DirStackFileIncluder Includer;
/* TODO: use custom callbacks if they are available in 'i->callbacks' */
return shader->shader->preprocess(
/* No user-defined resources limit */
&glslang::DefaultTBuiltInResource, i->default_version, c_shader_profile(i->default_profile),
(bool)i->force_default_version_and_profile, (bool)i->forward_compatible, c_shader_messages(i->messages),
&shader->preprocessedGLSL, Includer);
}
int glslang_shader_preprocess(glslang_shader_t* shader, glslang_input_t* i)
int glslang_shader_parse(glslang_shader_t* shader, glslang_input_t* input)
{
DirStackFileIncluder Includer;
/* TODO: use custom callbacks if they are available in 'i->callbacks' */
return shader->shader->preprocess(
/* No user-defined resources limit */
&glslang::DefaultTBuiltInResource,
i->default_version,
c_shader_profile(i->default_profile),
(bool)i->force_default_version_and_profile,
(bool)i->forward_compatible,
c_shader_messages(i->messages),
&shader->preprocessedGLSL,
Includer
);
const char* preprocessedCStr = shader->preprocessedGLSL.c_str();
shader->shader->setStrings(&preprocessedCStr, 1);
return shader->shader->parse(
/* No user-defined resource limits for now */
&glslang::DefaultTBuiltInResource, input->default_version, (bool)input->forward_compatible,
c_shader_messages(input->messages));
}
int glslang_shader_parse(glslang_shader_t *shader, glslang_input_t *input)
const char* glslang_shader_get_info_log(glslang_shader_t* shader) { return shader->shader->getInfoLog(); }
const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader) { return shader->shader->getInfoDebugLog(); }
void glslang_shader_delete(glslang_shader_t* shader)
{
const char* preprocessedCStr = shader->preprocessedGLSL.c_str();
shader->shader->setStrings( &preprocessedCStr, 1 );
if (!shader)
return;
return shader->shader->parse(
/* No user-defined resource limits for now */
&glslang::DefaultTBuiltInResource,
input->default_version,
(bool)input->forward_compatible,
c_shader_messages(input->messages)
);
delete (shader->shader);
delete (shader);
}
const char* glslang_shader_get_info_log(glslang_shader_t *shader)
glslang_program_t* glslang_program_create()
{
return shader->shader->getInfoLog();
glslang_program_t* p = new glslang_program_t();
p->program = new glslang::TProgram();
return p;
}
const char* glslang_shader_get_info_debug_log(glslang_shader_t *shader)
void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage)
{
return shader->shader->getInfoDebugLog();
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
spvOptions.validate = true;
const glslang::TIntermediate* intermediate = program->program->getIntermediate(c_shader_stage(stage));
glslang::GlslangToSpv(*intermediate, program->spirv, &logger, &spvOptions);
program->loggerMessages = logger.getAllMessages();
}
void glslang_shader_delete(glslang_shader_t *shader)
size_t glslang_program_SPIRV_get_size(glslang_program_t* program) { return program->spirv.size(); }
void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int* out)
{
if (!shader)
return;
delete(shader->shader);
delete(shader);
memcpy(out, program->spirv.data(), program->spirv.size() * sizeof(unsigned int));
}
glslang_program_t *glslang_program_create()
const char* glslang_program_SPIRV_get_messages(glslang_program_t* program)
{
glslang_program_t *p = new glslang_program_t();
p->program = new glslang::TProgram();
return p;
return program->loggerMessages.empty() ? nullptr : program->loggerMessages.c_str();
}
void glslang_program_SPIRV_generate(glslang_program_t *program, glslang_stage_t stage )
void glslang_program_delete(glslang_program_t* program)
{
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
spvOptions.validate = true;
if (!program)
return;
const glslang::TIntermediate* intermediate = program->program->getIntermediate( c_shader_stage(stage) );
glslang::GlslangToSpv( *intermediate, program->spirv, &logger, &spvOptions );
program->loggerMessages = logger.getAllMessages();
delete (program->program);
delete (program);
}
size_t glslang_program_SPIRV_get_size(glslang_program_t *program)
void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader)
{
return program->spirv.size();
program->program->addShader(shader->shader);
}
void glslang_program_SPIRV_get(glslang_program_t *program, unsigned int* out)
int glslang_program_link(glslang_program_t* program, int messages)
{
memcpy( out, program->spirv.data(), program->spirv.size() * sizeof( unsigned int ) );
return (int)program->program->link((EShMessages)messages);
}
const char* glslang_program_SPIRV_get_messages(glslang_program_t *program)
const char* glslang_program_get_info_log(glslang_program_t* program) { return program->program->getInfoLog(); }
const char* glslang_program_get_info_debug_log(glslang_program_t* program)
{
return program->loggerMessages.empty() ? nullptr : program->loggerMessages.c_str();
return program->program->getInfoDebugLog();
}
void glslang_program_delete(glslang_program_t *program)
{
if (!program)
return;
delete(program->program);
delete(program);
}
void glslang_program_add_shader(glslang_program_t *program, glslang_shader_t *shader)
{
program->program->addShader(shader->shader);
}
int glslang_program_link(glslang_program_t *program, int messages)
{
return (int)program->program->link((EShMessages)messages);
}
const char* glslang_program_get_info_log(glslang_program_t *program)
{
return program->program->getInfoLog();
}
const char* glslang_program_get_info_debug_log(glslang_program_t *program)
{
return program->program->getInfoDebugLog();
}

View File

@ -46,24 +46,24 @@ typedef enum {
SH_STAGE_TASK_NV,
SH_STAGE_MESH_NV,
SH_STAGE_COUNT,
} glslang_stage_t; // would be better as stage, but this is ancient now
} glslang_stage_t; // would be better as stage, but this is ancient now
/* EShLanguageMask counterpart */
typedef enum {
SH_STAGE_VERTEX_MASK = (1 << SH_STAGE_VERTEX),
SH_STAGE_TESSCONTROL_MASK = (1 << SH_STAGE_TESSCONTROL),
SH_STAGE_TESSEVALUATION_MASK = (1 << SH_STAGE_TESSEVALUATION),
SH_STAGE_GEOMETRY_MASK = (1 << SH_STAGE_GEOMETRY),
SH_STAGE_FRAGMENT_MASK = (1 << SH_STAGE_FRAGMENT),
SH_STAGE_COMPUTE_MASK = (1 << SH_STAGE_COMPUTE),
SH_STAGE_RAYGEN_NV_MASK = (1 << SH_STAGE_RAYGEN_NV),
SH_STAGE_INTERSECT_NV_MASK = (1 << SH_STAGE_INTERSECT_NV),
SH_STAGE_ANYHIT_NV_MASK = (1 << SH_STAGE_ANYHIT_NV),
SH_STAGE_CLOSESTHIT_NV_MASK = (1 << SH_STAGE_CLOSESTHIT_NV),
SH_STAGE_MISS_NV_MASK = (1 << SH_STAGE_MISS_NV),
SH_STAGE_CALLABLE_NV_MASK = (1 << SH_STAGE_CALLABLE_NV),
SH_STAGE_TASK_NV_MASK = (1 << SH_STAGE_TASK_NV),
SH_STAGE_MESH_NV_MASK = (1 << SH_STAGE_MESH_NV),
SH_STAGE_VERTEX_MASK = (1 << SH_STAGE_VERTEX),
SH_STAGE_TESSCONTROL_MASK = (1 << SH_STAGE_TESSCONTROL),
SH_STAGE_TESSEVALUATION_MASK = (1 << SH_STAGE_TESSEVALUATION),
SH_STAGE_GEOMETRY_MASK = (1 << SH_STAGE_GEOMETRY),
SH_STAGE_FRAGMENT_MASK = (1 << SH_STAGE_FRAGMENT),
SH_STAGE_COMPUTE_MASK = (1 << SH_STAGE_COMPUTE),
SH_STAGE_RAYGEN_NV_MASK = (1 << SH_STAGE_RAYGEN_NV),
SH_STAGE_INTERSECT_NV_MASK = (1 << SH_STAGE_INTERSECT_NV),
SH_STAGE_ANYHIT_NV_MASK = (1 << SH_STAGE_ANYHIT_NV),
SH_STAGE_CLOSESTHIT_NV_MASK = (1 << SH_STAGE_CLOSESTHIT_NV),
SH_STAGE_MISS_NV_MASK = (1 << SH_STAGE_MISS_NV),
SH_STAGE_CALLABLE_NV_MASK = (1 << SH_STAGE_CALLABLE_NV),
SH_STAGE_TASK_NV_MASK = (1 << SH_STAGE_TASK_NV),
SH_STAGE_MESH_NV_MASK = (1 << SH_STAGE_MESH_NV),
} glslang_stage_mask_t;
/* EShSource counterpart */
@ -104,10 +104,7 @@ typedef enum {
} glslang_target_language_version_t;
/* EShExecutable counterpart */
typedef enum {
SH_EX_VERTEX_FRAGMENT,
SH_EX_FRAGMENT
} glslang_executable_t;
typedef enum { SH_EX_VERTEX_FRAGMENT, SH_EX_FRAGMENT } glslang_executable_t;
/* EShOptimizationLevel counterpart */
typedef enum {
@ -125,44 +122,42 @@ typedef enum {
/* EShMessages counterpart */
typedef enum {
SH_MSG_DEFAULT = 0,
SH_MSG_RELAXED_ERRORS = (1 << 0),
SH_MSG_SUPPRESS_WARNINGS = (1 << 1),
SH_MSG_AST = (1 << 2),
SH_MSG_SPV_RULES = (1 << 3),
SH_MSG_VULKAN_RULES = (1 << 4),
SH_MSG_ONLY_PREPROCESSOR = (1 << 5),
SH_MSG_READ_HLSL = (1 << 6),
SH_MSG_CASCADING_ERRORS = (1 << 7),
SH_MSG_KEEP_UNCALLED = (1 << 8),
SH_MSG_HLSL_OFFSETS = (1 << 9),
SH_MSG_DEBUG_INFO = (1 << 10),
SH_MSG_DEFAULT = 0,
SH_MSG_RELAXED_ERRORS = (1 << 0),
SH_MSG_SUPPRESS_WARNINGS = (1 << 1),
SH_MSG_AST = (1 << 2),
SH_MSG_SPV_RULES = (1 << 3),
SH_MSG_VULKAN_RULES = (1 << 4),
SH_MSG_ONLY_PREPROCESSOR = (1 << 5),
SH_MSG_READ_HLSL = (1 << 6),
SH_MSG_CASCADING_ERRORS = (1 << 7),
SH_MSG_KEEP_UNCALLED = (1 << 8),
SH_MSG_HLSL_OFFSETS = (1 << 9),
SH_MSG_DEBUG_INFO = (1 << 10),
SH_MSG_HLSL_ENABLE_16BIT_TYPES = (1 << 11),
SH_MSG_HLSL_LEGALIZATION = (1 << 12),
SH_MSG_HLSL_DX9_COMPATIBLE = (1 << 13),
SH_MSG_BUILTIN_SYMBOL_TABLE = (1 << 14),
SH_MSG_HLSL_LEGALIZATION = (1 << 12),
SH_MSG_HLSL_DX9_COMPATIBLE = (1 << 13),
SH_MSG_BUILTIN_SYMBOL_TABLE = (1 << 14),
} glslang_messages_t;
/* EShReflectionOptions counterpart */
typedef enum
{
SH_REFLECTION_DEFAULT = 0,
typedef enum {
SH_REFLECTION_DEFAULT = 0,
SH_REFLECTION_STRICT_ARRAY_SUFFIX = (1 << 0),
SH_REFLECTION_BASIC_ARRAY_SUFFIX = (1 << 1),
SH_REFLECTION_INTERMEDIATE_IOO = (1 << 2),
SH_REFLECTION_SEPARATE_BUFFERS = (1 << 3),
SH_REFLECTION_BASIC_ARRAY_SUFFIX = (1 << 1),
SH_REFLECTION_INTERMEDIATE_IOO = (1 << 2),
SH_REFLECTION_SEPARATE_BUFFERS = (1 << 3),
SH_REFLECTION_ALL_BLOCK_VARIABLES = (1 << 4),
SH_REFLECTION_UNWRAP_IO_BLOCKS = (1 << 5),
SH_REFLECTION_UNWRAP_IO_BLOCKS = (1 << 5),
} glslang_reflection_options_t;
/* EProfile counterpart (from Versions.h) */
typedef enum {
SH_BAD_PROFILE = 0,
SH_NO_PROFILE = (1 << 0),
SH_CORE_PROFILE = (1 << 1),
SH_BAD_PROFILE = 0,
SH_NO_PROFILE = (1 << 0),
SH_CORE_PROFILE = (1 << 1),
SH_COMPATIBILITY_PROFILE = (1 << 2),
SH_ES_PROFILE = (1 << 3)
SH_ES_PROFILE = (1 << 3)
} glslang_profile_t;
#endif

View File

@ -36,92 +36,79 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
typedef struct glslang_shader_s glslang_shader_t;
typedef struct glslang_program_s glslang_program_t;
typedef struct glslang_input_s
{
glslang_source_t language;
glslang_stage_t stage;
glslang_client_t client;
glslang_target_client_version_t client_version;
glslang_target_language_t target_language;
glslang_target_language_version_t target_language_version;
/** Shader source code */
const char* code;
int default_version;
glslang_profile_t default_profile;
int force_default_version_and_profile;
int forward_compatible;
glslang_messages_t messages;
typedef struct glslang_input_s {
glslang_source_t language;
glslang_stage_t stage;
glslang_client_t client;
glslang_target_client_version_t client_version;
glslang_target_language_t target_language;
glslang_target_language_version_t target_language_version;
/** Shader source code */
const char* code;
int default_version;
glslang_profile_t default_profile;
int force_default_version_and_profile;
int forward_compatible;
glslang_messages_t messages;
} glslang_input_t;
/* Inclusion result structure allocated by C include_local/include_system callbacks */
typedef struct glsl_include_result_s
{
/* Header file name or NULL if inclusion failed */
const char *header_name;
typedef struct glsl_include_result_s {
/* Header file name or NULL if inclusion failed */
const char* header_name;
/* Header contents or NULL */
const char *header_data;
size_t header_length;
/* Header contents or NULL */
const char* header_data;
size_t header_length;
} glsl_include_result_t;
/* Callback for local file inclusion */
typedef glsl_include_result_t* (*glsl_include_local_func)(
void *ctx,
const char *header_name,
const char *includer_name,
size_t include_depth);
typedef glsl_include_result_t* (*glsl_include_local_func)(void* ctx, const char* header_name, const char* includer_name,
size_t include_depth);
/* Callback for system file inclusion */
typedef glsl_include_result_t* (*glsl_include_system_func)(
void *ctx,
const char *header_name,
const char *includer_name,
size_t include_depth);
typedef glsl_include_result_t* (*glsl_include_system_func)(void* ctx, const char* header_name,
const char* includer_name, size_t include_depth);
/* Callback for include result destruction */
typedef int (*glsl_free_include_result_func)(
void *ctx,
glsl_include_result_t *result);
typedef int (*glsl_free_include_result_func)(void* ctx, glsl_include_result_t* result);
/* Collection of callbacks for GLSL preprocessor */
typedef struct glsl_include_callbacks_s
{
glsl_include_system_func include_system;
glsl_include_local_func include_local;
glsl_free_include_result_func free_include_result;
typedef struct glsl_include_callbacks_s {
glsl_include_system_func include_system;
glsl_include_local_func include_local;
glsl_free_include_result_func free_include_result;
} glsl_include_callbacks_t;
#ifdef __cplusplus
extern "C"
{
extern "C" {
#endif
int glslang_initialize_process();
int glslang_initialize_process();
void glslang_finalize_process();
glslang_shader_t *glslang_shader_create(glslang_input_t *input);
void glslang_shader_delete(glslang_shader_t *shader);
int glslang_shader_preprocess(glslang_shader_t *shader, glslang_input_t *input);
int glslang_shader_parse(glslang_shader_t *shader, glslang_input_t *input);
const char* glslang_shader_get_preprocessed_code(glslang_shader_t *shader);
const char* glslang_shader_get_info_log(glslang_shader_t *shader);
const char* glslang_shader_get_info_debug_log(glslang_shader_t *shader);
glslang_shader_t* glslang_shader_create(glslang_input_t* input);
void glslang_shader_delete(glslang_shader_t* shader);
int glslang_shader_preprocess(glslang_shader_t* shader, glslang_input_t* input);
int glslang_shader_parse(glslang_shader_t* shader, glslang_input_t* input);
const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
const char* glslang_shader_get_info_log(glslang_shader_t* shader);
const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
glslang_program_t *glslang_program_create();
void glslang_program_delete(glslang_program_t *program);
void glslang_program_add_shader(glslang_program_t *program, glslang_shader_t *shader);
int glslang_program_link(glslang_program_t *program, int messages);
void glslang_program_SPIRV_generate(glslang_program_t *program, glslang_stage_t stage);
size_t glslang_program_SPIRV_get_size(glslang_program_t *program);
void glslang_program_SPIRV_get(glslang_program_t *program, unsigned int *);
const char* glslang_program_SPIRV_get_messages(glslang_program_t *program);
const char* glslang_program_get_info_log(glslang_program_t *program);
const char* glslang_program_get_info_debug_log(glslang_program_t *program);
glslang_program_t* glslang_program_create();
void glslang_program_delete(glslang_program_t* program);
void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader);
int glslang_program_link(glslang_program_t* program, int messages);
void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage);
size_t glslang_program_SPIRV_get_size(glslang_program_t* program);
void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int*);
const char* glslang_program_SPIRV_get_messages(glslang_program_t* program);
const char* glslang_program_get_info_log(glslang_program_t* program);
const char* glslang_program_get_info_debug_log(glslang_program_t* program);
#ifdef __cplusplus
}
#endif
#endif /* #ifdef GLSLANG_C_IFACE_INCLUDED */
#endif /* #ifdef GLSLANG_C_IFACE_INCLUDED */