HLSL: Flatten vertex input and fragment output structures.

Vulkan can't handle structures into the vertex stage or out
of the fragment stage.
This commit is contained in:
John Kessenich
2016-09-09 16:32:09 -06:00
parent 6295c27900
commit cd0a78a0d9
7 changed files with 255 additions and 67 deletions

View File

@@ -159,6 +159,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.semicolons.frag", "main"},
{"hlsl.shapeConv.frag", "main"},
{"hlsl.stringtoken.frag", "main"},
{"hlsl.structin.vert", "main"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
{"hlsl.matType.frag", "PixelShaderFunction"},
{"hlsl.max.frag", "PixelShaderFunction"},