HLSL: Flatten vertex input and fragment output structures.
Vulkan can't handle structures into the vertex stage or out of the fragment stage.
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@@ -159,6 +159,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.semicolons.frag", "main"},
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{"hlsl.shapeConv.frag", "main"},
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{"hlsl.stringtoken.frag", "main"},
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{"hlsl.structin.vert", "main"},
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{"hlsl.intrinsics.vert", "VertexShaderFunction"},
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{"hlsl.matType.frag", "PixelShaderFunction"},
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{"hlsl.max.frag", "PixelShaderFunction"},
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