HLSL: Fix #1432: Globally initialize local static variables.
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Test/baseResults/hlsl.staticFuncInit.frag.out
Executable file
218
Test/baseResults/hlsl.staticFuncInit.frag.out
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@ -0,0 +1,218 @@
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hlsl.staticFuncInit.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:12Sequence
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0:1 Sequence
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0:1 move second child to first child ( temp float)
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0:1 'x' ( global float)
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0:1 Constant:
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0:1 1.000000
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'x' ( global float)
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0:5 Constant:
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0:5 2.000000
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0:4 Function Definition: f1( ( temp float)
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0:4 Function Parameters:
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0:? Sequence
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0:6 add second child into first child ( temp float)
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0:6 'x' ( global float)
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0:6 Constant:
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0:6 10.000000
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0:7 Branch: Return with expression
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0:7 'x' ( global float)
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 'x' ( global float)
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0:12 Constant:
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0:12 7.000000
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0:11 Function Definition: f2(f1; ( temp float)
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0:11 Function Parameters:
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0:11 'p' ( in float)
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0:? Sequence
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0:13 add second child into first child ( temp float)
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0:13 'x' ( global float)
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0:13 'p' ( in float)
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0:14 Branch: Return with expression
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0:14 'x' ( global float)
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0:18 Function Definition: @main( ( temp 4-component vector of float)
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0:18 Function Parameters:
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0:? Sequence
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0:19 Branch: Return with expression
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0:19 Construct vec4 ( temp 4-component vector of float)
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0:19 add ( temp float)
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0:19 add ( temp float)
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0:19 add ( temp float)
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0:19 add ( temp float)
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0:19 'x' ( global float)
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0:19 Function Call: f1( ( temp float)
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0:19 Function Call: f1( ( temp float)
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0:19 Function Call: f2(f1; ( temp float)
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0:19 Constant:
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0:19 5.000000
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0:19 Function Call: f2(f1; ( temp float)
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0:19 'x' ( global float)
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:18 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'x' ( global float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:12Sequence
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0:1 Sequence
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0:1 move second child to first child ( temp float)
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0:1 'x' ( global float)
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0:1 Constant:
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0:1 1.000000
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'x' ( global float)
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0:5 Constant:
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0:5 2.000000
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0:4 Function Definition: f1( ( temp float)
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0:4 Function Parameters:
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0:? Sequence
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0:6 add second child into first child ( temp float)
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0:6 'x' ( global float)
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0:6 Constant:
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0:6 10.000000
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0:7 Branch: Return with expression
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0:7 'x' ( global float)
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 'x' ( global float)
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0:12 Constant:
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0:12 7.000000
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0:11 Function Definition: f2(f1; ( temp float)
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0:11 Function Parameters:
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0:11 'p' ( in float)
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0:? Sequence
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0:13 add second child into first child ( temp float)
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0:13 'x' ( global float)
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0:13 'p' ( in float)
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0:14 Branch: Return with expression
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0:14 'x' ( global float)
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0:18 Function Definition: @main( ( temp 4-component vector of float)
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0:18 Function Parameters:
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0:? Sequence
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0:19 Branch: Return with expression
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0:19 Construct vec4 ( temp 4-component vector of float)
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0:19 add ( temp float)
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0:19 add ( temp float)
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0:19 add ( temp float)
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0:19 add ( temp float)
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0:19 'x' ( global float)
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0:19 Function Call: f1( ( temp float)
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0:19 Function Call: f1( ( temp float)
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0:19 Function Call: f2(f1; ( temp float)
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0:19 Constant:
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0:19 5.000000
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0:19 Function Call: f2(f1; ( temp float)
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0:19 'x' ( global float)
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:18 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'x' ( global float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 57
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 55
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "f1("
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Name 13 "f2(f1;"
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Name 12 "p"
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Name 17 "@main("
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Name 20 "x"
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Name 22 "x"
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Name 24 "x"
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Name 44 "param"
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Name 47 "param"
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Name 55 "@entryPointOutput"
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Decorate 55(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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10: TypePointer Function 6(float)
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11: TypeFunction 6(float) 10(ptr)
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15: TypeVector 6(float) 4
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16: TypeFunction 15(fvec4)
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19: TypePointer Private 6(float)
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20(x): 19(ptr) Variable Private
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21: 6(float) Constant 1065353216
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22(x): 19(ptr) Variable Private
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23: 6(float) Constant 1073741824
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24(x): 19(ptr) Variable Private
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25: 6(float) Constant 1088421888
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26: 6(float) Constant 1092616192
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43: 6(float) Constant 1084227584
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54: TypePointer Output 15(fvec4)
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55(@entryPointOutput): 54(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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Store 20(x) 21
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Store 22(x) 23
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Store 24(x) 25
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56: 15(fvec4) FunctionCall 17(@main()
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Store 55(@entryPointOutput) 56
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Return
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FunctionEnd
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8(f1(): 6(float) Function None 7
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9: Label
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27: 6(float) Load 22(x)
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28: 6(float) FAdd 27 26
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Store 22(x) 28
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29: 6(float) Load 22(x)
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ReturnValue 29
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FunctionEnd
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13(f2(f1;): 6(float) Function None 11
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12(p): 10(ptr) FunctionParameter
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14: Label
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32: 6(float) Load 12(p)
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33: 6(float) Load 24(x)
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34: 6(float) FAdd 33 32
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Store 24(x) 34
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35: 6(float) Load 24(x)
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ReturnValue 35
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FunctionEnd
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17(@main(): 15(fvec4) Function None 16
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18: Label
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44(param): 10(ptr) Variable Function
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47(param): 10(ptr) Variable Function
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38: 6(float) Load 20(x)
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39: 6(float) FunctionCall 8(f1()
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40: 6(float) FAdd 38 39
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41: 6(float) FunctionCall 8(f1()
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42: 6(float) FAdd 40 41
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Store 44(param) 43
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45: 6(float) FunctionCall 13(f2(f1;) 44(param)
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46: 6(float) FAdd 42 45
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48: 6(float) Load 20(x)
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Store 47(param) 48
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49: 6(float) FunctionCall 13(f2(f1;) 47(param)
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50: 6(float) FAdd 46 49
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51: 15(fvec4) CompositeConstruct 50 50 50 50
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ReturnValue 51
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FunctionEnd
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20
Test/hlsl.staticFuncInit.frag
Executable file
20
Test/hlsl.staticFuncInit.frag
Executable file
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static float x = 1.0;
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float f1()
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{
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static float x = 2.0;
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x += 10.0;
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return x;
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}
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float f2(float p)
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{
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static float x = 7.0;
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x += p;
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return x;
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}
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float4 main() : SV_TARGET
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{
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return x + f1() + f1() + f2(5.0) + f2(x);
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}
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@ -1,3 +1,3 @@
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// This header is generated by the make-revision script.
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#define GLSLANG_PATCH_LEVEL 2797
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#define GLSLANG_PATCH_LEVEL 2801
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1
gtests/Hlsl.FromFile.cpp
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1
gtests/Hlsl.FromFile.cpp
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@ -318,6 +318,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.self_cast.frag", "main"},
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{"hlsl.snorm.uav.comp", "main"},
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{"hlsl.staticMemberFunction.frag", "main"},
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{"hlsl.staticFuncInit.frag", "main"},
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{"hlsl.store.rwbyteaddressbuffer.type.comp", "main"},
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{"hlsl.stringtoken.frag", "main"},
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{"hlsl.string.frag", "main"},
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@ -126,8 +126,6 @@ bool HlslGrammar::acceptIdentifier(HlslToken& idToken)
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//
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bool HlslGrammar::acceptCompilationUnit()
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{
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TIntermNode* unitNode = nullptr;
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if (! acceptDeclarationList(unitNode))
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return false;
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@ -324,7 +322,7 @@ bool HlslGrammar::acceptSamplerDeclarationDX9(TType& /*type*/)
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// node for all the initializers. Each function created is a top-level node to grow
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// into the passed-in nodeList.
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//
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// If 'nodeList' is passed in as non-null, it must an aggregate to extend for
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// If 'nodeList' is passed in as non-null, it must be an aggregate to extend for
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// each top-level node the declaration creates. Otherwise, if only one top-level
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// node in generated here, that is want is returned in nodeList.
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//
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@ -489,7 +487,7 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& nodeList)
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// Declare the variable and add any initializer code to the AST.
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// The top-level node is always made into an aggregate, as that's
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// historically how the AST has been.
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initializers = intermediate.growAggregate(initializers,
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initializers = intermediate.growAggregate(initializers,
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parseContext.declareVariable(idToken.loc, *fullName, variableType, expressionNode),
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idToken.loc);
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}
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@ -506,11 +504,16 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& nodeList)
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if (initializers != nullptr)
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initializers->setOperator(EOpSequence);
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// Add the initializers' aggregate to the nodeList we were handed.
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if (nodeList)
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nodeList = intermediate.growAggregate(nodeList, initializers);
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else
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nodeList = initializers;
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// if we have a locally scoped static, it needs a globally scoped initializer
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if (declaredType.getQualifier().storage == EvqGlobal && !parseContext.symbolTable.atGlobalLevel()) {
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unitNode = intermediate.growAggregate(unitNode, initializers, idToken.loc);
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} else {
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// Add the initializers' aggregate to the nodeList we were handed.
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if (nodeList)
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nodeList = intermediate.growAggregate(nodeList, initializers);
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else
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nodeList = initializers;
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}
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// SEMICOLON
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if (! acceptTokenClass(EHTokSemicolon)) {
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@ -651,7 +654,7 @@ bool HlslGrammar::acceptQualifier(TQualifier& qualifier)
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do {
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switch (peek()) {
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case EHTokStatic:
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qualifier.storage = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
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qualifier.storage = EvqGlobal;
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break;
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case EHTokExtern:
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// TODO: no meaning in glslang?
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@ -52,7 +52,7 @@ namespace glslang {
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public:
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HlslGrammar(HlslScanContext& scanner, HlslParseContext& parseContext)
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: HlslTokenStream(scanner), parseContext(parseContext), intermediate(parseContext.intermediate),
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typeIdentifiers(false) { }
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typeIdentifiers(false), unitNode(nullptr) { }
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virtual ~HlslGrammar() { }
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bool parse();
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@ -133,6 +133,7 @@ namespace glslang {
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HlslParseContext& parseContext; // state of parsing and helper functions for building the intermediate
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TIntermediate& intermediate; // the final product, the intermediate representation, includes the AST
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bool typeIdentifiers; // shader uses some types as identifiers
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TIntermNode* unitNode;
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};
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} // end namespace glslang
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@ -7866,6 +7866,8 @@ TVariable* HlslParseContext::declareNonArray(const TSourceLoc& loc, const TStrin
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// Returning nullptr just means there is no code to execute to handle the
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// initializer, which will, for example, be the case for constant initializers.
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//
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// Returns a subtree that accomplished the initialization.
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//
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TIntermNode* HlslParseContext::executeInitializer(const TSourceLoc& loc, TIntermTyped* initializer, TVariable* variable)
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{
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//
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