Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27670 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -155,6 +155,7 @@ const char* DefaultConfig =
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"MaxFragmentInputComponents 128\n"
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"MaxImageUnits 8\n"
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"MaxCombinedImageUnitsAndFragmentOutputs 8\n"
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"MaxCombinedShaderOutputResources 8\n"
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"MaxImageSamples 0\n"
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"MaxVertexImageUniforms 0\n"
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"MaxTessControlImageUniforms 0\n"
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@@ -316,6 +317,8 @@ void ProcessConfigFile()
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Resources.maxImageUnits = value;
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else if (strcmp(token, "MaxCombinedImageUnitsAndFragmentOutputs") == 0)
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Resources.maxCombinedImageUnitsAndFragmentOutputs = value;
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else if (strcmp(token, "MaxCombinedShaderOutputResources") == 0)
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Resources.maxCombinedShaderOutputResources = value;
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else if (strcmp(token, "MaxImageSamples") == 0)
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Resources.maxImageSamples = value;
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else if (strcmp(token, "MaxVertexImageUniforms") == 0)
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