Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27670 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-08-10 18:19:36 +00:00
parent e4423f5da1
commit ddea678e3e
26 changed files with 674 additions and 83 deletions

View File

@@ -155,6 +155,7 @@ const char* DefaultConfig =
"MaxFragmentInputComponents 128\n"
"MaxImageUnits 8\n"
"MaxCombinedImageUnitsAndFragmentOutputs 8\n"
"MaxCombinedShaderOutputResources 8\n"
"MaxImageSamples 0\n"
"MaxVertexImageUniforms 0\n"
"MaxTessControlImageUniforms 0\n"
@@ -316,6 +317,8 @@ void ProcessConfigFile()
Resources.maxImageUnits = value;
else if (strcmp(token, "MaxCombinedImageUnitsAndFragmentOutputs") == 0)
Resources.maxCombinedImageUnitsAndFragmentOutputs = value;
else if (strcmp(token, "MaxCombinedShaderOutputResources") == 0)
Resources.maxCombinedShaderOutputResources = value;
else if (strcmp(token, "MaxImageSamples") == 0)
Resources.maxImageSamples = value;
else if (strcmp(token, "MaxVertexImageUniforms") == 0)