Front-end: Implement GL_OES_gpu_shader5.

This commit is contained in:
John Kessenich 2015-07-15 19:42:59 -06:00
parent ace4c45afc
commit e3933d684d
16 changed files with 785 additions and 104 deletions

View File

@ -30,11 +30,11 @@ void main()
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(0.5));
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i)); // ERROR, offset not constant
}
out vec4 outp;
void foo23()
{
const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
@ -193,3 +193,32 @@ void foo_GS()
highp int l = gl_Layer;
highp int p = gl_PrimitiveID;
}
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfooBad()
{
precise vec2 h; // ERROR reserved
h = fma(inf, ing, h); // ERROR, not available
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available
}
#extension GL_OES_gpu_shader5 : enable
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}

View File

@ -139,3 +139,45 @@ centroid out cmo { // ERROR, no centroid on a block
invariant out imo { // ERROR, no invariant on a block
int i;
} imon;
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfooBad()
{
precise vec2 h; // ERROR reserved
h = fma(inf, ing, h); // ERROR, not available
sArray[sIndex + 1]; // ERRRO, not supported
auArray[sIndex + 1];
ubInst[1];
bbInst[2];
ubInst[sIndex + 1]; // ERRRO, not supported
bbInst[sIndex]; // ERRRO, not supported
iArray[2];
iArray[sIndex * 2]; // ERRRO, not supported
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available
}
#extension GL_OES_gpu_shader5 : enable
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
sArray[sIndex + 1];
ubInst[sIndex + 1];
bbInst[sIndex - 2]; // ERROR, still not supported
iArray[2];
iArray[sIndex - 2];
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}

View File

@ -10,7 +10,7 @@ ERROR: 0:63: 'texel offset' : argument must be compile-time constant
ERROR: 0:64: 'texel offset' : argument must be compile-time constant
ERROR: 0:66: 'texel offset' : argument must be compile-time constant
ERROR: 0:68: 'texel offset' : argument must be compile-time constant
ERROR: 0:69: 'variable indexing sampler array' : not supported with this profile: es
ERROR: 0:69: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 0:73: 'texel offset' : argument must be compile-time constant
ERROR: 0:83: 'double' : Reserved word.
ERROR: 0:83: 'double' : not supported with this profile: es

View File

@ -2,7 +2,7 @@
ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:20: 'sampler' : member of block cannot be a sampler type
ERROR: 0:45: 'variable indexing block array' : not supported with this profile: es
ERROR: 0:45: 'variable indexing uniform block array' : not supported for this version or the enabled extensions
ERROR: 4 compilation errors. No code generated.

View File

@ -7,11 +7,12 @@ ERROR: 0:8: 'gl_FragCoord' : identifiers starting with "gl_" are reserved
ERROR: 0:11: 'location' : overlapping use of location 2
ERROR: 0:15: 'usampler2DRect' : Reserved word.
ERROR: 0:15: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:23: 'variable indexing sampler array' : not supported with this profile: es
ERROR: 0:23: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 0:27: 'textureGatherOffsets' : no matching overloaded function found
ERROR: 0:27: '=' : cannot convert from 'const float' to 'temp mediump 4-component vector of uint'
ERROR: 0:30: 'textureGatherOffset(...)' : must be a compile-time constant: component argument
ERROR: 0:31: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument
ERROR: 0:34: 'non-constant offset argument' : not supported for this version or the enabled extensions
ERROR: 0:42: 'texel offset' : argument must be compile-time constant
ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
@ -49,7 +50,7 @@ ERROR: 0:148: 'inbname2' : Cannot reuse block name within the same interface: in
ERROR: 0:153: 'badmember' : nameless block contains a member that already has a name at global scope
ERROR: 0:157: 'inbname' : redefinition
ERROR: 0:159: 'vAnon' : redefinition
ERROR: 0:169: 'variable indexing block array' : not supported with this profile: es
ERROR: 0:169: 'variable indexing in/out block array' : not supported with this profile: es
ERROR: 0:173: 'origin_upper_left' : not supported with this profile: es
ERROR: 0:173: 'pixel_center_integer' : not supported with this profile: es
ERROR: 0:173: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
@ -61,12 +62,22 @@ GL_OES_geometry_shader
ERROR: 0:183: 'gl_PrimitiveID' : required extension not requested: Possible extensions include:
GL_EXT_geometry_shader
GL_OES_geometry_shader
ERROR: 56 compilation errors. No code generated.
ERROR: 0:209: 'precise' : Reserved word.
ERROR: 0:210: 'fma' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:211: 'non-constant offset argument' : not supported for this version or the enabled extensions
ERROR: 0:212: 'textureGatherOffsets' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:223: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
ERROR: 62 compilation errors. No code generated.
Shader version: 310
Requested GL_EXT_shader_io_blocks
Requested GL_OES_geometry_shader
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_io_blocks
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
@ -153,8 +164,19 @@ ERROR: node is still EOpNull!
0:33 0.100000
0:33 0.100000
0:33 0.100000
0:33 Construct ivec2 (temp 2-component vector of int)
0:33 'i' (uniform mediump int)
0:33 Constant:
0:33 0 (const int)
0:33 0 (const int)
0:34 move second child to first child (temp mediump 4-component vector of int)
0:34 'iv4' (temp mediump 4-component vector of int)
0:34 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int)
0:34 'isamp2DA' (uniform highp isampler2DArray)
0:34 Constant:
0:34 0.100000
0:34 0.100000
0:34 0.100000
0:34 Construct ivec2 (temp 2-component vector of int)
0:34 'i' (uniform mediump int)
0:38 Function Definition: foo23( (global void)
0:38 Function Parameters:
0:? Sequence
@ -341,6 +363,87 @@ ERROR: node is still EOpNull!
0:194 move second child to first child (temp highp int)
0:194 'p' (temp highp int)
0:194 'gl_PrimitiveID' (flat in highp int PrimitiveID)
0:207 Function Definition: pfooBad( (global void)
0:207 Function Parameters:
0:? Sequence
0:210 move second child to first child (temp mediump 2-component vector of float)
0:210 'h' (temp mediump 2-component vector of float)
0:210 Function Call: fma(vf2;vf2;vf2; (global mediump 2-component vector of float)
0:210 'inf' (smooth in mediump 2-component vector of float)
0:210 'ing' (smooth in mediump 2-component vector of float)
0:210 'h' (temp mediump 2-component vector of float)
0:211 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)
0:211 direct index (temp highp sampler2D)
0:211 'sArray' (uniform 4-element array of highp sampler2D)
0:211 Constant:
0:211 0 (const int)
0:211 Constant:
0:211 0.100000
0:211 0.100000
0:211 Convert float to int (temp 2-component vector of int)
0:211 'inf' (smooth in mediump 2-component vector of float)
0:212 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:212 direct index (temp highp sampler2D)
0:212 'sArray' (uniform 4-element array of highp sampler2D)
0:212 Constant:
0:212 0 (const int)
0:212 Constant:
0:212 0.100000
0:212 0.100000
0:212 Constant:
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:217 Function Definition: pfoo( (global void)
0:217 Function Parameters:
0:? Sequence
0:220 move second child to first child (temp mediump 2-component vector of float)
0:220 'h' (temp mediump 2-component vector of float)
0:220 Function Call: fma(vf2;vf2;vf2; (global mediump 2-component vector of float)
0:220 'inf' (smooth in mediump 2-component vector of float)
0:220 'ing' (smooth in mediump 2-component vector of float)
0:220 'h' (temp mediump 2-component vector of float)
0:221 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)
0:221 direct index (temp highp sampler2D)
0:221 'sArray' (uniform 4-element array of highp sampler2D)
0:221 Constant:
0:221 0 (const int)
0:221 Constant:
0:221 0.100000
0:221 0.100000
0:221 Convert float to int (temp 2-component vector of int)
0:221 'inf' (smooth in mediump 2-component vector of float)
0:222 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:222 direct index (temp highp sampler2D)
0:222 'sArray' (uniform 4-element array of highp sampler2D)
0:222 Constant:
0:222 0 (const int)
0:222 Constant:
0:222 0.100000
0:222 0.100000
0:222 Constant:
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:223 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:223 direct index (temp highp sampler2D)
0:223 'sArray' (uniform 4-element array of highp sampler2D)
0:223 Constant:
0:223 0 (const int)
0:223 Constant:
0:223 0.100000
0:223 0.100000
0:223 'offsets' (uniform 4-element array of mediump 2-component vector of int)
0:? Linker Objects
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
@ -389,6 +492,24 @@ ERROR: node is still EOpNull!
0:? 'arrayedInst' (in 4-element array of block{in mediump float f})
0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:? 'inf' (smooth in mediump 2-component vector of float)
0:? 'ing' (smooth in mediump 2-component vector of float)
0:? 'offsets' (uniform 4-element array of mediump 2-component vector of int)
0:? 'sArray' (uniform 4-element array of highp sampler2D)
0:? 'sIndex' (uniform mediump int)
0:? 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:? 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump int i})
0:? 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer mediump int i})
0:? 'iArray' (writeonly uniform 5-element array of highp image2D)
0:? 'constOffsets' (const 4-element array of mediump 2-component vector of int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
Linked fragment stage:
@ -398,6 +519,7 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
Shader version: 310
Requested GL_EXT_shader_io_blocks
Requested GL_OES_geometry_shader
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_io_blocks
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
@ -484,8 +606,19 @@ ERROR: node is still EOpNull!
0:33 0.100000
0:33 0.100000
0:33 0.100000
0:33 Construct ivec2 (temp 2-component vector of int)
0:33 'i' (uniform mediump int)
0:33 Constant:
0:33 0 (const int)
0:33 0 (const int)
0:34 move second child to first child (temp mediump 4-component vector of int)
0:34 'iv4' (temp mediump 4-component vector of int)
0:34 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int)
0:34 'isamp2DA' (uniform highp isampler2DArray)
0:34 Constant:
0:34 0.100000
0:34 0.100000
0:34 0.100000
0:34 Construct ivec2 (temp 2-component vector of int)
0:34 'i' (uniform mediump int)
0:38 Function Definition: foo23( (global void)
0:38 Function Parameters:
0:? Sequence
@ -672,6 +805,87 @@ ERROR: node is still EOpNull!
0:194 move second child to first child (temp highp int)
0:194 'p' (temp highp int)
0:194 'gl_PrimitiveID' (flat in highp int PrimitiveID)
0:207 Function Definition: pfooBad( (global void)
0:207 Function Parameters:
0:? Sequence
0:210 move second child to first child (temp mediump 2-component vector of float)
0:210 'h' (temp mediump 2-component vector of float)
0:210 Function Call: fma(vf2;vf2;vf2; (global mediump 2-component vector of float)
0:210 'inf' (smooth in mediump 2-component vector of float)
0:210 'ing' (smooth in mediump 2-component vector of float)
0:210 'h' (temp mediump 2-component vector of float)
0:211 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)
0:211 direct index (temp highp sampler2D)
0:211 'sArray' (uniform 4-element array of highp sampler2D)
0:211 Constant:
0:211 0 (const int)
0:211 Constant:
0:211 0.100000
0:211 0.100000
0:211 Convert float to int (temp 2-component vector of int)
0:211 'inf' (smooth in mediump 2-component vector of float)
0:212 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:212 direct index (temp highp sampler2D)
0:212 'sArray' (uniform 4-element array of highp sampler2D)
0:212 Constant:
0:212 0 (const int)
0:212 Constant:
0:212 0.100000
0:212 0.100000
0:212 Constant:
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:217 Function Definition: pfoo( (global void)
0:217 Function Parameters:
0:? Sequence
0:220 move second child to first child (temp mediump 2-component vector of float)
0:220 'h' (temp mediump 2-component vector of float)
0:220 Function Call: fma(vf2;vf2;vf2; (global mediump 2-component vector of float)
0:220 'inf' (smooth in mediump 2-component vector of float)
0:220 'ing' (smooth in mediump 2-component vector of float)
0:220 'h' (temp mediump 2-component vector of float)
0:221 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)
0:221 direct index (temp highp sampler2D)
0:221 'sArray' (uniform 4-element array of highp sampler2D)
0:221 Constant:
0:221 0 (const int)
0:221 Constant:
0:221 0.100000
0:221 0.100000
0:221 Convert float to int (temp 2-component vector of int)
0:221 'inf' (smooth in mediump 2-component vector of float)
0:222 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:222 direct index (temp highp sampler2D)
0:222 'sArray' (uniform 4-element array of highp sampler2D)
0:222 Constant:
0:222 0 (const int)
0:222 Constant:
0:222 0.100000
0:222 0.100000
0:222 Constant:
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:223 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:223 direct index (temp highp sampler2D)
0:223 'sArray' (uniform 4-element array of highp sampler2D)
0:223 Constant:
0:223 0 (const int)
0:223 Constant:
0:223 0.100000
0:223 0.100000
0:223 'offsets' (uniform 4-element array of mediump 2-component vector of int)
0:? Linker Objects
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
@ -720,4 +934,22 @@ ERROR: node is still EOpNull!
0:? 'arrayedInst' (in 4-element array of block{in mediump float f})
0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:? 'inf' (smooth in mediump 2-component vector of float)
0:? 'ing' (smooth in mediump 2-component vector of float)
0:? 'offsets' (uniform 4-element array of mediump 2-component vector of int)
0:? 'sArray' (uniform 4-element array of highp sampler2D)
0:? 'sIndex' (uniform mediump int)
0:? 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:? 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump int i})
0:? 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer mediump int i})
0:? 'iArray' (writeonly uniform 5-element array of highp image2D)
0:? 'constOffsets' (const 4-element array of mediump 2-component vector of int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)

View File

@ -31,7 +31,9 @@ ERROR: 0:80: '' : array size required
ERROR: 0:86: 'location' : overlapping use of location 4
ERROR: 0:90: 'location' : overlapping use of location 4
ERROR: 0:94: 'precise' : Reserved word.
ERROR: 0:95: 'fma' : no matching overloaded function found
ERROR: 0:95: 'fma' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:104: 'sample' : Reserved word.
ERROR: 0:106: 'vertices' : can only apply to a standalone qualifier
ERROR: 0:107: 'vertices' : inconsistent output number of vertices for array size of misSized
@ -188,8 +190,10 @@ ERROR: node is still EOpNull!
0:? Sequence
0:95 move second child to first child (temp highp float)
0:95 'd' (temp highp float)
0:95 Constant:
0:95 0.000000
0:95 Function Call: fma(f1;f1;f1; (global highp float)
0:95 'd' (temp highp float)
0:95 'd' (temp highp float)
0:95 'd' (temp highp float)
0:112 Function Definition: pointSize2( (global void)
0:112 Function Parameters:
0:114 Sequence
@ -390,8 +394,10 @@ ERROR: node is still EOpNull!
0:? Sequence
0:95 move second child to first child (temp highp float)
0:95 'd' (temp highp float)
0:95 Constant:
0:95 0.000000
0:95 Function Call: fma(f1;f1;f1; (global highp float)
0:95 'd' (temp highp float)
0:95 'd' (temp highp float)
0:95 'd' (temp highp float)
0:112 Function Definition: pointSize2( (global void)
0:112 Function Parameters:
0:114 Sequence

View File

@ -27,10 +27,25 @@ ERROR: 0:127: 'flat/smooth/noperspective' : cannot use interpolation qualifiers
ERROR: 0:131: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block
ERROR: 0:135: 'centroid' : cannot use centroid qualifier on an interface block
ERROR: 0:139: 'invariant' : cannot use invariant qualifier on an interface block
ERROR: 26 compilation errors. No code generated.
ERROR: 0:155: 'precise' : Reserved word.
ERROR: 0:156: 'fma' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:157: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 0:161: 'variable indexing uniform block array' : not supported for this version or the enabled extensions
ERROR: 0:162: 'variable indexing buffer block array' : not supported with this profile: es
ERROR: 0:164: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 0:165: 'non-constant offset argument' : not supported for this version or the enabled extensions
ERROR: 0:166: 'textureGatherOffsets' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:177: 'variable indexing buffer block array' : not supported with this profile: es
ERROR: 0:182: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
ERROR: 36 compilation errors. No code generated.
Shader version: 310
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_io_blocks
ERROR: node is still EOpNull!
0:12 Function Definition: main( (global void)
@ -202,6 +217,154 @@ ERROR: node is still EOpNull!
0:119 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
0:119 Constant:
0:119 1 (const uint)
0:153 Function Definition: pfooBad( (global void)
0:153 Function Parameters:
0:? Sequence
0:156 move second child to first child (temp highp 2-component vector of float)
0:156 'h' (temp highp 2-component vector of float)
0:156 Function Call: fma(vf2;vf2;vf2; (global highp 2-component vector of float)
0:156 'inf' (in highp 2-component vector of float)
0:156 'ing' (in highp 2-component vector of float)
0:156 'h' (temp highp 2-component vector of float)
0:157 indirect index (temp highp sampler2D)
0:157 'sArray' (uniform 4-element array of highp sampler2D)
0:157 add (temp highp int)
0:157 'sIndex' (uniform highp int)
0:157 Constant:
0:157 1 (const int)
0:158 indirect index (layout(binding=0 offset=0 ) temp highp atomic_uint)
0:158 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:158 add (temp highp int)
0:158 'sIndex' (uniform highp int)
0:158 Constant:
0:158 1 (const int)
0:159 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:159 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:159 Constant:
0:159 1 (const int)
0:160 direct index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:160 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:160 Constant:
0:160 2 (const int)
0:161 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:161 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:161 add (temp highp int)
0:161 'sIndex' (uniform highp int)
0:161 Constant:
0:161 1 (const int)
0:162 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:162 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:162 'sIndex' (uniform highp int)
0:163 direct index (writeonly temp highp image2D)
0:163 'iArray' (writeonly uniform 5-element array of highp image2D)
0:163 Constant:
0:163 2 (const int)
0:164 indirect index (writeonly temp highp image2D)
0:164 'iArray' (writeonly uniform 5-element array of highp image2D)
0:164 component-wise multiply (temp highp int)
0:164 'sIndex' (uniform highp int)
0:164 Constant:
0:164 2 (const int)
0:165 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)
0:165 direct index (temp highp sampler2D)
0:165 'sArray' (uniform 4-element array of highp sampler2D)
0:165 Constant:
0:165 0 (const int)
0:165 Constant:
0:165 0.100000
0:165 0.100000
0:165 Convert float to int (temp 2-component vector of int)
0:165 'inf' (in highp 2-component vector of float)
0:166 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:166 direct index (temp highp sampler2D)
0:166 'sArray' (uniform 4-element array of highp sampler2D)
0:166 Constant:
0:166 0 (const int)
0:166 Constant:
0:166 0.100000
0:166 0.100000
0:166 Constant:
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:171 Function Definition: pfoo( (global void)
0:171 Function Parameters:
0:? Sequence
0:174 move second child to first child (temp highp 2-component vector of float)
0:174 'h' (temp highp 2-component vector of float)
0:174 Function Call: fma(vf2;vf2;vf2; (global highp 2-component vector of float)
0:174 'inf' (in highp 2-component vector of float)
0:174 'ing' (in highp 2-component vector of float)
0:174 'h' (temp highp 2-component vector of float)
0:175 indirect index (temp highp sampler2D)
0:175 'sArray' (uniform 4-element array of highp sampler2D)
0:175 add (temp highp int)
0:175 'sIndex' (uniform highp int)
0:175 Constant:
0:175 1 (const int)
0:176 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:176 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:176 add (temp highp int)
0:176 'sIndex' (uniform highp int)
0:176 Constant:
0:176 1 (const int)
0:177 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:177 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:177 subtract (temp highp int)
0:177 'sIndex' (uniform highp int)
0:177 Constant:
0:177 2 (const int)
0:178 direct index (writeonly temp highp image2D)
0:178 'iArray' (writeonly uniform 5-element array of highp image2D)
0:178 Constant:
0:178 2 (const int)
0:179 indirect index (writeonly temp highp image2D)
0:179 'iArray' (writeonly uniform 5-element array of highp image2D)
0:179 subtract (temp highp int)
0:179 'sIndex' (uniform highp int)
0:179 Constant:
0:179 2 (const int)
0:180 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)
0:180 direct index (temp highp sampler2D)
0:180 'sArray' (uniform 4-element array of highp sampler2D)
0:180 Constant:
0:180 0 (const int)
0:180 Constant:
0:180 0.100000
0:180 0.100000
0:180 Convert float to int (temp 2-component vector of int)
0:180 'inf' (in highp 2-component vector of float)
0:181 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:181 direct index (temp highp sampler2D)
0:181 'sArray' (uniform 4-element array of highp sampler2D)
0:181 Constant:
0:181 0 (const int)
0:181 Constant:
0:181 0.100000
0:181 0.100000
0:181 Constant:
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:182 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:182 direct index (temp highp sampler2D)
0:182 'sArray' (uniform 4-element array of highp sampler2D)
0:182 Constant:
0:182 0 (const int)
0:182 Constant:
0:182 0.100000
0:182 0.100000
0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
0:? Linker Objects
0:? 's' (shared highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)
@ -233,6 +396,24 @@ ERROR: node is still EOpNull!
0:? 'fmon' (flat out block{out highp int i})
0:? 'cmon' (centroid out block{out highp int i})
0:? 'imon' (invariant out block{out highp int i})
0:? 'inf' (in highp 2-component vector of float)
0:? 'ing' (in highp 2-component vector of float)
0:? 'offsets' (uniform 4-element array of highp 2-component vector of int)
0:? 'sArray' (uniform 4-element array of highp sampler2D)
0:? 'sIndex' (uniform highp int)
0:? 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:? 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:? 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:? 'iArray' (writeonly uniform 5-element array of highp image2D)
0:? 'constOffsets' (const 4-element array of highp 2-component vector of int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
@ -241,6 +422,7 @@ Linked vertex stage:
Shader version: 310
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_io_blocks
ERROR: node is still EOpNull!
0:12 Function Definition: main( (global void)
@ -412,6 +594,154 @@ ERROR: node is still EOpNull!
0:119 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
0:119 Constant:
0:119 1 (const uint)
0:153 Function Definition: pfooBad( (global void)
0:153 Function Parameters:
0:? Sequence
0:156 move second child to first child (temp highp 2-component vector of float)
0:156 'h' (temp highp 2-component vector of float)
0:156 Function Call: fma(vf2;vf2;vf2; (global highp 2-component vector of float)
0:156 'inf' (in highp 2-component vector of float)
0:156 'ing' (in highp 2-component vector of float)
0:156 'h' (temp highp 2-component vector of float)
0:157 indirect index (temp highp sampler2D)
0:157 'sArray' (uniform 4-element array of highp sampler2D)
0:157 add (temp highp int)
0:157 'sIndex' (uniform highp int)
0:157 Constant:
0:157 1 (const int)
0:158 indirect index (layout(binding=0 offset=0 ) temp highp atomic_uint)
0:158 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:158 add (temp highp int)
0:158 'sIndex' (uniform highp int)
0:158 Constant:
0:158 1 (const int)
0:159 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:159 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:159 Constant:
0:159 1 (const int)
0:160 direct index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:160 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:160 Constant:
0:160 2 (const int)
0:161 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:161 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:161 add (temp highp int)
0:161 'sIndex' (uniform highp int)
0:161 Constant:
0:161 1 (const int)
0:162 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:162 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:162 'sIndex' (uniform highp int)
0:163 direct index (writeonly temp highp image2D)
0:163 'iArray' (writeonly uniform 5-element array of highp image2D)
0:163 Constant:
0:163 2 (const int)
0:164 indirect index (writeonly temp highp image2D)
0:164 'iArray' (writeonly uniform 5-element array of highp image2D)
0:164 component-wise multiply (temp highp int)
0:164 'sIndex' (uniform highp int)
0:164 Constant:
0:164 2 (const int)
0:165 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)
0:165 direct index (temp highp sampler2D)
0:165 'sArray' (uniform 4-element array of highp sampler2D)
0:165 Constant:
0:165 0 (const int)
0:165 Constant:
0:165 0.100000
0:165 0.100000
0:165 Convert float to int (temp 2-component vector of int)
0:165 'inf' (in highp 2-component vector of float)
0:166 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:166 direct index (temp highp sampler2D)
0:166 'sArray' (uniform 4-element array of highp sampler2D)
0:166 Constant:
0:166 0 (const int)
0:166 Constant:
0:166 0.100000
0:166 0.100000
0:166 Constant:
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:171 Function Definition: pfoo( (global void)
0:171 Function Parameters:
0:? Sequence
0:174 move second child to first child (temp highp 2-component vector of float)
0:174 'h' (temp highp 2-component vector of float)
0:174 Function Call: fma(vf2;vf2;vf2; (global highp 2-component vector of float)
0:174 'inf' (in highp 2-component vector of float)
0:174 'ing' (in highp 2-component vector of float)
0:174 'h' (temp highp 2-component vector of float)
0:175 indirect index (temp highp sampler2D)
0:175 'sArray' (uniform 4-element array of highp sampler2D)
0:175 add (temp highp int)
0:175 'sIndex' (uniform highp int)
0:175 Constant:
0:175 1 (const int)
0:176 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:176 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:176 add (temp highp int)
0:176 'sIndex' (uniform highp int)
0:176 Constant:
0:176 1 (const int)
0:177 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:177 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:177 subtract (temp highp int)
0:177 'sIndex' (uniform highp int)
0:177 Constant:
0:177 2 (const int)
0:178 direct index (writeonly temp highp image2D)
0:178 'iArray' (writeonly uniform 5-element array of highp image2D)
0:178 Constant:
0:178 2 (const int)
0:179 indirect index (writeonly temp highp image2D)
0:179 'iArray' (writeonly uniform 5-element array of highp image2D)
0:179 subtract (temp highp int)
0:179 'sIndex' (uniform highp int)
0:179 Constant:
0:179 2 (const int)
0:180 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)
0:180 direct index (temp highp sampler2D)
0:180 'sArray' (uniform 4-element array of highp sampler2D)
0:180 Constant:
0:180 0 (const int)
0:180 Constant:
0:180 0.100000
0:180 0.100000
0:180 Convert float to int (temp 2-component vector of int)
0:180 'inf' (in highp 2-component vector of float)
0:181 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:181 direct index (temp highp sampler2D)
0:181 'sArray' (uniform 4-element array of highp sampler2D)
0:181 Constant:
0:181 0 (const int)
0:181 Constant:
0:181 0.100000
0:181 0.100000
0:181 Constant:
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:182 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)
0:182 direct index (temp highp sampler2D)
0:182 'sArray' (uniform 4-element array of highp sampler2D)
0:182 Constant:
0:182 0 (const int)
0:182 Constant:
0:182 0.100000
0:182 0.100000
0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
0:? Linker Objects
0:? 's' (shared highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)
@ -443,6 +773,24 @@ ERROR: node is still EOpNull!
0:? 'fmon' (flat out block{out highp int i})
0:? 'cmon' (centroid out block{out highp int i})
0:? 'imon' (invariant out block{out highp int i})
0:? 'inf' (in highp 2-component vector of float)
0:? 'ing' (in highp 2-component vector of float)
0:? 'offsets' (uniform 4-element array of highp 2-component vector of int)
0:? 'sArray' (uniform 4-element array of highp sampler2D)
0:? 'sIndex' (uniform highp int)
0:? 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:? 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:? 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:? 'iArray' (writeonly uniform 5-element array of highp image2D)
0:? 'constOffsets' (const 4-element array of highp 2-component vector of int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -1,4 +1,3 @@
Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
WARNING: 0:5: '#extension' : extension is only partially supported: GL_EXT_gpu_shader5
WARNING: 0:6: '#extension' : extension not supported: GL_EXT_shader_texture_image_samples

View File

@ -1,2 +1,2 @@
Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.

View File

@ -1,5 +1,5 @@
#version 310 es
#line 1 2
#pragma something
void main(){ }
#version 310 es
#line 1 2
#pragma something
void main(){ }

View File

@ -1,39 +1,39 @@
#line 300
#line 2
#line 10
#line 2
#line 0
#line 4
#line 8
void main(){
gl_Position = vec4(10);
}
#line 8 4
#line 12 3
#line 1
#line 300
#line 2
#line 10
#line 2
#line 0
#line 4
#line 8
void main(){
gl_Position = vec4(10);
}
#line 8 4
#line 12 3
#line 1

View File

@ -493,19 +493,24 @@ void TBuiltIns::initialize(int version, EProfile profile)
"\n");
}
if (profile != EEsProfile && version >= 400) {
if ((profile != EEsProfile && version >= 400) ||
(profile == EEsProfile && version >= 310)) { // GL_OES_gpu_shader5
commonBuiltins.append(
"float fma(float, float, float );"
"vec2 fma(vec2, vec2, vec2 );"
"vec3 fma(vec3, vec3, vec3 );"
"vec4 fma(vec4, vec4, vec4 );"
"double fma(double, double, double);"
"dvec2 fma(dvec2, dvec2, dvec2 );"
"dvec3 fma(dvec3, dvec3, dvec3 );"
"dvec4 fma(dvec4, dvec4, dvec4 );"
"\n");
if (profile != EEsProfile) {
commonBuiltins.append(
"double fma(double, double, double);"
"dvec2 fma(dvec2, dvec2, dvec2 );"
"dvec3 fma(dvec3, dvec3, dvec3 );"
"dvec4 fma(dvec4, dvec4, dvec4 );"
"\n");
}
}
if ((profile == EEsProfile && version >= 310) ||
@ -2221,9 +2226,6 @@ void TBuiltIns::addGatherFunctions(TSampler sampler, TString& typeName, int vers
for (int offset = 0; offset < 3; ++offset) { // loop over three forms of offset in the call name: none, Offset, and Offsets
if (profile == EEsProfile && offset == 2)
continue;
for (int comp = 0; comp < 2; ++comp) { // loop over presence of comp argument
if (comp > 0 && sampler.shadow)
@ -2802,8 +2804,11 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
//
// N.B.: a symbol should only be tagged once, and this function is called multiple times, once
// per stage that's used for this profile. So, stick common ones in the fragment stage to
// ensure they are tagged exactly once.
// per stage that's used for this profile. So
// - generally, stick common ones in the fragment stage to ensure they are tagged exactly once
// - for ES, which has different precisions for different stages, the coarsest-grained tagging
// for a built-in used in many stages needs to be once for the fragment stage and once for
// the vertex stage
switch(language) {
case EShLangVertex:
@ -2822,6 +2827,15 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
BuiltInVariable("gl_MultiTexCoord7", EbvMultiTexCoord7, symbolTable);
BuiltInVariable("gl_FogCoord", EbvFogFragCoord, symbolTable);
if (profile == EEsProfile) {
symbolTable.setFunctionExtensions("texture2DGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureGatherOffsets", Num_AEP_gpu_shader5, AEP_gpu_shader5);
if (version >= 310)
symbolTable.setFunctionExtensions("fma", Num_AEP_gpu_shader5, AEP_gpu_shader5);
}
// Fall through
case EShLangTessControl:
@ -2931,15 +2945,21 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
// built-in functions
if (version == 100) {
symbolTable.setFunctionExtensions("dFdx", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("dFdy", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("fwidth", 1, &E_GL_OES_standard_derivatives);
}
if (profile == EEsProfile) {
symbolTable.setFunctionExtensions("texture2DLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureGatherOffsets", Num_AEP_gpu_shader5, AEP_gpu_shader5);
if (version == 100) {
symbolTable.setFunctionExtensions("dFdx", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("dFdy", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("fwidth", 1, &E_GL_OES_standard_derivatives);
}
if (version >= 310)
symbolTable.setFunctionExtensions("fma", Num_AEP_gpu_shader5, AEP_gpu_shader5);
} else if (version < 130) {
symbolTable.setFunctionExtensions("texture1DLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DLod", 1, &E_GL_ARB_shader_texture_lod);
@ -2973,12 +2993,6 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
symbolTable.setFunctionExtensions("shadow2DRectProjGradARB", 1, &E_GL_ARB_shader_texture_lod);
}
if (profile == EEsProfile) {
symbolTable.setFunctionExtensions("texture2DGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeGradEXT", 1, &E_GL_EXT_shader_texture_lod);
}
// E_GL_ARB_shader_image_load_store
if (profile != EEsProfile && version < 420)
symbolTable.setFunctionExtensions("memoryBarrier", 1, &E_GL_ARB_shader_image_load_store);

View File

@ -505,13 +505,19 @@ TIntermTyped* TParseContext::handleBracketDereference(TSourceLoc loc, TIntermTyp
else
error(loc, "", "[", "array must be redeclared with a size before being indexed with a variable");
}
if (base->getBasicType() == EbtBlock)
requireProfile(base->getLoc(), ~EEsProfile, "variable indexing block array");
else if (language == EShLangFragment && base->getQualifier().isPipeOutput())
if (base->getBasicType() == EbtBlock) {
if (base->getQualifier().storage == EvqBuffer)
requireProfile(base->getLoc(), ~EEsProfile, "variable indexing buffer block array");
else if (base->getQualifier().storage == EvqUniform)
profileRequires(base->getLoc(), EEsProfile, 0, Num_AEP_gpu_shader5, AEP_gpu_shader5, "variable indexing uniform block array");
else
requireProfile(base->getLoc(), ~EEsProfile, "variable indexing in/out block array");
} else if (language == EShLangFragment && base->getQualifier().isPipeOutput())
requireProfile(base->getLoc(), ~EEsProfile, "variable indexing fragment shader ouput array");
else if (base->getBasicType() == EbtSampler && version >= 130) {
const char* explanation = "variable indexing sampler array";
requireProfile(base->getLoc(), ECoreProfile | ECompatibilityProfile, explanation);
requireProfile(base->getLoc(), EEsProfile | ECoreProfile | ECompatibilityProfile, explanation);
profileRequires(base->getLoc(), EEsProfile, 0, Num_AEP_gpu_shader5, AEP_gpu_shader5, explanation);
profileRequires(base->getLoc(), ECoreProfile | ECompatibilityProfile, 400, nullptr, explanation);
}
@ -1332,6 +1338,9 @@ void TParseContext::nonOpBuiltInCheck(TSourceLoc loc, const TFunction& fnCandida
profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_texture_gather, feature);
else
profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_gpu_shader5, feature);
int offsetArg = fnCandidate[0].type->getSampler().shadow ? 3 : 2;
if (! callNode.getSequence()[offsetArg]->getAsConstantUnion())
profileRequires(loc, EEsProfile, 0, Num_AEP_gpu_shader5, AEP_gpu_shader5, "non-constant offset argument");
if (! fnCandidate[0].type->getSampler().shadow)
compArg = 3;
} else if (fnCandidate.getName().compare("textureGatherOffsets") == 0) {

View File

@ -941,12 +941,14 @@ int TScanContext::tokenizeIdentifier()
return keyword;
case PRECISE:
if (parseContext.profile == EEsProfile && parseContext.version >= 310)
if ((parseContext.profile == EEsProfile && parseContext.extensionsTurnedOn(Num_AEP_gpu_shader5, AEP_gpu_shader5)) ||
(parseContext.profile != EEsProfile && parseContext.version >= 400))
return keyword;
if (parseContext.profile == EEsProfile && parseContext.version == 310) {
reservedWord();
else if (parseContext.profile == EEsProfile ||
(parseContext.profile != EEsProfile && parseContext.version < 400))
return identifierOrType();
return keyword;
return keyword;
}
return identifierOrType();
case INVARIANT:
if (parseContext.profile != EEsProfile && parseContext.version < 120)

View File

@ -200,7 +200,7 @@ public:
TSymbol(name),
mangledName(*name + '('),
op(tOp),
defined(false), prototyped(false) { returnType.shallowCopy(retType); }
defined(false), prototyped(false) { returnType.shallowCopy(retType); }
virtual TFunction* clone() const;
virtual ~TFunction();
@ -486,8 +486,8 @@ public:
//
protected:
static const int globalLevel = 3;
bool isSharedLevel(int level) { return level <= 1; } // exclude all per-compile levels
bool isBuiltInLevel(int level) { return level <= 2; } // exclude user globals
bool isSharedLevel(int level) { return level <= 1; } // exclude all per-compile levels
bool isBuiltInLevel(int level) { return level <= 2; } // exclude user globals
bool isGlobalLevel(int level) { return level <= globalLevel; } // include user globals
public:
bool isEmpty() { return table.size() == 0; }

View File

@ -183,7 +183,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior[E_GL_OES_texture_storage_multisample_2d_array] = EBhDisablePartial;
extensionBehavior[E_GL_EXT_geometry_shader] = EBhDisable;
extensionBehavior[E_GL_EXT_geometry_point_size] = EBhDisable;
extensionBehavior[E_GL_EXT_gpu_shader5] = EBhDisablePartial;
extensionBehavior[E_GL_EXT_gpu_shader5] = EBhDisable;
extensionBehavior[E_GL_EXT_primitive_bounding_box] = EBhDisablePartial;
extensionBehavior[E_GL_EXT_shader_io_blocks] = EBhDisable;
extensionBehavior[E_GL_EXT_tessellation_shader] = EBhDisable;
@ -194,7 +194,7 @@ void TParseContext::initializeExtensionBehavior()
// OES matching AEP
extensionBehavior[E_GL_OES_geometry_shader] = EBhDisable;
extensionBehavior[E_GL_OES_geometry_point_size] = EBhDisable;
extensionBehavior[E_GL_OES_gpu_shader5] = EBhDisablePartial;
extensionBehavior[E_GL_OES_gpu_shader5] = EBhDisable;
extensionBehavior[E_GL_OES_primitive_bounding_box] = EBhDisablePartial;
extensionBehavior[E_GL_OES_shader_io_blocks] = EBhDisable;
extensionBehavior[E_GL_OES_tessellation_shader] = EBhDisable;